For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Vegetation Generator (227)

Unreal Unreal and more Unreal
Post Reply
User avatar
Jet v4.3.5
OldUnreal Member
Posts: 117
Joined: Fri Jul 04, 2008 8:17 pm

Vegetation Generator (227)

Post by Jet v4.3.5 »

How do you use the Vegetation Generator from 227? What part does what, what else do you need to do to make it compatible with a zone or something?
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: Vegetation Generator (227)

Post by Shivaxi »

Isn't there like readme's and Wiki's on this subject?
Image  Image
User avatar
Jet v4.3.5
OldUnreal Member
Posts: 117
Joined: Fri Jul 04, 2008 8:17 pm

Re: Vegetation Generator (227)

Post by Jet v4.3.5 »

Dunno. As far as I can find there seems to only be a list of the new actors, but I can't seem to find the "User Manuel", though the wiki is new and at the moment I find it a bit complicated to navigate, so I might need to look a bit harder and see what else I can find.
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: Vegetation Generator (227)

Post by Hellkeeper »

There's no documentation on the wiki for the moment. Toying with the parameters should help you, I had managed to spawned some plants, but don't remember how. Maybe I'll try to make a tutorial one of these days.
You must construct additional pylons.
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Vegetation Generator (227)

Post by Smirftsch »

indeed many of the things in 227 are not documented in detail yet. A lot of information can often be found in the forums here, like small examples in the "new features" topic. It's just to much work for the small developer team to add everything to the wiki also.

So for things like the generator here, which can be figured out with a bit try and error, I only can ask anyone in here to add it to the wiki once you know how it works. Thats the great idea of a wiki. Anyone can easily participate.

Sometimes you have to lose a fight to win the war.
User avatar
Raven
OldUnreal Member
Posts: 311
Joined: Fri Jun 10, 2005 5:10 am

Re: Vegetation Generator (227)

Post by Raven »

Every variable is commented co just PPM this actor and chose Edit Script - everything is commented take a look at comments to struct SPlants, NumPlants is number of plants in the array and PlantClass (in struct) is PlantCalss (you have to use Decoration->UIFlora subclass). If you have any problems just let me know and I'll try to make a sample map or something for ya.
Image
Post Reply

Return to “Unreal General Forum”