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A few years back, when for $$ tournaments at the bigger LAN events were popular (during the period from UT to UT2003), the biggest $$ earner was a player named Fatality. He was freakishly good. I think it was in 2001 or 2002 that he won $130,000+ in winnings.
Anyways, he published several articles about how he played. The first thing he mentioned was having a little clock taped to his monitor. His technique was to grab the superhealth, armor (etc), and everytime he grabbed a pickup item he would "mark" the time. He knew how long it was before the item would respawn in the map. He ran specific patterns through the map and timed it so he would be at the item (the superhealth for example) the very moment it would respawn. In doing that he was the ONLY player in the map with full health, giving him a big edge over the other players.
Well, since those articles I've seen various "clock mods" included in several games.
I used to know another player that did that in the original Zahltag map. I'd bump into him late at night on the Eurasian server. He would dominate everyone, and got called a cheater lots. He was Pinkwater, a kid from Japan. One night when it was just the 2 of us on the server he showed me what he did. It was the exact same thing that Fatality did. He ran a well timed pattern through the map and was the only one to grab the superhealths.
In the original Zahltag the 2 superhealths were located in the middle of the center courtyard and on an alcove ledge of the "apartment" building next to the Eden sign. Pinkwater showing me this is one of the main reasons why (during the complete remake of Zahltag) I moved the "alcove" superhealth to the roof of the bank. It breaks up the pattern, and makes it very difficult to dominate both superhealths.
It's all about gameplay, eh !!
I just had to share all this stuff with you. The mention of a clock reminded me of those articles by Fatality, and the great lessons on designing gameplay I got from Pinkwater. OK, I'm done now.
good read Buster.. I have ran into a few people who also use external timers for DmDeck16. A few years back when I was playing with these guys in the TNN deck servers, I did develop a sort of mental watch which told me when to generally expect the shieldbelt and superhealth respawn times. Even this day i'm pretty good at knowing when those respawn in the TNN servers.. but far from perfect
getting back to topic though.... should that timer clock be a feature in 227? HELL NO.
That is unfair to people playing DM on previous versions (as mentioned before) and would ultimately give this site and Smirftsch a bad name and reputation for doing that!
Last edited by Jâçkrâßßit on Sun Sep 27, 2009 3:20 am, edited 1 time in total.
I got the idea from deck16 - everyone seems to time the belt, and a few people say they use external clocks to do it. I personally don't, as you tend to get a feel for when it will be back and generally I don't bother with the belt unless I am getting my ass kicked (which usually means it is already gone anyway LOL).
Unfair advantage to non-227 users: -
Aren't we all using 227 now?
A lot of people actually aren't using 227, both server-wise and client-wise. Also as for the console idea I mentioned, I forgot about how most servers replace it in DM. So you would have to have an external clock I suppose, since the HUD would be rather unfair to non-227 users.
Last edited by Matrix224 on Mon Sep 28, 2009 11:38 am, edited 1 time in total.