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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Return to Na Pali for 225
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Return to Na Pali for 225
Yeah all the people in Nivlek's (David Kelvin's) maps, or the ones he converted from beta have basically names of the developers, or the staff from Legend team, even if they didn't work on the game.
It is kinda stupid though I guess he ran out of ideas how to name people.
It is kinda stupid though I guess he ran out of ideas how to name people.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Return to Na Pali for 225
Really? Need to look into those logs more often thenor the staff from Legend team, even if they didn't work on the game.
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Return to Na Pali for 225
Yeah they are...Really? Need to look into those logs more often thenor the staff from Legend team, even if they didn't work on the game.Wonder if people like Dahlgren, Dalton, Leiby etc. are mentioned...
- (T:S:B)Legionnaire
- OldUnreal Member
- Posts: 182
- Joined: Wed Mar 11, 2009 6:04 pm
Return to Na Pali RELEASED
ladies and gentleboys, here it is... the long awaited RTNP conversion to 225. i know its gna be relatively pointless once 227 fixes the upak issues, but still.
they are identical to the original RTNP maps and dont require dzmapm to work. all converted to 225 of course, so enjoy
http://www.rolandunreal.tk/
they are identical to the original RTNP maps and dont require dzmapm to work. all converted to 225 of course, so enjoy
http://www.rolandunreal.tk/
about:blank
-
Jâçkrâßßit
Re: Return to Na Pali RELEASED
since I don't have the Upakfix for 227.. i'm gonna use this for my 227 server temporarily instead :D. If you want to play test it some more.. check out Jackrabbits' Meadows server this evening and it will be uploaded by thenladies and gentleboys, here it is... the long awaited RTNP conversion to 225. i know its gna be relatively pointless once 227 fixes the upak issues, but still.
they are identical to the original RTNP maps and dont require dzmapm to work. all converted to 225 of course, so enjoy
http://www.rolandunreal.tk/
Last edited by Jâçkrâßßit on Tue Jun 09, 2009 6:33 pm, edited 1 time in total.
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Return to Na Pali for 225
Nice...I hope some of the upak classes which you didn't have before are added back (like the upakhealths and respawninghealth in prometheus maps)...anyway I will check it and tell you.
Also I like these screenshot backgrounds on the site etc, I didn't know you had a site.
EDIT: I can't open the archive, I tried downloading last version of winrar but it fails to open it, please can you repack it or something? I am not ale to install it, not even the second archive, winrar tells me it is damaged or its bad format.
Also I like these screenshot backgrounds on the site etc, I didn't know you had a site.
EDIT: I can't open the archive, I tried downloading last version of winrar but it fails to open it, please can you repack it or something? I am not ale to install it, not even the second archive, winrar tells me it is damaged or its bad format.
Last edited by Leo T_C_K on Wed Jun 10, 2009 1:32 am, edited 1 time in total.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Return to Na Pali for 225
its not a winrar file.
Also, there are still bugs!!!
BSP in crashsite2
Also the nali in glathriel2 that jumps off bridge to open door for you is broken still in online play
Also, there are still bugs!!!
BSP in crashsite2
Also the nali in glathriel2 that jumps off bridge to open door for you is broken still in online play
- (T:S:B)Legionnaire
- OldUnreal Member
- Posts: 182
- Joined: Wed Mar 11, 2009 6:04 pm
Re: Return to Na Pali for 225
where's that bsp? i cant find any bspsits not a winrar file.
Also, there are still bugs!!!
BSP in crashsite2
Also the nali in glathriel2 that jumps off bridge to open door for you is broken still in online play
in glathriel2 the nali never opens the door......... so what are u talking about? he just 'points' u in the right direction.
Last edited by (T:S:B)Legionnaire on Wed Jun 10, 2009 11:17 am, edited 1 time in total.
about:blank
- (T:S:B)Legionnaire
- OldUnreal Member
- Posts: 182
- Joined: Wed Mar 11, 2009 6:04 pm
Re: Return to Na Pali for 225
i replaced them with normal healths to avoid problems online.Nice...I hope some of the upak classes which you didn't have before are added back (like the upakhealths and respawninghealth in prometheus maps)...
about:blank
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Return to Na Pali for 225
No, he is supposed to open it and get in....(nali)
Anyway I know it is not winrar file, but it should work with winrar, I hate 7z. Normal 7z files work with winrar so I dunno why this one does not....and you said winrar can open it in the site, turns out it does not...this is the first time I experience that, so please could you repack it or do even a zip file which anyone can open?
