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Hammer deco for Unreal...

Unreal Unreal and more Unreal
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Wastelander0101
OldUnreal Member
Posts: 87
Joined: Fri Jan 26, 2007 4:14 pm

Hammer deco for Unreal...

Post by Wastelander0101 »

I have just started the anim8r program, and i like it alot, i actually made a hammer in it, here, take a look:

Image

My question would be can this be imported somehow into unreal as mesh?
Last edited by Wastelander0101 on Wed Sep 30, 2009 8:04 pm, edited 1 time in total.
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Gizzy
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Joined: Thu Jul 10, 2014 7:13 pm

Re: Hammer deco for Unreal...

Post by Gizzy »

Hmm, only way I can think of is export as an obj and import into Milkshape (But I think you need Milkshape pro for import/export)

Maybe 3ds2unr would do it? I never made a model, so I never used that tool.
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Wastelander0101
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Posts: 87
Joined: Fri Jan 26, 2007 4:14 pm

Re: Hammer deco for Unreal...

Post by Wastelander0101 »

Hmm, only way I can think of is export as an obj and import into Milkshape (But I think you need Milkshape pro for import/export)

Maybe 3ds2unr would do it? I never made a model, so I never used that tool.
Well, that might would work, but i wonder if there would be performance problems?
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Hammer deco for Unreal...

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

uvijek [ch263]e ti bit sranja s performansama kad tako puno poligona importaš ;D
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Turboman.
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Posts: 897
Joined: Tue Feb 04, 2003 6:40 pm

Re: Hammer deco for Unreal...

Post by Turboman. »

i assume it supports exporting to the 3ds format? then use 3ds2unr to get it into unreal.

i would advice you to work on the polycount though, from the looks of it that hammer has way too much poly's for the game to handle smoothly.

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