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NEED TEAM!

Unreal Unreal and more Unreal
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: NEED TEAM!

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Its off topic, but the SGC map i work on has 19933 polys, but rebuilds like a charm, except it takes about 7 minutes to rebuild. But thats understandable i guess.
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If it doesn't crash, it's awesome. :P
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Shivaxi
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Re: NEED TEAM!

Post by Shivaxi »

Yes wtf1.unr is very un-stable...if you fly above the world or try to ghost through geometry, you will GPF almost instantly. Why? Idfk probably my horrible terra edit job I did for that map. You wanna try fixing some GPF's Casey? Start with wtf1 lol...that'll keep ya busy for a few days :P ::)
Image  Image
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Spazzpez
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Re: NEED TEAM!

Post by Spazzpez »

@diehard

How big is the map, like what size cube will it all fit in? mine will fit in a 4096 cube.
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DieHard SCWS
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Re: NEED TEAM!

Post by DieHard SCWS »

Like totally off topic (but i guess i felt for it lol)


Map dimensions are(aprox):
2048 High
4608 width
6144 Breadth



But (part 1)

Theres oné structure in it that makes the map in reality 9216 high


But (part 2)

It has a large decoration(you can jump to it through the Gate) that is:
9216 High
32768 width
32768 Breadth


The decoration and the map are seperate files at the moment, but combined it has:
Image
And the utx files currently used:
Image
Total filesize for the entire SGC project(excluding maps):
Image All the Editor files:
Image And since there is also a UT release as well as normal, Low End and High End textures, i estimate that all files together at release will be aprox 3500 Megabyte (3.5 gig)




So.......its a large project alright. But i was bored and felt like showing off :P :P


Oh, almost forgot(Yeee, bit back on topic), the map is over 9 Mb, and as said, the editor seems to handle it just fine :)
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Spazzpez
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Re: NEED TEAM!

Post by Spazzpez »

agreed, the editor can handle large map sizes, I have one that is 24 Mb. it works just fien.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: NEED TEAM!

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Lol this isn't off topic at all. :) This is about the maps and stuff after all... Oh well the map I'm working on atm could prolly fit inside a 2048×8192×12288 cube but if you calculate the distance between the actual map's part 1, part 2 and skybox, it'd barely fit into 24576×8092×8092 and it's getting bigger and bigger... :)
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[]KAOS[]Casey
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Location: over there

Re: NEED TEAM!

Post by []KAOS[]Casey »

I'm looking for maps that crash the editor via any means, but mostly rebuild. I once had a map so detailed it crashed the editor, but I lost it many moons ago.

if you have any, be detailed on how you crash things. then post/email smirf about it :P
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: NEED TEAM!

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I found out a crashing bug yesterday, posted in another thread and told Smirf. I'll try to find moar later, now I'm going to bed...
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Jet v4.3.5
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Re: NEED TEAM!

Post by Jet v4.3.5 »

A few recommendations and application: First, I'd recommend strongly that you post this on UnrealSP.org, as to expand the potential for gathering mappers, coders, or modelers. Second, I would love to gather experience and I find that this is the perfect chance for me to gather information of what others want from what I can do that I haven't done or wouldn't have done without their opinions. Also, would you be using Unreal or UT, and if Unreal, what patch? I can definitely map, so I could send you as much as I can give.

EDIT: As for the UnrealSP.org post I could give the information myself if you don't want to. I'd be willing.
Last edited by Jet v4.3.5 on Wed Sep 16, 2009 10:32 pm, edited 1 time in total.
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Buster
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Re: NEED TEAM!

Post by Buster »

Somebody please correct me if I'm wrong ..

The patch they're using is the 227 one !!
http://www.oldunreal.com/oldunrealpatches.html

It's for Unreal 1, but uses the editor from UT.
:)
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