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Re: Return to Na Pali for 225

Posted: Sun May 31, 2009 9:12 pm
by Leo T_C_K
Yeah all the people in Nivlek's (David Kelvin's) maps, or the ones he converted from beta have basically names of the developers, or the staff from Legend team, even if they didn't work on the game.
It is kinda stupid though I guess he ran out of ideas how to name people.

Re: Return to Na Pali for 225

Posted: Mon Jun 01, 2009 8:18 am
by GreatEmerald
or the staff from Legend team, even if they didn't work on the game.
Really? Need to look into those logs more often then :) Wonder if people like Dahlgren, Dalton, Leiby etc. are mentioned...

Re: Return to Na Pali for 225

Posted: Mon Jun 01, 2009 2:15 pm
by Leo T_C_K
or the staff from Legend team, even if they didn't work on the game.
Really? Need to look into those logs more often then :) Wonder if people like Dahlgren, Dalton, Leiby etc. are mentioned...
Yeah they are...

Return to Na Pali RELEASED

Posted: Tue Jun 09, 2009 2:20 pm
by (T:S:B)Legionnaire
ladies and gentleboys, here it is... the long awaited RTNP conversion to 225. i know its gna be relatively pointless once 227 fixes the upak issues, but still.

they are identical to the original RTNP maps and dont require dzmapm to work. all converted to 225 of course, so enjoy :P

http://www.rolandunreal.tk/

Re: Return to Na Pali RELEASED

Posted: Tue Jun 09, 2009 6:32 pm
by Jâçkrâßßit
ladies and gentleboys, here it is... the long awaited RTNP conversion to 225. i know its gna be relatively pointless once 227 fixes the upak issues, but still.

they are identical to the original RTNP maps and dont require dzmapm to work. all converted to 225 of course, so enjoy :P

http://www.rolandunreal.tk/
since I don't have the Upakfix for 227.. i'm gonna use this for my 227 server temporarily instead  :D. If you want to play test it some more.. check out Jackrabbits' Meadows server this evening and it will be uploaded by then

Re: Return to Na Pali for 225

Posted: Wed Jun 10, 2009 1:27 am
by Leo T_C_K
Nice...I hope some of the upak classes which you didn't have before are added back (like the upakhealths and respawninghealth in prometheus maps)...anyway I will check it and tell you.

Also I like these screenshot backgrounds on the site etc, I didn't know you had a site.

EDIT: I can't open the archive, I tried downloading last version of winrar but it fails to open it, please can you repack it or something? I am not ale to install it, not even the second archive, winrar tells me it is damaged or its bad format.

Re: Return to Na Pali for 225

Posted: Wed Jun 10, 2009 2:58 am
by Shivaxi
its not a winrar file.

Also, there are still bugs!!! >:(

BSP in crashsite2

Also the nali in glathriel2 that jumps off bridge to open door for you is broken still in online play

Re: Return to Na Pali for 225

Posted: Wed Jun 10, 2009 11:13 am
by (T:S:B)Legionnaire
its not a winrar file.

Also, there are still bugs!!! >:(

BSP in crashsite2

Also the nali in glathriel2 that jumps off bridge to open door for you is broken still in online play
where's that bsp? i cant find any bsps

in glathriel2 the nali never opens the door......... so what are u talking about? he just 'points' u in the right direction.

Re: Return to Na Pali for 225

Posted: Wed Jun 10, 2009 11:20 am
by (T:S:B)Legionnaire
Nice...I hope some of the upak classes which you didn't have before are added back (like the upakhealths and respawninghealth in prometheus maps)...
i replaced them with normal healths to avoid problems online.

Re: Return to Na Pali for 225

Posted: Wed Jun 10, 2009 6:47 pm
by Leo T_C_K
No, he is supposed to open it and get in....(nali)

Anyway I know it is not winrar file, but it should work with winrar, I hate 7z. Normal 7z files work with winrar so I dunno why this one does not....and you said winrar can open it in the site, turns out it does not...this is the first time I experience that, so please could you repack it or do even a zip file which anyone can open?

The Upakhealth classes can be exported to a small file or even mylevel, well they are supposed to fall out of the boxes etc...but nvm, if you at least added the normal healths it is fine, because in previous version there was no health in these places.

