For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

castle1 package

Unreal Unreal and more Unreal
Post Reply
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

castle1 package

Post by DieHard SCWS »

Does anyone know what maps make use of the castle1 package.

Aside the DecayedS package, i also want to go work on the S3TC textures for the castle1 package and it would be helpfull to see how they look ingame. Not too mention its helpfull for testing.

I know it was shipped with Unreal Gold, but i hardly know the RTNP maps.
.
.
.
User avatar
Buster
Global Moderator
Posts: 1611
Joined: Wed Jun 08, 2005 3:02 am

Re: castle1 package

Post by Buster »

I just finished opening every .unr in the UPak folder. There's only one map that shows castle1 in the Textures browser.

Crashsite.unr

And the only texture that's being used in Crashsite.unr seems to be Bastcw4.

:-?
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: castle1 package

Post by DieHard SCWS »

Than you must be missing one i guess, the package is actually pretty large and is in the top 10 of the largest files.

The package has medieval type of textures, but i cant believe only oné is being used, even dispite the fact they look pretty crappy lol.
.
.
.
Jâçkrâßßit

Re: castle1 package

Post by Jâçkrâßßit »

I have made a version of DMColdRuins (a map fully using Castle1.utx textures) that references Castle1.utx instead of CRCastle.utx

I hope it helps :)

http://www.megaupload.com/?d=WJBI6FVD
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: castle1 package

Post by DieHard SCWS »

Seems your right alright Buster, theres only one texture being used  :-/

I have made a version of DMColdRuins (a map fully using Castle1.utx textures) that references Castle1.utx instead of CRCastle.utx

I hope it helps

http://www.megaupload.com/?d=WJBI6FVD

lol, was going to mention that map myself, though i didnt know it used a different package name. But now i read it, i kinda recall it uses that version.

Ill use your download, but i will also release it as the CRCastle.utx since DmRuins is played alot(at least in the past anyway). So its only fair if i also release the CR version of that one aside the official castle1.utx


But if more people know maps that uses the package, please post.
.
.
.
User avatar
creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

Re: castle1 package

Post by creavion »

Is that full castle package not a more or less remaining relic from the very old days of unreal while it was in the production? I remember myself that I saw a pic of a map with those textures and afaik the map had at this time this quake 1 like HUD.

--
If I load crashsite in the ed (UT ed) the castle package will not be loaded and displayed in the texture browser.
However its quite sure that they never made really use of that texturepackage in the further development of unreal.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
User avatar
Buster
Global Moderator
Posts: 1611
Joined: Wed Jun 08, 2005 3:02 am

Re: castle1 package

Post by Buster »

I know that I'm right, bro. LoL. Wouldn't admit it if I wasn't. LMAO !!

:D

I was quite surprised to see castle1 used in only 1 map in the UPak folder, and even more shocked to see that only 1 texture from the pack was used. At least according to what I saw when I opened the map in the editor. I even checked it twice with the same result.

:-?

And yeah, DmColdRuins is the one "custom" map that uses castle1 (but by a different name) the most, and very well too I might add. I always like that map. ColdRuins is even 1 of the 40 maps I have posted on my site.

:)
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
Jâçkrâßßit

Re: castle1 package

Post by Jâçkrâßßit »

And yeah, DmColdRuins is the one "custom" map that uses castle1 (but by a different name) the most, and very well too I might add. I always like that map. ColdRuins is even 1 of the 40 maps I have posted on my site.
I wonder if the version I created (ColdRuins2) would be better suited for public download. On one hand, for RTNP owners, it significantly decreases the size of the zip by not including the CRCastle.utx package. On the other hand, people might not have the proper Castle1.utx package for their unreal installation. I guess it is best to offer both at the end.
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: castle1 package

Post by DieHard SCWS »

I know that I'm right, bro. LoL. Wouldn't admit it if I wasn't. LMAO !!

I didnt really doubt you, but was more like wtf  :-? And i installed UnrealGold to see for myself, and i got the same result, it only uses that one texture, and only in crashsite. Which is kinda dissapointing i thought, but i also thought it will be usefull for DmColdRuins never the less. Backthan we played that map alot with the clan and was one of our favorite match maps.

I just had forgotten that that map uses a modified or changed name version.

However its quite sure that they never made really use of that texturepackage in the further development of unreal.
I do recall that the package was used alot in the beta screenshots, and i asume it must have been one of the earlyest packages. But as said, the quality is actually pretty poor, which might be the reason they didnt use it. Aside that, all of  the Unreal(Gold) packages have a noticable different style, which might also be the reason they didnt use it. Or they simply abandoned the castle1 style and made an highly improoved package being NaliCast out of it.

I guess it is best to offer both at the end.
I will offer both, simple as that, as said, even before you posted about ColdRuins it was the first map i had in mind, and actually it was that map that gave me the idea to have a second look at the package again. And since its an old time favoritte map for myself i have no problems to port the textures to that homemade package as well.

So both will be for download.....
.
.
.
Last edited by DieHard SCWS on Sat Oct 17, 2009 1:25 am, edited 1 time in total.
User avatar
creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

Re: castle1 package

Post by creavion »

This would be cool to use castle1 for mapping. I am looking forward what you are making out of it.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
User avatar
Leo T_C_K
OldUnreal Member
Posts: 3854
Joined: Sat Aug 27, 2005 6:24 pm

Re: castle1 package

Post by Leo T_C_K »

I saw original castle1 used in some custom map as well. But well you can apply the textures in any map and see how they look ingame for yourself. Also the reason why many levels didn't use this package is because simply...Ut version of the package doesn't have so much of textures.
Last edited by Leo T_C_K on Sat Oct 17, 2009 9:43 pm, edited 1 time in total.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: castle1 package

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I got my Castle1.utx by connecting to a server that hosted it and ripped it from cache (the only thing besides Infiltration that I ripped from cache).
User avatar
WARP-10
OldUnreal Member
Posts: 126
Joined: Sat Oct 29, 2005 2:25 am

Re: castle1 package

Post by WARP-10 »

If I was a real world architect I would never use SWARCHM1 and SWARCHM2 or the other two like it.

WSHIELD1 looks like a two headed Nali warrior.

SWMPTA~1 doesn't look like the foot print of a monster either.
Post Reply

Return to “Unreal General Forum”