For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Open Al Audio subsystem question

Unreal Unreal and more Unreal
Post Reply
User avatar
-Shadow-
OldUnreal Member
Posts: 92
Joined: Wed May 27, 2009 12:25 am

Open Al Audio subsystem question

Post by -Shadow- »

is there a way that I can change the settings on this audio driver to where the music does not fade in? I really love this audio driver except for the fact that the music fades in and I don't hear the very beginning of the song.
Last edited by -Shadow- on Wed Oct 07, 2009 12:30 pm, edited 1 time in total.
Nanodesu!
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Open Al Audio subsystem question

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Afaik, you can't without modifying the map it's in (the fade effect is set on MusicEvent actors in maps).

inb4Darksider is wrong
User avatar
スマイル・ドラゴン
OldUnreal Member
Posts: 1263
Joined: Sun Feb 10, 2008 9:07 pm

Re: Open Al Audio subsystem question

Post by スマイル・ドラゴン »

I think he's talking about the fact that FMod and OpenAL have no other musictransition other than a long crossfade.

This bug plagued the OldUnreal Multimedia patchs... And yes it was god awful annoying.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
User avatar
Age
OldUnreal Member
Posts: 848
Joined: Sat Dec 29, 2007 5:25 pm

Re: Open Al Audio subsystem question

Post by Age »

This bug plagued the OldUnreal Multimedia patchs... And yes it was god awful annoying.
Especially in Unreal Ed.
Last edited by Age on Thu Oct 08, 2009 8:33 am, edited 1 time in total.
User avatar
.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: Open Al Audio subsystem question

Post by .:..: »

FMod fade times (since 227f I think it were):

Code: Select all

            FLOAT TransTime=0.1f;
            switch(Viewport->Actor->Transition)
            {
                  case MTRAN_Instant:
                        TransTime=0.33;
                        break;
                  case MTRAN_Fade:
                        TransTime=3.0;
                        break;
                  case MTRAN_FastFade:
                        TransTime=1.0;
                        break;
                  case MTRAN_SlowFade:
                        TransTime=5.0;
                        break;
            }
            if( GIsEditor )
                  TransTime = 0.25f;
Last edited by .:..: on Thu Oct 08, 2009 10:09 am, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
Post Reply

Return to “Unreal General Forum”