Maybe a silly question for most of you but, why isn't there a remodel project for Unreal ?
Polycount restrictions ?
I agree it doesn't impact gameplay in general, but should be easy (or at least this noob thinks so) to improve on already existing models. (compared to other remodeling from scratch projects aka 2d to 3d conversions of isometric fps)
I'm sure there are some facts i don't know but i could not help but ask anyway since i think Unreal is the most imersive FPS i have ever played and it never got the sequel it really deserved.
Thank you for reading and responding


