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Open Al Audio subsystem question

Posted: Tue Oct 06, 2009 11:44 pm
by -Shadow-
is there a way that I can change the settings on this audio driver to where the music does not fade in? I really love this audio driver except for the fact that the music fades in and I don't hear the very beginning of the song.

Re: Open Al Audio subsystem question

Posted: Wed Oct 07, 2009 3:09 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Afaik, you can't without modifying the map it's in (the fade effect is set on MusicEvent actors in maps).

inb4Darksider is wrong

Re: Open Al Audio subsystem question

Posted: Thu Oct 08, 2009 8:01 am
by スマイル・ドラゴン
I think he's talking about the fact that FMod and OpenAL have no other musictransition other than a long crossfade.

This bug plagued the OldUnreal Multimedia patchs... And yes it was god awful annoying.

Re: Open Al Audio subsystem question

Posted: Thu Oct 08, 2009 8:33 am
by Age
This bug plagued the OldUnreal Multimedia patchs... And yes it was god awful annoying.
Especially in Unreal Ed.

Re: Open Al Audio subsystem question

Posted: Thu Oct 08, 2009 10:05 am
by .:..:
FMod fade times (since 227f I think it were):

Code: Select all

            FLOAT TransTime=0.1f;
            switch(Viewport->Actor->Transition)
            {
                  case MTRAN_Instant:
                        TransTime=0.33;
                        break;
                  case MTRAN_Fade:
                        TransTime=3.0;
                        break;
                  case MTRAN_FastFade:
                        TransTime=1.0;
                        break;
                  case MTRAN_SlowFade:
                        TransTime=5.0;
                        break;
            }
            if( GIsEditor )
                  TransTime = 0.25f;