And Shivaxi: It is not called BSP, BSP is the geometry in level, you mean BSP hole, I hate when people say "BSP", when they mean a bug. :-X

Re: Return to Na Pali for 225

Posted: Wed Jun 10, 2009 7:10 pm
by Shivaxi
its not a winrar file.

Also, there are still bugs!!! >:(

BSP in crashsite2

Also the nali in glathriel2 that jumps off bridge to open door for you is broken still in online play
where's that bsp? i cant find any bsps

in glathriel2 the nali never opens the door......... so what are u talking about? he just 'points' u in the right direction.
Did u even play the RTNP?  Seriously dude...I told you about this one a LONG time ago lol.  Yeah Leo is right, the nali jumps off the bridge, runs to the door, and it opens.  It's the ONLY way it opens...it HAS to be triggered by that nali...look in the editor and you'll see the alarm points -_-

Also that BSP in crashsite 2 is in the room opposite the big room that u get into after falling from the pipes

EDIT: Just tested in SP and it works...but it's strange that it didnt on Jackrabbits server. I always seemed to have a problem with this where like half the time it would work and the other half it wouldnt...so idk

Re: Return to Na Pali for 225

Posted: Wed Jun 10, 2009 8:58 pm
by (T:S:B)Legionnaire
Yeah Leo is right, the nali jumps off the bridge, runs to the door, and it opens.  It's the ONLY way it opens...it HAS to be triggered by that nali...look in the editor and you'll see the alarm points -_-
sorry bout that i thought u guys meant that he was supposed to pull that lever opening that gate. but yes he does open the door. i tested it offline and online, i used xcoop and unrealshare.coopgame for testing online. i've never had any problems with that part.

also, shiv, where the fukk is that bsp?? post screen plz i cant find it.



another thing.. my webhost ( IsMyWebsite.com ) increased my web space from 100 mb to 300 mb, so now i'll be able to host the files on there myself. i also fixed the zip files. (if anyone has vista problems please let me know cuz i run xp)

so once again: http://www.rolandunreal.tk/ and happy downloading

Re: Return to Na Pali for 225

Posted: Thu Jun 11, 2009 4:49 am
by .:..:
sorry bout that i thought u guys meant that he was supposed to pull that lever opening that gate. but yes he does open the door. i tested it offline and online, i used xcoop and unrealshare.coopgame for testing online. i've never had any problems with that part.
It's fine, as long as nobody shoots the Nali (because then the map is locked).

Re: Return to Na Pali for 225

Posted: Thu Jun 11, 2009 5:47 am
by Jâçkrâßßit
sorry bout that i thought u guys meant that he was supposed to pull that lever opening that gate. but yes he does open the door. i tested it offline and online, i used xcoop and unrealshare.coopgame for testing online. i've never had any problems with that part.
It's fine, as long as nobody shoots the Nali (because then the map is locked).
nedm

Re: Return to Na Pali for 225

Posted: Thu Jun 11, 2009 9:28 am
by (T:S:B)Legionnaire
It's fine, as long as nobody shoots the Nali (because then the map is locked).
the nali cant die, i already checked many times. i think it doesnt colide actors. besides, the nali who opens the door disappears once the door is unlocked. if ur quick u'll notice this

Re: Return to Na Pali for 225

Posted: Thu Jun 11, 2009 4:01 pm
by Leo T_C_K
Downloading the exe now, before it always redirected me to the 7z file, hope I will be able to try it now...

EDIT: It works, yay...
Btw, the installer installs it all into one directory, not into maps, etc.

Btw I noticed you didn't change the semi solids to solids at nagomi and nagomisun (and perhaps even the statue at velora), those ones I showed at the shots, you changed it at foundry though but not at nagomi, where it seems more important, in foundry it made more sense in beta, but still....

It does not matter anyway, but it would look nicer and it would make more sense to see where the block has fallen from etc.

Re: Return to Na Pali for 225

Posted: Thu Jun 11, 2009 6:19 pm
by []KAOS[]Casey
roland, if someone shoots the nali or kills it in the church the map is stuck. should trigger a makenalifriendly sometime outside of the church.

