oh and PS: thnx DieHard for the snow
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Footsteps.uax
- Smirftsch
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Re: Footsteps.uax
gonna check the override.
oh and PS: thnx DieHard for the snow
oh and PS: thnx DieHard for the snow
Sometimes you have to lose a fight to win the war.
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Footsteps.uax
gonna check the override.
oh and PS: thnx DieHard for the snow ;)
And than i asume you will use it, that would be super cool actually
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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Re: Footsteps.uax
@ DieHard: I believe I have some winter pics of snow and snow footsteps (!) somewhere, is 5MP resolution enough or you need more? :|
☆
- DieHard SCWS
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Re: Footsteps.uax
@ DieHard: I believe I have some winter pics of snow and snow footsteps (!) somewhere, is 5MP resolution enough or you need more? :|
Thanks for the offer
But i made almost hundred photos, so if correct there should be more than enough to work with.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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Re: Footsteps.uax
Np.Thanks for the offer
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- Bling
- OldUnreal Member
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Re: Footsteps.uax
I could help with the sounds too. I work as a sound engineer so I have access to top quality equipment for recording and a bunch of sample cds used by the best foley artists out there. I uploaded some footstep sounds here a few years ago, but I guess they weren't used. 8-)
I could also help with other SFX like guns, doors, water etc. Music too..
Here's the footsteps sounds I made:
http://rapidshare.com/files/253391699/b ... w.zip.html ( A 1,5mb .zip-package with 4 different sounds. Top quality stuff, EQd and removed all hissing and noise.
)
I could also help with other SFX like guns, doors, water etc. Music too..
Here's the footsteps sounds I made:
http://rapidshare.com/files/253391699/b ... w.zip.html ( A 1,5mb .zip-package with 4 different sounds. Top quality stuff, EQd and removed all hissing and noise.
Last edited by Bling on Wed Jul 08, 2009 1:10 pm, edited 1 time in total.
- Smirftsch
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Re: Footsteps.uax
well, anything is welcome 
But the current system is made a bit different. 4 sounds can - and should be assigned to a texture. The footsteps are played randomly out of these 4 sounds to make it more realistic, so whats needed is for each material (you can check footsteps.uax) 4 sounds as set. In the package I made for some materials more than one set of sounds. In theory the materials I made sounds for should cover most textures but it can be enhanced with more sets any time. Also some sounds are rather poor quality and need a replacement.
Its some work.
But the current system is made a bit different. 4 sounds can - and should be assigned to a texture. The footsteps are played randomly out of these 4 sounds to make it more realistic, so whats needed is for each material (you can check footsteps.uax) 4 sounds as set. In the package I made for some materials more than one set of sounds. In theory the materials I made sounds for should cover most textures but it can be enhanced with more sets any time. Also some sounds are rather poor quality and need a replacement.
Its some work.
Last edited by Smirftsch on Wed Jul 08, 2009 2:24 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Footsteps.uax
But the current system is made a bit different. 4 sounds can - and should be assigned to a texture. The footsteps are played randomly out of these 4 sounds to make it more realistic, so whats needed is for each material (you can check footsteps.uax) 4 sounds as set. In the package I made for some materials more than one set of sounds.
Outch, i didnt realize that, so i gave you only oné sound to work with, while i have more. In that case here is a download that contain 4 sounds: FootstepSoundsSnow.zip
All are royalty free. To make them match with eachother i guess have Shivaxi modd them to our needs
And i should have read what you wrote properly before my post above lol. I took a look at the soundpackage, and you already have a nice snowset there
Ah well, its there if you need it
And than theres actually an important question in this post ::)
I am working on the SGC project that will have some 3000+ brandnew textures for Unreal and UT. And i didnt realize that till today, that i can (and should) add sounds to the packages.
But i do wanna know something. If i assemble the packages including footsteps sounds, what will happen if a non 227 player uses the textures(but is provided with the soundpackage) ?
Does an error occur, or will the sound still be heard, or doesnt happen anything? Mainly if an error occurs, than i should also release an non 227 version as well.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- Bling
- OldUnreal Member
- Posts: 6
- Joined: Wed Oct 25, 2006 6:54 am
Re: Footsteps.uax
Ahh, i opened the footsteps.uax file in UnrealEd, but i don't know how to make a similar sound package with it ( Is it even possible, or am I just too noob to figure it out? ) 
I'll cut and polish up the wav-files so that there's at least 4 individual footstep-sounds in each environment.
I'll cut and polish up the wav-files so that there's at least 4 individual footstep-sounds in each environment.
- Smirftsch
- Administrator
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Re: Footsteps.uax
Outch, i didnt realize that, so i gave you only oné sound to work with, while i have more. In that case here is a download that contain 4 sounds: FootstepSoundsSnow.zip
- Thx
All are royalty free. To make them match with eachother i guess have Shivaxi modd them to our needs
- Good!
And i should have read what you wrote properly before my post above lol. I took a look at the soundpackage, and you already have a nice snowset there
Ah well, its there if you need it
- Thankya
And than theres actually an important question in this post ::)
I am working on the SGC project that will have some 3000+ brandnew textures for Unreal and UT. And i didnt realize that till today, that i can (and should) add sounds to the packages.
- I thought I told ya?
But i do wanna know something. If i assemble the packages including footsteps sounds, what will happen if a non 227 player uses the textures(but is provided with the soundpackage) ?
Does an error occur, or will the sound still be heard, or doesnt happen anything? Mainly if an error occurs, than i should also release an non 227 version as well.
- Didn't test it to be honest but I'm almost sure it will just ignore it so a separate package won't be needed
- Thx
All are royalty free. To make them match with eachother i guess have Shivaxi modd them to our needs
- Good!
And i should have read what you wrote properly before my post above lol. I took a look at the soundpackage, and you already have a nice snowset there
Ah well, its there if you need it
- Thankya
And than theres actually an important question in this post ::)
I am working on the SGC project that will have some 3000+ brandnew textures for Unreal and UT. And i didnt realize that till today, that i can (and should) add sounds to the packages.
- I thought I told ya?
But i do wanna know something. If i assemble the packages including footsteps sounds, what will happen if a non 227 player uses the textures(but is provided with the soundpackage) ?
Does an error occur, or will the sound still be heard, or doesnt happen anything? Mainly if an error occurs, than i should also release an non 227 version as well.
- Didn't test it to be honest but I'm almost sure it will just ignore it so a separate package won't be needed
Sometimes you have to lose a fight to win the war.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Footsteps.uax
In this case the files need to be exported then and can be re-imported later again. But I can send you the "original" wav files if you want to work with these, since I made it?Ahh, i opened the footsteps.uax file in UnrealEd, but i don't know how to make a similar sound package with it ( Is it even possible, or am I just too noob to figure it out? )
I'll cut and polish up the wav-files so that there's at least 4 individual footstep-sounds in each environment.
Last edited by Smirftsch on Thu Jul 09, 2009 6:09 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Footsteps.uax
By the way, I've noticed one thing about footsteps in U1 - all characters (except Skaarj) move/play running animation very quickly, making these sounds play a lot more often than in later Unreal series games...
- []KAOS[]Casey
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Re: Footsteps.uax
They really, really want to get off na pali.
- Smirftsch
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Re: Footsteps.uax
ok folks, time to bring this topic up again. I need more sounds (sound sets), or if someone wants to edit or "polish" some of the sounds in the current footstepsound package, very welcome, I can upload the original wav files also if wanted.
Last edited by Smirftsch on Tue Aug 18, 2009 2:42 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.


