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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Open Al Audio subsystem question
- -Shadow-
- OldUnreal Member
- Posts: 92
- Joined: Wed May 27, 2009 12:25 am
Open Al Audio subsystem question
is there a way that I can change the settings on this audio driver to where the music does not fade in? I really love this audio driver except for the fact that the music fades in and I don't hear the very beginning of the song.
Last edited by -Shadow- on Wed Oct 07, 2009 12:30 pm, edited 1 time in total.
Nanodesu!
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Open Al Audio subsystem question
Afaik, you can't without modifying the map it's in (the fade effect is set on MusicEvent actors in maps).
inb4Darksider is wrong
inb4Darksider is wrong
☆
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Open Al Audio subsystem question
I think he's talking about the fact that FMod and OpenAL have no other musictransition other than a long crossfade.
This bug plagued the OldUnreal Multimedia patchs... And yes it was god awful annoying.
This bug plagued the OldUnreal Multimedia patchs... And yes it was god awful annoying.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: Open Al Audio subsystem question
Especially in Unreal Ed.This bug plagued the OldUnreal Multimedia patchs... And yes it was god awful annoying.
Last edited by Age on Thu Oct 08, 2009 8:33 am, edited 1 time in total.
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Open Al Audio subsystem question
FMod fade times (since 227f I think it were):
Code: Select all
FLOAT TransTime=0.1f;
switch(Viewport->Actor->Transition)
{
case MTRAN_Instant:
TransTime=0.33;
break;
case MTRAN_Fade:
TransTime=3.0;
break;
case MTRAN_FastFade:
TransTime=1.0;
break;
case MTRAN_SlowFade:
TransTime=5.0;
break;
}
if( GIsEditor )
TransTime = 0.25f;
Last edited by .:..: on Thu Oct 08, 2009 10:09 am, edited 1 time in total.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD

