For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Footsteps.uax

Unreal Unreal and more Unreal
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Footsteps.uax

Post by Smirftsch »

gonna check the override.

oh and PS: thnx DieHard for the snow ;)
Sometimes you have to lose a fight to win the war.
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Footsteps.uax

Post by DieHard SCWS »

gonna check the override.

oh and PS: thnx DieHard for the snow  ;)

And than i asume you will use it, that would be super cool actually :) . Good snowmaps are my favorites, its just a pitty theres only a few of them. But last winter i was able to take alot of good photos from snow, which hopefully will result in a snow utx package soon.
.
.
.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Footsteps.uax

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

@ DieHard: I believe I have some winter pics of snow and snow footsteps (!) somewhere, is 5MP resolution enough or you need more? :|
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Footsteps.uax

Post by DieHard SCWS »

@ DieHard: I believe I have some winter pics of snow and snow footsteps (!) somewhere, is 5MP resolution enough or you need more? :|

Thanks for the offer :)


But i made almost hundred photos, so if correct there should be more than enough to work with.
.
.
.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Footsteps.uax

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Thanks for the offer :)
Np. :) Also if you need some seashore footsteps, tell me. Sand? More sand? Shallow sea? DEEP sea? :D I'm buying a new microphone (for recording, not talkz) this or next week and next week in Wednesday the school is over :D so I'll mess around with stuff, music, sounds, etc., I'm working on a new psybient track too, I'll see how it goes btw I can make footstep sounds in sea. :D Oh I already said that... Well anyway, the offers are still standing, if you need something, I'll be more than glad to put my two dollars in. :D
User avatar
Bling
OldUnreal Member
Posts: 6
Joined: Wed Oct 25, 2006 6:54 am

Re: Footsteps.uax

Post by Bling »

I could help with the sounds too. I work as a sound engineer so I have access to top quality equipment for recording and a bunch of sample cds used by the best foley artists out there. I uploaded some footstep sounds here a few years ago, but I guess they weren't used.  8-)

I could also help with other SFX like guns, doors, water etc. Music too..

Here's the footsteps sounds I made:

http://rapidshare.com/files/253391699/b ... w.zip.html ( A 1,5mb .zip-package with 4 different sounds. Top quality stuff, EQd and removed all hissing and noise. :) )




Last edited by Bling on Wed Jul 08, 2009 1:10 pm, edited 1 time in total.
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Footsteps.uax

Post by Smirftsch »

well, anything is welcome :)

But the current system is made a bit different. 4 sounds can - and should be assigned to a texture. The footsteps are played randomly out of these 4 sounds to make it more realistic, so whats needed is for each material (you can check footsteps.uax) 4 sounds as set. In the package I made for some materials more than one set of sounds. In theory the materials I made sounds for should cover most textures but it can be enhanced with more sets any time. Also some sounds are rather poor quality and need a replacement.
Its some work.
Last edited by Smirftsch on Wed Jul 08, 2009 2:24 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Footsteps.uax

Post by DieHard SCWS »

But the current system is made a bit different. 4 sounds can - and should be assigned to a texture. The footsteps are played randomly out of these 4 sounds to make it more realistic, so whats needed is for each material (you can check footsteps.uax) 4 sounds as set. In the package I made for some materials more than one set of sounds.


Outch, i didnt realize that, so i gave you only oné sound to work with, while i have more. In that case here is a download that contain 4 sounds: FootstepSoundsSnow.zip


All are royalty free. To make them match with eachother i guess have Shivaxi modd them to our needs :)




And i should have read what you wrote properly before my post above lol. I took a look at the soundpackage, and you already have a nice snowset there :)

Ah well, its there if you need it :)


And than theres actually an important question in this post  ::)


I am working on the SGC project that will have some 3000+ brandnew textures for Unreal and UT. And i didnt realize that till today, that i can (and should) add sounds to the packages.

But i do wanna know something. If i assemble the packages including  footsteps sounds, what will happen if a non 227 player uses the textures(but is provided with the soundpackage) ?


Does an error occur, or will the sound still be heard, or doesnt happen anything? Mainly if an error occurs, than i should also release an non 227 version as well.
.
.
.
User avatar
Bling
OldUnreal Member
Posts: 6
Joined: Wed Oct 25, 2006 6:54 am

Re: Footsteps.uax

Post by Bling »

Ahh, i opened the footsteps.uax file in UnrealEd, but i don't know how to make a similar sound package with it ( Is it even possible, or am I just too noob to figure it out? ) :D
I'll cut and polish up the wav-files so that there's at least 4 individual footstep-sounds in each environment.
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Footsteps.uax

Post by Smirftsch »

Outch, i didnt realize that, so i gave you only oné sound to work with, while i have more. In that case here is a download that contain 4 sounds: FootstepSoundsSnow.zip
- Thx ;)

All are royalty free. To make them match with eachother i guess have Shivaxi modd them to our needs :)

- Good!

And i should have read what you wrote properly before my post above lol. I took a look at the soundpackage, and you already have a nice snowset there :)

Ah well, its there if you need it :)

- Thankya

And than theres actually an important question in this post  ::)


I am working on the SGC project that will have some 3000+ brandnew textures for Unreal and UT. And i didnt realize that till today, that i can (and should) add sounds to the packages.

- I thought I told ya? :)

But i do wanna know something. If i assemble the packages including  footsteps sounds, what will happen if a non 227 player uses the textures(but is provided with the soundpackage) ?


Does an error occur, or will the sound still be heard, or doesnt happen anything? Mainly if an error occurs, than i should also release an non 227 version as well.

- Didn't test it to be honest but I'm almost sure it will just ignore it so a separate package won't be needed
Sometimes you have to lose a fight to win the war.
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Footsteps.uax

Post by Smirftsch »

Ahh, i opened the footsteps.uax file in UnrealEd, but i don't know how to make a similar sound package with it ( Is it even possible, or am I just too noob to figure it out? ) :D
I'll cut and polish up the wav-files so that there's at least 4 individual footstep-sounds in each environment.
In this case the files need to be exported then and can be re-imported later again. But I can send you the "original" wav files if you want to work with these, since I made it?
Last edited by Smirftsch on Thu Jul 09, 2009 6:09 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Footsteps.uax

Post by GreatEmerald »

By the way, I've noticed one thing about footsteps in U1 - all characters (except Skaarj) move/play running animation very quickly, making these sounds play a lot more often than in later Unreal series games...
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Footsteps.uax

Post by []KAOS[]Casey »

They really, really want to get off na pali.
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Footsteps.uax

Post by Smirftsch »

ok folks, time to bring this topic up again. I need more sounds (sound sets), or if someone wants to edit or "polish" some of the sounds in the current footstepsound package, very welcome, I can upload the original wav files also if wanted.

Last edited by Smirftsch on Tue Aug 18, 2009 2:42 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Post Reply

Return to “Unreal General Forum”