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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
problems with saved games
- doc l
- Posts: 4
- Joined: Sat Aug 29, 2009 7:17 pm
problems with saved games
all of a sudden i am getting a "critical error" whenever I load a saved game in return to Na Pali (single player):
Server is already at capacity.
History: MatchViewports to Actors
Server is already at capacity.
History: MatchViewports to Actors
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: problems with saved games
Post your log, or a screenshot of the error..
And why would the game say "Server is already at capacity" if you are in SP?
And why would the game say "Server is already at capacity" if you are in SP?
Last edited by Gizzy on Sat Aug 29, 2009 11:30 pm, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: problems with saved games
I remember hearing about this bug, but I have no idea how to fix it.
the at capacity dealy is likely from saving too many times in a single map?
the at capacity dealy is likely from saving too many times in a single map?
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: problems with saved games
yeah, we need definitely more than the short post from above. A complete log of all lines with "critical" in it would be nice. Can be found in your Unreal.log file inside the Unreal/System directory. You can also post the complete log at www.pastebin.org or- at least a screenshot of the error...
Sometimes you have to lose a fight to win the war.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: problems with saved games
Which patch are you using? 227f doesn't support RTNP yet.
- doc l
- Posts: 4
- Joined: Sat Aug 29, 2009 7:17 pm
Re: problems with saved games
This is the log file, with the critical errors at the bottom. I don't know how to post a screen shot of the error message.
The error occurs whenever I try to load a svaed game after a certain poin; earlier saved games load fine. I got all the way thru Unreal I without any similar problems. I have the unreal anthology with UnRealGold. Thank you for all your help!!
doc L
Log: Log file open, 08/29/09 15:22:48
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 226
Init: Compiled: Aug 15 2000 14:16:34
Init: Command line:
Init: Base directory: C:\Unreal Anthology\UnrealGold\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: MWRBLD08
Init: User: user
Init: Memory total: Phys=2095196K Pagef=4036092K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3391.566017 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Loading: Package Engine
Log: Loading: Package Core
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Loading: Package Entry
Log: Loading: Package PlayrShp
Log: Loading: Package Detail
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package UnrealI
Log: Loading: Package UnrealShare
Log: Game class is 'EntryGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is Entry.Mutator0
DevAudio: Galaxy SetViewport: NULL
Log: Browse: Unreal.unr?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
Log: LoadMap: Unreal.unr?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
Log: Loading: Package Unreal
Log: Loading: Package NaliCast
Log: Loading: Package GenEarth
Log: Loading: Package GenFluid
Log: Loading: Package NALIFX
Log: Loading: Package GenIn
Log: Loading: Package GenFX
Log: Loading: Package Ambancient
Log: Loading: Package Amboutside
Log: Loading: Package DoorsAnc
Log: Loading: Package Liquids
Log: Loading: Package flyby
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Game class is 'Intro'
Log: Bringing Level Unreal.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is Unreal.Mutator1
Init: Initialized moving brush tracker for Level Unreal.MyLevel
DevAudio: Galaxy SetViewport: NULL
Log: Bound to UPak.dll
Log: Loading: Package UPak
Log: Loading: Package marine
Log: Loading: Package UDSDemo
Log: Loading: Package UPakFonts
Log: Loading: Package UWindow
Log: Loading: Package UMenu
Log: Loading: Package UBrowser
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Loading: Package Female1Skins
Log: Possessed PlayerPawn: UPakFemaleOne Unreal.UPakFemaleOne0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Primary Display Driver)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 250232K vram, 249672K free
Init: Unreal 1 Direct3D support - internal revision 1.7-UT
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce 6800 Series GPU
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=249
Init: D3D Device: dwSubSysId=40702174
Init: D3D Device: dwRevision=162
Init: Best-match display mode: 640x480x16 (Error=0)
Init: D3D Device: dwZbuffer depth: 16 bits.
