Unreal and EAX
Posted: Fri Aug 07, 2009 5:58 pm
This is an interesting bit of history that I've discovered while searching for information on EAX (going to get a new sound card
): on the Creative website, it says that Unreal was the first application to officially make use of EAX 1.0 features:
If you want to read the full article go here:
http://www.soundblaster.com/technology/
Then go to EAX and click the white square.
I never knew that... So the original Unreal had EAX support as well? I thought that was a 227 addition...This API collaboration between Microsoft and Creative quickly gains support from developers. In fact, Creative premiered "Unreal" with full support for EAX on its E3 booth in May 98, one month after the API was released. The DirectSound 3D / EAX effects were the talk of the show, as the Razorjack zipped around the specially designed Cambridge Soundworks 4 channel speaker systems being driven by the Soundblaster Live!
If you want to read the full article go here:
http://www.soundblaster.com/technology/
Then go to EAX and click the white square.