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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Vegetation Generator (227)
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Vegetation Generator (227)
How do you use the Vegetation Generator from 227? What part does what, what else do you need to do to make it compatible with a zone or something?
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: Vegetation Generator (227)
Dunno. As far as I can find there seems to only be a list of the new actors, but I can't seem to find the "User Manuel", though the wiki is new and at the moment I find it a bit complicated to navigate, so I might need to look a bit harder and see what else I can find.
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Vegetation Generator (227)
There's no documentation on the wiki for the moment. Toying with the parameters should help you, I had managed to spawned some plants, but don't remember how. Maybe I'll try to make a tutorial one of these days.
You must construct additional pylons.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
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Re: Vegetation Generator (227)
indeed many of the things in 227 are not documented in detail yet. A lot of information can often be found in the forums here, like small examples in the "new features" topic. It's just to much work for the small developer team to add everything to the wiki also.
So for things like the generator here, which can be figured out with a bit try and error, I only can ask anyone in here to add it to the wiki once you know how it works. Thats the great idea of a wiki. Anyone can easily participate.
So for things like the generator here, which can be figured out with a bit try and error, I only can ask anyone in here to add it to the wiki once you know how it works. Thats the great idea of a wiki. Anyone can easily participate.
Sometimes you have to lose a fight to win the war.
- Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
Re: Vegetation Generator (227)
Every variable is commented co just PPM this actor and chose Edit Script - everything is commented take a look at comments to struct SPlants, NumPlants is number of plants in the array and PlantClass (in struct) is PlantCalss (you have to use Decoration->UIFlora subclass). If you have any problems just let me know and I'll try to make a sample map or something for ya.





