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[227f] Server EditActor command

Posted: Fri Jul 24, 2009 11:04 pm
by .:..:
I wrote a small tool which allows server admins to use EditActor online to modify/read actor properties in server.
Useage:
-Download the *.u files from here: www.klankaos.com/downloads/ServerEditObject.zip
-Unzip all of it's contents to ..\Unreal\System\ folder.
-Edit Unreal.ini:
-Add a line under "[Engine.GameEngine]": ServerPackages=ClientEditObject
(Note: do NOT add one for ServerEditObject)
-Save and close.
-Launch up Unreal or your server and type in commandline:
Open ?Mutator=ServerEditObject.ServerEditObject
(now make sure you are admin in your server)
-In the game type in command:
XEditActor
Example: XEditActor Nali
Alternatively edit some object in game:
XEditObject
Example: XEditObject NyLeve

For those who feels a need for an editactor online, enjoy!

Re: [227f] Server EditActor command

Posted: Fri Jul 24, 2009 11:56 pm
by Gizzy
Looks interesting, I'll give it a try :P

Re: [227f] Server EditActor command

Posted: Sat Jul 25, 2009 10:30 am
by Age
Tried it. Got two problems:

How to modify settings in that menu?
Edit: Double click a property.

In multiplayer it says "can't find class nali" even there is a nali.

Re: [227f] Server EditActor command

Posted: Sat Jul 25, 2009 10:53 am
by Gizzy
In multiplayer it says "can't find class nali" even there is a nali.
Try aiming at the nali you wish to edit. That's what I did anyway.

Re: [227f] Server EditActor command

Posted: Sat Jul 25, 2009 12:07 pm
by Age
Not working to summoned things. (multiplayer)

Re: [227f] Server EditActor command

Posted: Sat Jul 25, 2009 12:20 pm
by Gizzy
I summoned a nali, and it worked for me online.

Re: [227f] Server EditActor command

Posted: Sat Jul 25, 2009 1:12 pm
by .:..:
It works like EditActor, searches for closest actor to playerpawn.

Re: [227f] Server EditActor command

Posted: Sat Jul 25, 2009 6:42 pm
by .:..:
Updated, added proper support for Dynamic Array changes (add/remove entires) and added a new command 'XEditObject' which works like.. EditObject.

Re: [227f] Server EditActor command

Posted: Sat Jul 25, 2009 7:51 pm
by GreatEmerald
Hmm, does X at the start of each command stand for Digital Extremes, like in UT2004? :D

Re: [227f] Server EditActor command

Posted: Mon Jul 27, 2009 9:55 am
by Gizzy
Hmm, does X at the start of each command stand for Digital Extremes, like in UT2004? :D
Those X's always annoyed me, mainly because I didn't know what they meant xD

Re: [227f] Server EditActor command

Posted: Mon Aug 17, 2009 10:22 pm
by Matrix224
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'


y u do dis



also it does seem you can't edit stuff you summon (not only custom stuff)

Re: [227f] Server EditActor command

Posted: Tue Aug 18, 2009 3:11 pm
by []KAOS[]Casey
translation :

xeditactor is first picking up the Nali name as a uproperty/field and never tries to find the nali, xeditobject picks up the field and allows editing of it.

Re: [227f] Server EditActor command

Posted: Tue Aug 18, 2009 7:50 pm
by .:..:
Well that warning is valid error so I fixed it here (which also should help picking up ur newly summoned stuff...).
www.klankaos.com/downloads/ServerEditObject.rar

Re: [227f] Server EditActor command

Posted: Tue Aug 18, 2009 8:15 pm
by Matrix224
**EDIT**: THE ISSUE HAS BEEN RESOLVED

Re: [227f] Server EditActor command

Posted: Thu Aug 20, 2009 1:43 pm
by Age
Make "Use" button for it. It makes easier to test different values.