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Re: Footsteps.uax
Posted: Fri May 29, 2009 3:54 am
by Smirftsch
gonna check the override.
oh and PS: thnx DieHard for the snow

Re: Footsteps.uax
Posted: Fri May 29, 2009 11:41 am
by DieHard SCWS
gonna check the override.
oh and PS: thnx DieHard for the snow ;)
And than i asume you will use it, that would be super cool actually

. Good snowmaps are my favorites, its just a pitty theres only a few of them. But last winter i was able to take alot of good photos from snow, which hopefully will result in a snow utx package soon.
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Re: Footsteps.uax
Posted: Sat May 30, 2009 11:29 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
@ DieHard: I believe I have some winter pics of snow and snow footsteps (!) somewhere, is 5MP resolution enough or you need more? :|
Re: Footsteps.uax
Posted: Sun May 31, 2009 3:49 pm
by DieHard SCWS
@ DieHard: I believe I have some winter pics of snow and snow footsteps (!) somewhere, is 5MP resolution enough or you need more? :|
Thanks for the offer
But i made almost hundred photos, so if correct there should be more than enough to work with.
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Re: Footsteps.uax
Posted: Mon Jun 01, 2009 10:12 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Thanks for the offer

Np.

Also if you need some seashore footsteps, tell me. Sand? More sand? Shallow sea? DEEP sea?

I'm buying a new microphone (for recording, not talkz) this or next week and next week in Wednesday the school is over

so I'll mess around with stuff, music, sounds, etc., I'm working on a new psybient track too, I'll see how it goes btw I can make footstep sounds in sea.

Oh I already said that... Well anyway, the offers are still standing, if you need something, I'll be more than glad to put my two dollars in.

Re: Footsteps.uax
Posted: Wed Jul 08, 2009 12:48 pm
by Bling
I could help with the sounds too. I work as a sound engineer so I have access to top quality equipment for recording and a bunch of sample cds used by the best foley artists out there. I uploaded some footstep sounds here a few years ago, but I guess they weren't used. 8-)
I could also help with other SFX like guns, doors, water etc. Music too..
Here's the footsteps sounds I made:
http://rapidshare.com/files/253391699/b ... w.zip.html ( A 1,5mb .zip-package with 4 different sounds. Top quality stuff, EQd and removed all hissing and noise.

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Re: Footsteps.uax
Posted: Wed Jul 08, 2009 2:14 pm
by Smirftsch
well, anything is welcome
But the current system is made a bit different. 4 sounds can - and should be assigned to a texture. The footsteps are played randomly out of these 4 sounds to make it more realistic, so whats needed is for each material (you can check footsteps.uax) 4 sounds as set. In the package I made for some materials more than one set of sounds. In theory the materials I made sounds for should cover most textures but it can be enhanced with more sets any time. Also some sounds are rather poor quality and need a replacement.
Its some work.
Re: Footsteps.uax
Posted: Wed Jul 08, 2009 11:52 pm
by DieHard SCWS
But the current system is made a bit different. 4 sounds can - and should be assigned to a texture. The footsteps are played randomly out of these 4 sounds to make it more realistic, so whats needed is for each material (you can check footsteps.uax) 4 sounds as set. In the package I made for some materials more than one set of sounds.
Outch, i didnt realize that, so i gave you only oné sound to work with, while i have more. In that case here is a download that contain 4 sounds:
FootstepSoundsSnow.zip
All are royalty free. To make them match with eachother i guess have Shivaxi modd them to our needs
And i should have read what you wrote properly before my post above lol. I took a look at the soundpackage, and you already have a nice snowset there
Ah well, its there if you need it
And than theres actually an important question in this post ::)
I am working on the SGC project that will have some 3000+ brandnew textures for Unreal and UT. And i didnt realize that till today, that i can (and should) add sounds to the packages.
But i do wanna know something. If i assemble the packages including footsteps sounds, what will happen if a non 227 player uses the textures(but is provided with the soundpackage) ?
Does an error occur, or will the sound still be heard, or doesnt happen anything? Mainly if an error occurs, than i should also release an non 227 version as well.
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Re: Footsteps.uax
Posted: Thu Jul 09, 2009 12:09 am
by Bling
Ahh, i opened the footsteps.uax file in UnrealEd, but i don't know how to make a similar sound package with it ( Is it even possible, or am I just too noob to figure it out? )

I'll cut and polish up the wav-files so that there's at least 4 individual footstep-sounds in each environment.
Re: Footsteps.uax
Posted: Thu Jul 09, 2009 6:07 am
by Smirftsch
Outch, i didnt realize that, so i gave you only oné sound to work with, while i have more. In that case here is a download that contain 4 sounds:
FootstepSoundsSnow.zip
- Thx
All are royalty free. To make them match with eachother i guess have Shivaxi modd them to our needs
- Good!
And i should have read what you wrote properly before my post above lol. I took a look at the soundpackage, and you already have a nice snowset there
Ah well, its there if you need it
- Thankya
And than theres actually an important question in this post ::)
I am working on the SGC project that will have some 3000+ brandnew textures for Unreal and UT. And i didnt realize that till today, that i can (and should) add sounds to the packages.
- I thought I told ya?
But i do wanna know something. If i assemble the packages including footsteps sounds, what will happen if a non 227 player uses the textures(but is provided with the soundpackage) ?
Does an error occur, or will the sound still be heard, or doesnt happen anything? Mainly if an error occurs, than i should also release an non 227 version as well.
- Didn't test it to be honest but I'm almost sure it will just ignore it so a separate package won't be needed
Re: Footsteps.uax
Posted: Thu Jul 09, 2009 6:09 am
by Smirftsch
Ahh, i opened the footsteps.uax file in UnrealEd, but i don't know how to make a similar sound package with it ( Is it even possible, or am I just too noob to figure it out? )

I'll cut and polish up the wav-files so that there's at least 4 individual footstep-sounds in each environment.
In this case the files need to be exported then and can be re-imported later again. But I can send you the "original" wav files if you want to work with these, since I made it?
Re: Footsteps.uax
Posted: Sat Jul 11, 2009 2:01 pm
by GreatEmerald
By the way, I've noticed one thing about footsteps in U1 - all characters (except Skaarj) move/play running animation very quickly, making these sounds play a lot more often than in later Unreal series games...
Re: Footsteps.uax
Posted: Sat Jul 11, 2009 5:05 pm
by []KAOS[]Casey
They really, really want to get off na pali.
Re: Footsteps.uax
Posted: Tue Aug 18, 2009 2:41 pm
by Smirftsch
ok folks, time to bring this topic up again. I need more sounds (sound sets), or if someone wants to edit or "polish" some of the sounds in the current footstepsound package, very welcome, I can upload the original wav files also if wanted.