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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
[227f] Server EditActor command
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
[227f] Server EditActor command
I wrote a small tool which allows server admins to use EditActor online to modify/read actor properties in server.
Useage:
-Download the *.u files from here: www.klankaos.com/downloads/ServerEditObject.zip
-Unzip all of it's contents to ..\Unreal\System\ folder.
-Edit Unreal.ini:
-Add a line under "[Engine.GameEngine]": ServerPackages=ClientEditObject
(Note: do NOT add one for ServerEditObject)
-Save and close.
-Launch up Unreal or your server and type in commandline:
Open ?Mutator=ServerEditObject.ServerEditObject
(now make sure you are admin in your server)
-In the game type in command:
XEditActor
Example: XEditActor Nali
Alternatively edit some object in game:
XEditObject
Example: XEditObject NyLeve
For those who feels a need for an editactor online, enjoy!
Useage:
-Download the *.u files from here: www.klankaos.com/downloads/ServerEditObject.zip
-Unzip all of it's contents to ..\Unreal\System\ folder.
-Edit Unreal.ini:
-Add a line under "[Engine.GameEngine]": ServerPackages=ClientEditObject
(Note: do NOT add one for ServerEditObject)
-Save and close.
-Launch up Unreal or your server and type in commandline:
Open ?Mutator=ServerEditObject.ServerEditObject
(now make sure you are admin in your server)
-In the game type in command:
XEditActor
Example: XEditActor Nali
Alternatively edit some object in game:
XEditObject
Example: XEditObject NyLeve
For those who feels a need for an editactor online, enjoy!
Last edited by .:..: on Sat Jul 25, 2009 6:41 pm, edited 1 time in total.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: [227f] Server EditActor command
Looks interesting, I'll give it a try 
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: [227f] Server EditActor command
Tried it. Got two problems:
How to modify settings in that menu?
Edit: Double click a property.
In multiplayer it says "can't find class nali" even there is a nali.
How to modify settings in that menu?
Edit: Double click a property.
In multiplayer it says "can't find class nali" even there is a nali.
Last edited by Age on Sat Jul 25, 2009 10:33 am, edited 1 time in total.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: [227f] Server EditActor command
Try aiming at the nali you wish to edit. That's what I did anyway.In multiplayer it says "can't find class nali" even there is a nali.
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: [227f] Server EditActor command
Not working to summoned things. (multiplayer)
Last edited by Age on Sat Jul 25, 2009 12:07 pm, edited 1 time in total.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: [227f] Server EditActor command
I summoned a nali, and it worked for me online.
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: [227f] Server EditActor command
It works like EditActor, searches for closest actor to playerpawn.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: [227f] Server EditActor command
Updated, added proper support for Dynamic Array changes (add/remove entires) and added a new command 'XEditObject' which works like.. EditObject.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: [227f] Server EditActor command
Hmm, does X at the start of each command stand for Digital Extremes, like in UT2004? 
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: [227f] Server EditActor command
Those X's always annoyed me, mainly because I didn't know what they meant xDHmm, does X at the start of each command stand for Digital Extremes, like in UT2004?![]()
- Matrix224
- OldUnreal Member
- Posts: 742
- Joined: Wed Feb 20, 2008 7:41 pm
Re: [227f] Server EditActor command
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
y u do dis
also it does seem you can't edit stuff you summon (not only custom stuff)
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
y u do dis
also it does seem you can't edit stuff you summon (not only custom stuff)
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: [227f] Server EditActor command
translation :
xeditactor is first picking up the Nali name as a uproperty/field and never tries to find the nali, xeditobject picks up the field and allows editing of it.
xeditactor is first picking up the Nali name as a uproperty/field and never tries to find the nali, xeditobject picks up the field and allows editing of it.
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: [227f] Server EditActor command
Well that warning is valid error so I fixed it here (which also should help picking up ur newly summoned stuff...).
www.klankaos.com/downloads/ServerEditObject.rar
www.klankaos.com/downloads/ServerEditObject.rar
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Matrix224
- OldUnreal Member
- Posts: 742
- Joined: Wed Feb 20, 2008 7:41 pm
Re: [227f] Server EditActor command
**EDIT**: THE ISSUE HAS BEEN RESOLVED
Last edited by Matrix224 on Tue Aug 18, 2009 8:28 pm, edited 1 time in total.
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: [227f] Server EditActor command
Make "Use" button for it. It makes easier to test different values.
Last edited by Age on Thu Aug 20, 2009 1:44 pm, edited 1 time in total.

