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Rabbit release!!! UPDATED AGAIN 1.1!!!!!!

Unreal Unreal and more Unreal
Skw

Rabbit release!!! UPDATED AGAIN 1.1!!!!!!

Post by Skw »

Biological description:

About rabbits:
- Rabbits life 5 minutes, after that they just vanish
- They will drop on the ground instead of floating in the air
- Natural enemies: Human and any that can hurt
- They will try to run away from humans
- They are more quiet than NaliRabbits
- Male and female just need to touch each other to get "babies"
- Server friendly: They will stop producting if no players visible

About female rabbits:
- Female is the white rabbit
- Female can product max 6 rabbits in lifetime
- Female products 3 rabbits per birth
- Sex per single "baby" is randomly chosen
- Female looks black-n-white when old (after max births)
- Female is always adult (productable)
- Female looks fat when pregnant
- Pregnant takes 10 secs

About male rabbits:
- Male becomes adult (productable) after 30 seconds of lifetime
- Male looks brighter when young (less than 30 secs of living)
- Look carefully to see the difference between female and young male
- Male looks like NaliRabbit (brown skin) when adult (productable)
- Adult males will gather around adult females if closer than 512

About "babies":
- There is no real "babies", rabbits will born in adult size

How to take care of rabbits:
- Be careful when you leave male and female together and forget them
- Kill any black-n-white rabbits; they are useless
- Quickly lots of rabbits: Summon many males and females same place
- Even more quickly lots of rabbits: Make time flow faster (slomo)
- They will die out if you are unlucky (or lucky :))
- Nuke them if your computer becomes too slow
- They product faster if you scare them (just bypass them)
- They product even faster if you scare them by shooting one
- They product faster in complex (NaliC) than simple (SpireVillage) maps

Tip:
- Rabbits will invade Nali Castle or anything if you keep scaring them

Simple description:

Basically this is a mod which has male and female rabbit which can do babies.

Screenshots:

Image

Image

DL HERE (1.1):

http://skw.net23.net/Rabbit.7z

(do not use the MegaUpload link if you have it somewhere! It's the old version! Remove it!)

EDIT

Also added on my site: http://skw.net23.net/unreal_mods.html
Last edited by Skw on Sun Jul 05, 2009 5:15 pm, edited 1 time in total.
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Smirftsch
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Re: Rabbit release!!!

Post by Smirftsch »

LOL ;)
Sometimes you have to lose a fight to win the war.
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Hellkeeper
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Re: Rabbit release!!!

Post by Hellkeeper »

AHAH §!§!! :D
You must construct additional pylons.
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Shivaxi
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Re: Rabbit release!!!

Post by Shivaxi »

What in the world.......

Definitely by far the weirdest mod I've seen for Unreal :P
Image  Image
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Matrix224
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Re: Rabbit release!!!

Post by Matrix224 »

1 word:

Success.
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Age
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Re: Rabbit release!!!

Post by Age »

!! bug. You forgot to set bForceStasis false.
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medor
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Re: Rabbit release!!!

Post by medor »

Last edited by medor on Mon Jun 29, 2009 6:45 pm, edited 1 time in total.
UTfiles http://medor.no-ip.org/
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Skw

Re: Rabbit release!!!

Post by Skw »

LOL

First I shocked that this is a illegal copy of the mod and someone tries to steal it, but they included the ReadMe, so it's ok then.

ReadMe seems little modified, but all important info is in their places, so that is ok too.

The mod itself looks unmodified, thank you.
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Leo T_C_K
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Re: Rabbit release!!!

Post by Leo T_C_K »

So it is like Shadow Warrior rabbits?
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medor
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Re: Rabbit release!!!

Post by medor »

LOL

First I shocked that this is a illegal copy of the mod and someone tries to steal it, but they included the ReadMe, so it's ok then.



ReadMe seems little modified, but all important info is in their places, so that is ok too.

The mod itself looks unmodified, thank you.

THX you first for this realise...this forum whas a french support for ut99 (help tuto realises utfiles freeTeamspek online place...)

some links

http://unrealtournament.99.free.fr/online/
http://unrealtournament.99.free.fr/utfiles/
http://unrealtournament.99.free.fr/forum/
http://unrealtournament.99.free.fr/utfi ... ent-V3.exe

Last edited by medor on Mon Jun 29, 2009 10:40 pm, edited 1 time in total.
UTfiles http://medor.no-ip.org/
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Buster
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Re: Rabbit release!!!

Post by Buster »

So they F%$# like bunnies !! LoL I love it !!

:D
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Rabbit release!!!

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

.__....__..._.............
/././\.\.\.(_).._.__......
\.\/..\/./.|.|.|.'_.\.....
.\../\../..|.|.|.|.|.|.._.
..\/..\/...|_|.|_|.|_|.(_)
Skw

Re: Rabbit release!!!

Post by Skw »

UPDATE!!!

Rabbit 1.0.1:

-> bForceStasis = False
-> Added contact info to ReadMe and the code
-> Added copyright lines to ReadMe and the code

http://skw.net23.net/Rabbit.7z

Please update your Rabbit ASAP!

