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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Quick 227F Question
- -Shadow-
- OldUnreal Member
- Posts: 92
- Joined: Wed May 27, 2009 12:25 am
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Quick 227F Question
all versions have, you just need to make a mutator for it. You can mutate a pawn's carcass type and it will work, and you could have the carcass's code changed to have bDecorative true or just override the timer/lifespan.
There is no feature to just turn it on, though.
There is no feature to just turn it on, though.
- -Shadow-
- OldUnreal Member
- Posts: 92
- Joined: Wed May 27, 2009 12:25 am
- Matrix224
- OldUnreal Member
- Posts: 742
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Quick 227F Question
Make a new class under mutator and add this:
function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
{
if(Other.IsA('CreatureCarcass'))
{
CreatureCarcass(other).Lifespan = 0;
return True;
}
return True;
}
In the mutator's defaults, make it ROLE_SIMULATEDPROXY under Networking, and bAlwaysRelevent under Advanced.
Not too sure how that will turn out (seemed to work for me). Also, it only makes carcasses last forever, not gibs too. If you want gibs to last forever as well, just change CreatureCarcass to Carcass.
function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
{
if(Other.IsA('CreatureCarcass'))
{
CreatureCarcass(other).Lifespan = 0;
return True;
}
return True;
}
In the mutator's defaults, make it ROLE_SIMULATEDPROXY under Networking, and bAlwaysRelevent under Advanced.
Not too sure how that will turn out (seemed to work for me). Also, it only makes carcasses last forever, not gibs too. If you want gibs to last forever as well, just change CreatureCarcass to Carcass.
Last edited by Matrix224 on Sat Jul 04, 2009 12:15 pm, edited 1 time in total.
- gp
- OldUnreal Member
- Posts: 144
- Joined: Fri Jan 09, 2009 4:23 pm
Re: Quick 227F Question
Are there plans to add this as an official feature?[...]There is no feature to just turn it on, though.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Quick 227F Question
I .. don't really see why. but i'll have to ask. if I can make it simple-as-hell I can likely put it in without trouble.
