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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
$=
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
$=
Why doesn't that expression exist? It'd save a bit of typing time. I think it's very easy to add but not sure about incompatibilities that it could cause...
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- Bane
- OldUnreal Member
- Posts: 493
- Joined: Sun Mar 03, 2002 6:32 pm
Re: $=
It doesn't do anything because it doesn't exist.
What it would do is be shorthand.
a = a$b;
a $= b;
Those two would be equivalent.
Darksider, it should be possible to create your own operators in UScript. Just write it yourself.
What it would do is be shorthand.
a = a$b;
a $= b;
Those two would be equivalent.
Darksider, it should be possible to create your own operators in UScript. Just write it yourself.
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- Buster
- Global Moderator
- Posts: 1611
- Joined: Wed Jun 08, 2005 3:02 am
Re: $=
I have one that I use now and then ...
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Keep it Unreal !!
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- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: $=
Tbh that's what I though at first but I decided to ask someone not to mess something up.Darksider, it should be possible to create your own operators in UScript. Just write it yourself.
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- GreatEmerald
- OldUnreal Member
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- []KAOS[]Casey
- OldUnreal Member
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Re: $=
a="h";
b="i";
log(a$b); outputs hi
b="i";
log(a$b); outputs hi
- GreatEmerald
- OldUnreal Member
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- Bane
- OldUnreal Member
- Posts: 493
- Joined: Sun Mar 03, 2002 6:32 pm
Re: $=
It's useful for merging strings. That's pretty important.Indeed it does look interesting, but what is it useful for?Ah, merge string... Interesting.
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- Smartball
- Global Moderator
- Posts: 241
- Joined: Fri Mar 22, 2002 4:01 am
Re: $=
$ is the concatenation operator for UScript.
The $= operator described here would be an assignment by concatenation operator. It would just be shorthand for something you can already do.
Some languages like Java and C# support concatenation by assignment through the += operator..
Just for fun I tried declaring my own $= operator in UScript, but the compiler kept telling me it was a bad operator definition. I was able to define a += operator for strings without an issue though.
The $= operator described here would be an assignment by concatenation operator. It would just be shorthand for something you can already do.
Some languages like Java and C# support concatenation by assignment through the += operator..
Just for fun I tried declaring my own $= operator in UScript, but the compiler kept telling me it was a bad operator definition. I was able to define a += operator for strings without an issue though.
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- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: $=
Lol, I will do that then.Just for fun I tried declaring my own $= operator in UScript, but the compiler kept telling me it was a bad operator definition. I was able to define a += operator for strings without an issue though.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Thu Jul 23, 2009 7:49 pm, edited 1 time in total.
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