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Open Al Audio subsystem question
Posted: Tue Oct 06, 2009 11:44 pm
by -Shadow-
is there a way that I can change the settings on this audio driver to where the music does not fade in? I really love this audio driver except for the fact that the music fades in and I don't hear the very beginning of the song.
Re: Open Al Audio subsystem question
Posted: Wed Oct 07, 2009 3:09 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Afaik, you can't without modifying the map it's in (the fade effect is set on MusicEvent actors in maps).
inb4Darksider is wrong
Re: Open Al Audio subsystem question
Posted: Thu Oct 08, 2009 8:01 am
by スマイル・ドラゴン
I think he's talking about the fact that FMod and OpenAL have no other musictransition other than a long crossfade.
This bug plagued the OldUnreal Multimedia patchs... And yes it was god awful annoying.
Re: Open Al Audio subsystem question
Posted: Thu Oct 08, 2009 8:33 am
by Age
This bug plagued the OldUnreal Multimedia patchs... And yes it was god awful annoying.
Especially in Unreal Ed.
Re: Open Al Audio subsystem question
Posted: Thu Oct 08, 2009 10:05 am
by .:..:
FMod fade times (since 227f I think it were):
Code: Select all
FLOAT TransTime=0.1f;
switch(Viewport->Actor->Transition)
{
case MTRAN_Instant:
TransTime=0.33;
break;
case MTRAN_Fade:
TransTime=3.0;
break;
case MTRAN_FastFade:
TransTime=1.0;
break;
case MTRAN_SlowFade:
TransTime=5.0;
break;
}
if( GIsEditor )
TransTime = 0.25f;