(I hope someone can tell the UT99 french site that Rabbit needs to be updated there too and also add "- Female is the white rabbit" to the description)
Last edited by Skw on Tue Jun 30, 2009 5:40 am, edited 1 time in total.
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Hyper
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Re: Rabbit release!!! UPDATED 1.0.1

Post by Hyper »

This mod seems to be cool!
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Rabbit release!!! UPDATED 1.0.1

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

This mod seems to be cool!
Duh. :)
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Hellkeeper
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Re: Rabbit release!!! UPDATED 1.0.1

Post by Hellkeeper »

I spawned a handful of rabbits on SpireVillage and left them for a few minutes, then started to shoot madly at them.
A couple of minute latter, I had slowdowns.

One question : why do they all gather against walls or cliffs ?
You must construct additional pylons.
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PRIMEVAL
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Re: Rabbit release!!! UPDATED 1.0.1

Post by PRIMEVAL »

Image
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medor
OldUnreal Member
Posts: 343
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Re: Rabbit release!!!

Post by medor »

UPDATE!!!

Rabbit 1.0.1:

-> bForceStasis = False
-> Added contact info to ReadMe and the code
-> Added copyright lines to ReadMe and the code

http://skw.net23.net/Rabbit.7z

Please update your Rabbit ASAP!

(I hope someone can tell the UT99 french site that Rabbit needs to be updated there too and also add "- Female is the white rabbit" to the description)


it's update THX
UTfiles http://medor.no-ip.org/
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Image
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Skw

Re: Rabbit release!!! UPDATED 1.0.1

Post by Skw »

I spawned a handful of rabbits on SpireVillage and left them for a few minutes, then started to shoot madly at them.
A couple of minute latter, I had slowdowns.

One question : why do they all gather against walls or cliffs ?
Thats why you need to graze (or shephard, sorry my english) them to get them to new locations :). Just shoot couple times or jump on them.

It's the same path selecting code as in NaliRabbit. For my logic, that code should randomly choose a path where to run next.

It seems that in simple maps all rabbits gather more than in complex maps.

This is the code what they use:

Code: Select all

      
function PickDestination()
      {
            local vector pickdir;
            local bool success;
            local float XY, dist;

            // don't wander too far
            if ( bStayClose )
            {
                  pickDir = StartLocation - Location;
                  dist = VSize(pickDir);
                  if ( dist > WanderRadius )
                  {
                        pickdir = pickDir/dist;
                        if ( TestDirection(pickdir, Destination, true) )
                              return;
                  }
            }

            //Favor XY alignment
            pickdir.Z = 0;
            XY = FRand();
            if (XY < 0.3)
            {
                  pickdir.X = 1;
                  pickdir.Y = 0;
            }
            else if (XY < 0.6)
            {
                  pickdir.X = 0;
                  pickdir.Y = 1;
            }
            else
            {
                  pickdir.X = 2 * FRand() - 1;
                  pickdir.Y = 2 * FRand() - 1;
                  pickdir = Normal(pickdir);
            }

            success = TestDirection(pickdir, Destination, false);
            if (!success)
                  success = TestDirection(-1 * pickdir, Destination, true);

            if ( !success )
            {
                  Destination = Location;
                  GotoState('Grazing', 'Turn');
            }
      }
bStayClose is True and WanderRadius is 350 so they should stop and seek new path after they hit 350 (from StartLocation).

FemaleRabbit's StartLocation changes to that location where it gets pregnant, but MaleRabbit has the original code from NaliRabbit, so it has only 1 StartLocation his whole lifetime.

Image

Image
Last edited by Skw on Tue Jun 30, 2009 5:29 pm, edited 1 time in total.
Skw

Re: Rabbit release!!!

Post by Skw »

it's update THX
TY!
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Turboman.
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Re: Rabbit release!!! UPDATED 1.0.1

Post by Turboman. »

AWESOME mod!
Skw

Re: Rabbit release!!! UPDATED AGAIN 1.1!!!!!!

Post by Skw »

UPDATED 1.1!!!!!!

-> MaleRabbits will gather around FemaleRabbits if closer than 512 and if adult
-> Better path finding code
-> Code optimizations

http://skw.net23.net/Rabbit.7z
Last edited by Skw on Sun Jul 05, 2009 5:21 pm, edited 1 time in total.
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Leo T_C_K
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Re: Rabbit release!!! UPDATED AGAIN 1.1!!!!!!

Post by Leo T_C_K »

Are there the gay rabbits too btw? Like in shadow warrior, two males would sometimes jump on each other and Lo Wang would comment on it: "Hey, you make mistake there!" etc
;D
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PRIMEVAL
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Re: Rabbit release!!! UPDATED AGAIN 1.1!!!!!!

Post by PRIMEVAL »

Get a small enough area, there'll be plenty of bouncing male rabbits XD
It's amusing to see the male rabbits run after the females, they just charge as fast as they can lol
Image
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Leo T_C_K
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Re: Rabbit release!!! UPDATED AGAIN 1.1!!!!!!

Post by Leo T_C_K »

I didn't try the mod yet....I would like to get final version first, but seeing there are so many updates in a row...dunno
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