Re: Return to Na Pali for 225

Posted: Thu Jun 11, 2009 7:08 pm
by Shivaxi
roland, if someone shoots the nali or kills it in the church the map is stuck. should trigger a makenalifriendly sometime outside of the church.
Um...it works fine for me if I kill him :-/

Re: Return to Na Pali for 225

Posted: Thu Jun 11, 2009 7:14 pm
by (T:S:B)Legionnaire
i just tested online and offline, just now, the map doesnt go stuck for me. if i kill the nalis in glathriel2 i can still finish the level the way it should be finished

Re: Return to Na Pali for 225

Posted: Thu Jun 11, 2009 7:49 pm
by (T:S:B)Legionnaire
Btw, the installer installs it all into one directory, not into maps, etc.
can u tell me which operating system ur running? (Xp/Vista/etc)

and about nagomi, yes i just forgot :(
if there are more things to be fixed i might release a version 1.1. but so far i dont see a need for that

Re: Return to Na Pali for 225

Posted: Thu Jun 11, 2009 10:51 pm
by Leo T_C_K
I am running windows vista here on laptop...

Ok then...

Re: Return to Na Pali for 225

Posted: Thu Jun 11, 2009 11:33 pm
by Shivaxi
I had the same problem with the installer as well...and I run XP :P

Re: Return to Na Pali for 225

Posted: Sun Jun 14, 2009 11:19 am
by Oldsparky
I have uploaded these to the Newbies Coop servers.  On MPDuskFalls, unreal gold users get an error (a file mismatch on scout.uax)?  This is from my Unrealgold log.  These are 225 servers with JZcoop.

Client Log
Log: Loading: Package Scout
Warning: Failed to load 'Scout': Package 'Scout' version mismatch
NetComeGo: Close TcpipConnection1 06/14/09 07:12:56
Exit: WinSock shut down
Init: Shut down moving brush tracker for Level Entry.MyLevel
Log: Save=13.322648

Server log
:)?Class=UnrealShare.FemaleOne?Skin=UnrealShare.Skins.gina?Team=255?Mutator=CMapFixM.CMapFixMutator?Game=JCoopZ1.JCoopZGame?Difficulty=3#enterlssg6
Log: Loading: Package mpduskfalls
Log: Loading: Package Mine
Log: Loading: Package GenIn
Log: Loading: Package PlayrShp
Log: Loading: Package AmbModern
Log: Loading: Package DoorsMod
Log: Loading: Package SkyBox
Log: Loading: Package ShaneDay
Log: Loading: Package Activates
Log: Loading: Package MPBox
Log: Loading: Package MPUPak
Log: Loading: Package marine
Log: Loading: Package UPakFonts
Log: Loading: Package HubEffects
Log: Loading: Package Twilight
Log: Loading: Package Liquids
Log: Loading: Package MPScripts
Log: Loading: Package ShaneSky
Log: Loading: Package MPScoutShip
Log: Loading: Package Scout
Log: Loading: Package Ancient
Log: Loading: Package Starship
Log: Loading: Package DecayedS
Log: Loading: Package ISVFX
Log: Loading: Package BluffFX
Log: Loading: Package SpaceFX
Log: Loading: Package NaliFX
Log: Loading: Package Nali

Yes I have uploaded the scout.uax from package also.
Pulling uax from client install allows you to join.

Re: Return to Na Pali for 225

Posted: Sun Jun 14, 2009 1:47 pm
by Leo T_C_K
Sparky, try use the original return to na pali scout.uax then..

Re: Return to Na Pali for 225

Posted: Sun Jun 14, 2009 1:59 pm
by Oldsparky
Initially I did not upload the one in the package, used the already installed one, the one that works with other maps, then I uploaded the one from the package, results were the same.  This has to be something like a level summary problem with gold.  Simply renaming the uax and making changes in the appropriate maps most likely would be the best way to resolve it.  I thought the files for this map package should all have had mp prefixs, but this appears as the only one with a problem right now.  I know there is another sacred.umx version as well as Jackal had a mismatch but this is not a standard unreal epic file.  We dunt use it in coop but in DM servers I think.

We had a similar problem with scout.unr which we renamed to LostScout and resolved that problem.  This was the maps authors original title anyway.

I am sure we can resolve this problem for the newbies servers, but I wanted to give the package author a chance to change the package first.  We will modify the end url of the last map for sequencer purposes anyway, as we do with many maps.

File mismatches are a constant problem in servers anyway, thats why we suggest the use of our supercache. :)

Comments by the players on this map pack so far are good. Looks like a winner to us.