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=8
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT2
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT4
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: NVidia video card
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports alpha palettes
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096
Init: D3D Driver: VidMem Disposition: 141 0
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 19.431479 seconds
DevMusic: Load music: Music flyby.flyby
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Loading: Package UWindowFonts
Log: SetClientTravel: ?load=1 0
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=UPak.UPakFemaleOne
Log: URL: Adding default option Skin=Female1Skins.Gina
Log: URL: Adding default option Team=255
Log: URL: Adding default option Face=
Log: Browse: Index.unr?load=1?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
Log: LoadMap: ..\Save\Save1.usa?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=?load
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package Save1
Log: Loading: Package Mine
Log: Loading: Package AmbModern
Log: Loading: Package DoorsMod
Log: Loading: Package Activates
Log: Loading: Package SKYBox
Log: Loading: Package shaneDAY
Log: Loading: Package HubEffects
Log: Loading: Package Twilight
Log: Loading: Package Male2Skins
Log: Loading: Package Male1Skins
Log: Loading: Package shanesky
Log: Loading: Package Scout
Log: Loading: Package Male3Skins
Init: Shut down moving brush tracker for Level Unreal.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Unreal
Log: Unloading: Package NALIFX
Log: Unloading: Package flyby
DevMusic: Unregister music: Music flyby.flyby
Log: Spawning new actor for Viewport WindowsViewport0
Warning: Login failed: Server is already at capacity.
Critical: appError called:
Critical: Server is already at capacity.
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: MatchViewportsToActors
Critical: (DuskFalls)
Critical: ClientInit
Critical: UGameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/29/09 15:30:19
The error occurs whenever I try to load a svaed game after a certain poin; earlier saved games load fine. I got all the way thru Unreal I without any similar problems. I have the unreal anthology with UnRealGold. Thank you for all your help!!
doc L
Log: Log file open, 08/29/09 15:22:48
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 226
Init: Compiled: Aug 15 2000 14:16:34
Init: Command line:
Init: Base directory: C:\Unreal Anthology\UnrealGold\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: MWRBLD08
Init: User: user
Init: Memory total: Phys=2095196K Pagef=4036092K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3391.566017 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Loading: Package Engine
Log: Loading: Package Core
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Loading: Package Entry
Log: Loading: Package PlayrShp
Log: Loading: Package Detail
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package UnrealI
Log: Loading: Package UnrealShare
Log: Game class is 'EntryGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is Entry.Mutator0
DevAudio: Galaxy SetViewport: NULL
Log: Browse: Unreal.unr?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
Log: LoadMap: Unreal.unr?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
Log: Loading: Package Unreal
Log: Loading: Package NaliCast
Log: Loading: Package GenEarth
Log: Loading: Package GenFluid
Log: Loading: Package NALIFX
Log: Loading: Package GenIn
Log: Loading: Package GenFX
Log: Loading: Package Ambancient
Log: Loading: Package Amboutside
Log: Loading: Package DoorsAnc
Log: Loading: Package Liquids
Log: Loading: Package flyby
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Game class is 'Intro'
Log: Bringing Level Unreal.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is Unreal.Mutator1
Init: Initialized moving brush tracker for Level Unreal.MyLevel
DevAudio: Galaxy SetViewport: NULL
Log: Bound to UPak.dll
Log: Loading: Package UPak
Log: Loading: Package marine
Log: Loading: Package UDSDemo
Log: Loading: Package UPakFonts
Log: Loading: Package UWindow
Log: Loading: Package UMenu
Log: Loading: Package UBrowser
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Loading: Package Female1Skins
Log: Possessed PlayerPawn: UPakFemaleOne Unreal.UPakFemaleOne0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Primary Display Driver)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 250232K vram, 249672K free
Init: Unreal 1 Direct3D support - internal revision 1.7-UT
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce 6800 Series GPU
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=249
Init: D3D Device: dwSubSysId=40702174
Init: D3D Device: dwRevision=162
Init: Best-match display mode: 640x480x16 (Error=0)
Init: D3D Device: dwZbuffer depth: 16 bits.
