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problems with saved games
Posted: Sat Aug 29, 2009 8:29 pm
by doc l
all of a sudden i am getting a "critical error" whenever I load a saved game in return to Na Pali (single player):
Server is already at capacity.
History: MatchViewports to Actors
Re: problems with saved games
Posted: Sat Aug 29, 2009 11:30 pm
by Gizzy
Post your log, or a screenshot of the error..
And why would the game say "Server is already at capacity" if you are in SP?
Re: problems with saved games
Posted: Sun Aug 30, 2009 5:43 am
by []KAOS[]Casey
I remember hearing about this bug, but I have no idea how to fix it.
the at capacity dealy is likely from saving too many times in a single map?
Re: problems with saved games
Posted: Sun Aug 30, 2009 7:41 am
by Smirftsch
yeah, we need definitely more than the short post from above. A complete log of all lines with "critical" in it would be nice. Can be found in your Unreal.log file inside the Unreal/System directory. You can also post the complete log at
www.pastebin.org or- at least a screenshot of the error...
Re: problems with saved games
Posted: Sun Aug 30, 2009 1:17 pm
by GreatEmerald
Which patch are you using? 227f doesn't support RTNP yet.
Re: problems with saved games
Posted: Sun Aug 30, 2009 4:59 pm
by doc l
This is the log file, with the critical errors at the bottom. I don't know how to post a screen shot of the error message.
The error occurs whenever I try to load a svaed game after a certain poin; earlier saved games load fine. I got all the way thru Unreal I without any similar problems. I have the unreal anthology with UnRealGold. Thank you for all your help!!
doc L
Log: Log file open, 08/29/09 15:22:48
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 226
Init: Compiled: Aug 15 2000 14:16:34
Init: Command line:
Init: Base directory: C:\Unreal Anthology\UnrealGold\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: MWRBLD08
Init: User: user
Init: Memory total: Phys=2095196K Pagef=4036092K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3391.566017 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Loading: Package Engine
Log: Loading: Package Core
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Loading: Package Entry
Log: Loading: Package PlayrShp
Log: Loading: Package Detail
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package UnrealI
Log: Loading: Package UnrealShare
Log: Game class is 'EntryGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is Entry.Mutator0
DevAudio: Galaxy SetViewport: NULL
Log: Browse: Unreal.unr?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
Log: LoadMap: Unreal.unr?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
Log: Loading: Package Unreal
Log: Loading: Package NaliCast
Log: Loading: Package GenEarth
Log: Loading: Package GenFluid
Log: Loading: Package NALIFX
Log: Loading: Package GenIn
Log: Loading: Package GenFX
Log: Loading: Package Ambancient
Log: Loading: Package Amboutside
Log: Loading: Package DoorsAnc
Log: Loading: Package Liquids
Log: Loading: Package flyby
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Game class is 'Intro'
Log: Bringing Level Unreal.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is Unreal.Mutator1
Init: Initialized moving brush tracker for Level Unreal.MyLevel
DevAudio: Galaxy SetViewport: NULL
Log: Bound to UPak.dll
Log: Loading: Package UPak
Log: Loading: Package marine
Log: Loading: Package UDSDemo
Log: Loading: Package UPakFonts
Log: Loading: Package UWindow
Log: Loading: Package UMenu
Log: Loading: Package UBrowser
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Loading: Package Female1Skins
Log: Possessed PlayerPawn: UPakFemaleOne Unreal.UPakFemaleOne0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Primary Display Driver)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 250232K vram, 249672K free
Init: Unreal 1 Direct3D support - internal revision 1.7-UT
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce 6800 Series GPU
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=249
Init: D3D Device: dwSubSysId=40702174
Init: D3D Device: dwRevision=162
Init: Best-match display mode: 640x480x16 (Error=0)
Init: D3D Device: dwZbuffer depth: 16 bits.
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=8
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT2
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT4
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: NVidia video card
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports alpha palettes
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096
Init: D3D Driver: VidMem Disposition: 141 0
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 19.431479 seconds
DevMusic: Load music: Music flyby.flyby
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Loading: Package UWindowFonts
Log: SetClientTravel: ?load=1 0
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=UPak.UPakFemaleOne
Log: URL: Adding default option Skin=Female1Skins.Gina
Log: URL: Adding default option Team=255
Log: URL: Adding default option Face=
Log: Browse: Index.unr?load=1?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
Log: LoadMap: ..\Save\Save1.usa?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=?load
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package Save1
Log: Loading: Package Mine
Log: Loading: Package AmbModern
Log: Loading: Package DoorsMod
Log: Loading: Package Activates
Log: Loading: Package SKYBox
Log: Loading: Package shaneDAY
Log: Loading: Package HubEffects
Log: Loading: Package Twilight
Log: Loading: Package Male2Skins
Log: Loading: Package Male1Skins
Log: Loading: Package shanesky
Log: Loading: Package Scout
Log: Loading: Package Male3Skins
Init: Shut down moving brush tracker for Level Unreal.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Unreal
Log: Unloading: Package NALIFX
Log: Unloading: Package flyby
DevMusic: Unregister music: Music flyby.flyby
Log: Spawning new actor for Viewport WindowsViewport0
Warning: Login failed: Server is already at capacity.
Critical: appError called:
Critical: Server is already at capacity.
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: MatchViewportsToActors
Critical: (DuskFalls)
Critical: ClientInit
Critical: UGameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/29/09 15:30:19
Re: problems with saved games
Posted: Mon Aug 31, 2009 8:01 am
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Read this:
I had this error on standalone RTNP and I fixed it like this:
1. I changed the maximum number of players to a higher number (was 16, put 32)
2. I loaded the game (it will work trust me)
3. Now I don't exactly remember what but I think a map switch resets the number of players (w/ each save it adds another one or something)
If that number doesn't bother you, put something like 2147483647 and you'll never have the problem again (unless you play 24/7 through like over 9000 years or so, lol

) because as far as I can tell, there's no real fix for this.

Re: problems with saved games
Posted: Mon Aug 31, 2009 8:40 am
by []KAOS[]Casey
so the "fix" should be set gameinfo maxplayers 32 in the console
Kind of stupid if you ask me, it's like they never checked the save system out..
Re: problems with saved games
Posted: Mon Aug 31, 2009 8:56 am
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
so the "fix" should be set gameinfo maxplayers 32 in the console
Kind of stupid if you ask me, it's like they never checked the save system out..
It *is* stupid.

It should only save one playerpawn instead of adding one each time you save or load or whatever.
Re: problems with saved games
Posted: Mon Aug 31, 2009 4:52 pm
by []KAOS[]Casey
garbage collection probably didnt remove them for some reason, who knows why
Re: problems with saved games
Posted: Mon Aug 31, 2009 5:49 pm
by doc l
i opened the console with the ~ key, but what next? tried typing in gameinfo maxplayers 32, maxplayers 32, and maxplayers=32 but just got "unrecognized command"
thanks for all your help
doc L
Re: problems with saved games
Posted: Mon Aug 31, 2009 6:11 pm
by Smirftsch
"set", add "set" in front of it

Re: problems with saved games
Posted: Mon Aug 31, 2009 7:41 pm
by Spike
Most unusual error ever.
Re: problems with saved games
Posted: Fri Sep 04, 2009 7:33 pm
by doc l
All fixed now, thanks for all your help!!
doc L
Re: problems with saved games
Posted: Fri Sep 04, 2009 8:15 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
You're welcome. Please post again if you have some other issues.