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Vegetation Generator (227)
Posted: Mon Sep 14, 2009 10:37 pm
by Jet v4.3.5
How do you use the Vegetation Generator from 227? What part does what, what else do you need to do to make it compatible with a zone or something?
Re: Vegetation Generator (227)
Posted: Mon Sep 14, 2009 10:37 pm
by Shivaxi
Isn't there like readme's and Wiki's on this subject?
Re: Vegetation Generator (227)
Posted: Mon Sep 14, 2009 10:41 pm
by Jet v4.3.5
Dunno. As far as I can find there seems to only be a list of the new actors, but I can't seem to find the "User Manuel", though the wiki is new and at the moment I find it a bit complicated to navigate, so I might need to look a bit harder and see what else I can find.
Re: Vegetation Generator (227)
Posted: Mon Sep 14, 2009 11:07 pm
by Hellkeeper
There's no documentation on the wiki for the moment. Toying with the parameters should help you, I had managed to spawned some plants, but don't remember how. Maybe I'll try to make a tutorial one of these days.
Re: Vegetation Generator (227)
Posted: Tue Sep 15, 2009 7:53 am
by Smirftsch
indeed many of the things in 227 are not documented in detail yet. A lot of information can often be found in the forums here, like small examples in the "new features" topic. It's just to much work for the small developer team to add everything to the wiki also.
So for things like the generator here, which can be figured out with a bit try and error, I only can ask anyone in here to add it to the wiki once you know how it works. Thats the great idea of a wiki. Anyone can easily participate.
Re: Vegetation Generator (227)
Posted: Tue Sep 15, 2009 11:50 am
by Raven
Every variable is commented co just PPM this actor and chose Edit Script - everything is commented take a look at comments to struct SPlants, NumPlants is number of plants in the array and PlantClass (in struct) is PlantCalss (you have to use Decoration->UIFlora subclass). If you have any problems just let me know and I'll try to make a sample map or something for ya.