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Hammer deco for Unreal...

Posted: Wed Sep 30, 2009 7:59 pm
by Wastelander0101
I have just started the anim8r program, and i like it alot, i actually made a hammer in it, here, take a look:

Image

My question would be can this be imported somehow into unreal as mesh?

Re: Hammer deco for Unreal...

Posted: Wed Sep 30, 2009 8:00 pm
by Gizzy
Hmm, only way I can think of is export as an obj and import into Milkshape (But I think you need Milkshape pro for import/export)

Maybe 3ds2unr would do it? I never made a model, so I never used that tool.

Re: Hammer deco for Unreal...

Posted: Wed Sep 30, 2009 8:04 pm
by Wastelander0101
Hmm, only way I can think of is export as an obj and import into Milkshape (But I think you need Milkshape pro for import/export)

Maybe 3ds2unr would do it? I never made a model, so I never used that tool.
Well, that might would work, but i wonder if there would be performance problems?

Re: Hammer deco for Unreal...

Posted: Wed Sep 30, 2009 10:54 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
uvijek [ch263]e ti bit sranja s performansama kad tako puno poligona importaš ;D

Re: Hammer deco for Unreal...

Posted: Thu Oct 01, 2009 9:14 pm
by Turboman.
i assume it supports exporting to the 3ds format? then use 3ds2unr to get it into unreal.

i would advice you to work on the polycount though, from the looks of it that hammer has way too much poly's for the game to handle smoothly.