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[227f] Server EditActor command

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.:..:
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[227f] Server EditActor command

Post by .:..: »

I wrote a small tool which allows server admins to use EditActor online to modify/read actor properties in server.
Useage:
-Download the *.u files from here: www.klankaos.com/downloads/ServerEditObject.zip
-Unzip all of it's contents to ..\Unreal\System\ folder.
-Edit Unreal.ini:
-Add a line under "[Engine.GameEngine]": ServerPackages=ClientEditObject
(Note: do NOT add one for ServerEditObject)
-Save and close.
-Launch up Unreal or your server and type in commandline:
Open ?Mutator=ServerEditObject.ServerEditObject
(now make sure you are admin in your server)
-In the game type in command:
XEditActor
Example: XEditActor Nali
Alternatively edit some object in game:
XEditObject
Example: XEditObject NyLeve

For those who feels a need for an editactor online, enjoy!
Last edited by .:..: on Sat Jul 25, 2009 6:41 pm, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Gizzy
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Re: [227f] Server EditActor command

Post by Gizzy »

Looks interesting, I'll give it a try :P
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Age
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Re: [227f] Server EditActor command

Post by Age »

Tried it. Got two problems:

How to modify settings in that menu?
Edit: Double click a property.

In multiplayer it says "can't find class nali" even there is a nali.
Last edited by Age on Sat Jul 25, 2009 10:33 am, edited 1 time in total.
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Gizzy
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Re: [227f] Server EditActor command

Post by Gizzy »

In multiplayer it says "can't find class nali" even there is a nali.
Try aiming at the nali you wish to edit. That's what I did anyway.
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Age
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Re: [227f] Server EditActor command

Post by Age »

Not working to summoned things. (multiplayer)
Last edited by Age on Sat Jul 25, 2009 12:07 pm, edited 1 time in total.
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Gizzy
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Re: [227f] Server EditActor command

Post by Gizzy »

I summoned a nali, and it worked for me online.
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Re: [227f] Server EditActor command

Post by .:..: »

It works like EditActor, searches for closest actor to playerpawn.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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.:..:
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Re: [227f] Server EditActor command

Post by .:..: »

Updated, added proper support for Dynamic Array changes (add/remove entires) and added a new command 'XEditObject' which works like.. EditObject.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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GreatEmerald
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Re: [227f] Server EditActor command

Post by GreatEmerald »

Hmm, does X at the start of each command stand for Digital Extremes, like in UT2004? :D
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Gizzy
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Re: [227f] Server EditActor command

Post by Gizzy »

Hmm, does X at the start of each command stand for Digital Extremes, like in UT2004? :D
Those X's always annoyed me, mainly because I didn't know what they meant xD
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Matrix224
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Re: [227f] Server EditActor command

Post by Matrix224 »

Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'
Log: 1 80 134 185 0 5 0
Warning: ServerInvWatcher Vortex2.ServerInvWatcher1 (Function ServerEditObject.ServerInvWatcher.OpenEditActor:0085) Accessed None 'Instigator'


y u do dis



also it does seem you can't edit stuff you summon (not only custom stuff)
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[]KAOS[]Casey
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Re: [227f] Server EditActor command

Post by []KAOS[]Casey »

translation :

xeditactor is first picking up the Nali name as a uproperty/field and never tries to find the nali, xeditobject picks up the field and allows editing of it.
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.:..:
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Re: [227f] Server EditActor command

Post by .:..: »

Well that warning is valid error so I fixed it here (which also should help picking up ur newly summoned stuff...).
www.klankaos.com/downloads/ServerEditObject.rar
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Matrix224
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Re: [227f] Server EditActor command

Post by Matrix224 »

**EDIT**: THE ISSUE HAS BEEN RESOLVED
Last edited by Matrix224 on Tue Aug 18, 2009 8:28 pm, edited 1 time in total.
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Age
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Re: [227f] Server EditActor command

Post by Age »

Make "Use" button for it. It makes easier to test different values.
Last edited by Age on Thu Aug 20, 2009 1:44 pm, edited 1 time in total.
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