If it doesn't crash, it's awesome.Its off topic, but the SGC map i work on has 19933 polys, but rebuilds like a charm, except it takes about 7 minutes to rebuild. But thats understandable i guess.
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For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
NEED TEAM!
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: NEED TEAM!
☆
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: NEED TEAM!
Yes wtf1.unr is very un-stable...if you fly above the world or try to ghost through geometry, you will GPF almost instantly. Why? Idfk probably my horrible terra edit job I did for that map. You wanna try fixing some GPF's Casey? Start with wtf1 lol...that'll keep ya busy for a few days

- Spazzpez
- OldUnreal Member
- Posts: 439
- Joined: Wed Jul 27, 2005 5:01 pm
Re: NEED TEAM!
@diehard
How big is the map, like what size cube will it all fit in? mine will fit in a 4096 cube.
How big is the map, like what size cube will it all fit in? mine will fit in a 4096 cube.

- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: NEED TEAM!
Like totally off topic (but i guess i felt for it lol)
Map dimensions are(aprox):
2048 High
4608 width
6144 Breadth
But (part 1)
Theres oné structure in it that makes the map in reality 9216 high
But (part 2)
It has a large decoration(you can jump to it through the Gate) that is:
9216 High
32768 width
32768 Breadth
The decoration and the map are seperate files at the moment, but combined it has:
And the utx files currently used:
Total filesize for the entire SGC project(excluding maps):
All the Editor files:
And since there is also a UT release as well as normal, Low End and High End textures, i estimate that all files together at release will be aprox 3500 Megabyte (3.5 gig)
So.......its a large project alright. But i was bored and felt like showing off

Oh, almost forgot(Yeee, bit back on topic), the map is over 9 Mb, and as said, the editor seems to handle it just fine
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Map dimensions are(aprox):
2048 High
4608 width
6144 Breadth
But (part 1)
Theres oné structure in it that makes the map in reality 9216 high
But (part 2)
It has a large decoration(you can jump to it through the Gate) that is:
9216 High
32768 width
32768 Breadth
The decoration and the map are seperate files at the moment, but combined it has:
And the utx files currently used:
Total filesize for the entire SGC project(excluding maps):
All the Editor files:
And since there is also a UT release as well as normal, Low End and High End textures, i estimate that all files together at release will be aprox 3500 Megabyte (3.5 gig)So.......its a large project alright. But i was bored and felt like showing off
Oh, almost forgot(Yeee, bit back on topic), the map is over 9 Mb, and as said, the editor seems to handle it just fine
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- Spazzpez
- OldUnreal Member
- Posts: 439
- Joined: Wed Jul 27, 2005 5:01 pm
Re: NEED TEAM!
agreed, the editor can handle large map sizes, I have one that is 24 Mb. it works just fien.

- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: NEED TEAM!
Lol this isn't off topic at all.
This is about the maps and stuff after all... Oh well the map I'm working on atm could prolly fit inside a 2048×8192×12288 cube but if you calculate the distance between the actual map's part 1, part 2 and skybox, it'd barely fit into 24576×8092×8092 and it's getting bigger and bigger... 
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- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: NEED TEAM!
I'm looking for maps that crash the editor via any means, but mostly rebuild. I once had a map so detailed it crashed the editor, but I lost it many moons ago.
if you have any, be detailed on how you crash things. then post/email smirf about it
if you have any, be detailed on how you crash things. then post/email smirf about it
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: NEED TEAM!
I found out a crashing bug yesterday, posted in another thread and told Smirf. I'll try to find moar later, now I'm going to bed...
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- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: NEED TEAM!
A few recommendations and application: First, I'd recommend strongly that you post this on UnrealSP.org, as to expand the potential for gathering mappers, coders, or modelers. Second, I would love to gather experience and I find that this is the perfect chance for me to gather information of what others want from what I can do that I haven't done or wouldn't have done without their opinions. Also, would you be using Unreal or UT, and if Unreal, what patch? I can definitely map, so I could send you as much as I can give.
EDIT: As for the UnrealSP.org post I could give the information myself if you don't want to. I'd be willing.
EDIT: As for the UnrealSP.org post I could give the information myself if you don't want to. I'd be willing.
Last edited by Jet v4.3.5 on Wed Sep 16, 2009 10:32 pm, edited 1 time in total.
- Buster
- Global Moderator
- Posts: 1611
- Joined: Wed Jun 08, 2005 3:02 am
Re: NEED TEAM!
Somebody please correct me if I'm wrong ..
The patch they're using is the 227 one !!
http://www.oldunreal.com/oldunrealpatches.html
It's for Unreal 1, but uses the editor from UT.

The patch they're using is the 227 one !!
http://www.oldunreal.com/oldunrealpatches.html
It's for Unreal 1, but uses the editor from UT.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~