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=8
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT2
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT4
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: NVidia video card
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports alpha palettes
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096
Init: D3D Driver: VidMem Disposition: 141 0
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 19.431479 seconds
DevMusic: Load music: Music flyby.flyby
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Loading: Package UWindowFonts
Log: SetClientTravel: ?load=1 0
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=UPak.UPakFemaleOne
Log: URL: Adding default option Skin=Female1Skins.Gina
Log: URL: Adding default option Team=255
Log: URL: Adding default option Face=
Log: Browse: Index.unr?load=1?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=
Log: LoadMap: ..\Save\Save1.usa?Name=Player?Class=UPak.UPakFemaleOne?Skin=Female1Skins.Gina?Team=255?Face=?load
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package Save1
Log: Loading: Package Mine
Log: Loading: Package AmbModern
Log: Loading: Package DoorsMod
Log: Loading: Package Activates
Log: Loading: Package SKYBox
Log: Loading: Package shaneDAY
Log: Loading: Package HubEffects
Log: Loading: Package Twilight
Log: Loading: Package Male2Skins
Log: Loading: Package Male1Skins
Log: Loading: Package shanesky
Log: Loading: Package Scout
Log: Loading: Package Male3Skins
Init: Shut down moving brush tracker for Level Unreal.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Unreal
Log: Unloading: Package NALIFX
Log: Unloading: Package flyby
DevMusic: Unregister music: Music flyby.flyby
Log: Spawning new actor for Viewport WindowsViewport0
Warning: Login failed: Server is already at capacity.
Critical: appError called:
Critical: Server is already at capacity.
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: MatchViewportsToActors
Critical: (DuskFalls)
Critical: ClientInit
Critical: UGameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/29/09 15:30:19
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: problems with saved games
Read this:
I had this error on standalone RTNP and I fixed it like this:
1. I changed the maximum number of players to a higher number (was 16, put 32)
2. I loaded the game (it will work trust me)
3. Now I don't exactly remember what but I think a map switch resets the number of players (w/ each save it adds another one or something)
If that number doesn't bother you, put something like 2147483647 and you'll never have the problem again (unless you play 24/7 through like over 9000 years or so, lol
) because as far as I can tell, there's no real fix for this. 
I had this error on standalone RTNP and I fixed it like this:
1. I changed the maximum number of players to a higher number (was 16, put 32)
2. I loaded the game (it will work trust me)
3. Now I don't exactly remember what but I think a map switch resets the number of players (w/ each save it adds another one or something)
If that number doesn't bother you, put something like 2147483647 and you'll never have the problem again (unless you play 24/7 through like over 9000 years or so, lol
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Mon Aug 31, 2009 8:02 am, edited 1 time in total.
☆
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: problems with saved games
so the "fix" should be set gameinfo maxplayers 32 in the console
Kind of stupid if you ask me, it's like they never checked the save system out..
Kind of stupid if you ask me, it's like they never checked the save system out..
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: problems with saved games
It *is* stupid.so the "fix" should be set gameinfo maxplayers 32 in the console
Kind of stupid if you ask me, it's like they never checked the save system out..
☆
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: problems with saved games
garbage collection probably didnt remove them for some reason, who knows why
- doc l
- Posts: 4
- Joined: Sat Aug 29, 2009 7:17 pm
Re: problems with saved games
i opened the console with the ~ key, but what next? tried typing in gameinfo maxplayers 32, maxplayers 32, and maxplayers=32 but just got "unrecognized command"
thanks for all your help
doc L
thanks for all your help
doc L
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: problems with saved games
"set", add "set" in front of it 
Sometimes you have to lose a fight to win the war.
- Spike
- OldUnreal Member
- Posts: 434
- Joined: Tue Dec 30, 2008 1:29 am
Re: problems with saved games
Most unusual error ever.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
- doc l
- Posts: 4
- Joined: Sat Aug 29, 2009 7:17 pm
Re: problems with saved games
All fixed now, thanks for all your help!!
doc L
doc L
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am