The Upakhealth classes can be exported to a small file or even mylevel, well they are supposed to fall out of the boxes etc...but nvm, if you at least added the normal healths it is fine, because in previous version there was no health in these places.
And Shivaxi: It is not called BSP, BSP is the geometry in level, you mean BSP hole, I hate when people say "BSP", when they mean a bug.
Anyway I know it is not winrar file, but it should work with winrar, I hate 7z. Normal 7z files work with winrar so I dunno why this one does not....and you said winrar can open it in the site, turns out it does not...this is the first time I experience that, so please could you repack it or do even a zip file which anyone can open?
The Upakhealth classes can be exported to a small file or even mylevel, well they are supposed to fall out of the boxes etc...but nvm, if you at least added the normal healths it is fine, because in previous version there was no health in these places.
And Shivaxi: It is not called BSP, BSP is the geometry in level, you mean BSP hole, I hate when people say "BSP", when they mean a bug.
Last edited by Leo T_C_K on Wed Jun 10, 2009 6:48 pm, edited 1 time in total.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Return to Na Pali for 225
Did u even play the RTNP? Seriously dude...I told you about this one a LONG time ago lol. Yeah Leo is right, the nali jumps off the bridge, runs to the door, and it opens. It's the ONLY way it opens...it HAS to be triggered by that nali...look in the editor and you'll see the alarm points -_-where's that bsp? i cant find any bspsits not a winrar file.
Also, there are still bugs!!!
BSP in crashsite2
Also the nali in glathriel2 that jumps off bridge to open door for you is broken still in online play
in glathriel2 the nali never opens the door......... so what are u talking about? he just 'points' u in the right direction.
Also that BSP in crashsite 2 is in the room opposite the big room that u get into after falling from the pipes
EDIT: Just tested in SP and it works...but it's strange that it didnt on Jackrabbits server. I always seemed to have a problem with this where like half the time it would work and the other half it wouldnt...so idk
Last edited by Shivaxi on Wed Jun 10, 2009 7:26 pm, edited 1 time in total.
- (T:S:B)Legionnaire
- OldUnreal Member
- Posts: 182
- Joined: Wed Mar 11, 2009 6:04 pm
Re: Return to Na Pali for 225
sorry bout that i thought u guys meant that he was supposed to pull that lever opening that gate. but yes he does open the door. i tested it offline and online, i used xcoop and unrealshare.coopgame for testing online. i've never had any problems with that part.Yeah Leo is right, the nali jumps off the bridge, runs to the door, and it opens. It's the ONLY way it opens...it HAS to be triggered by that nali...look in the editor and you'll see the alarm points -_-
also, shiv, where the fukk is that bsp?? post screen plz i cant find it.
another thing.. my webhost ( IsMyWebsite.com ) increased my web space from 100 mb to 300 mb, so now i'll be able to host the files on there myself. i also fixed the zip files. (if anyone has vista problems please let me know cuz i run xp)
so once again: http://www.rolandunreal.tk/ and happy downloading
about:blank
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Return to Na Pali for 225
It's fine, as long as nobody shoots the Nali (because then the map is locked).sorry bout that i thought u guys meant that he was supposed to pull that lever opening that gate. but yes he does open the door. i tested it offline and online, i used xcoop and unrealshare.coopgame for testing online. i've never had any problems with that part.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
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Jâçkrâßßit
Re: Return to Na Pali for 225
nedmIt's fine, as long as nobody shoots the Nali (because then the map is locked).sorry bout that i thought u guys meant that he was supposed to pull that lever opening that gate. but yes he does open the door. i tested it offline and online, i used xcoop and unrealshare.coopgame for testing online. i've never had any problems with that part.
- (T:S:B)Legionnaire
- OldUnreal Member
- Posts: 182
- Joined: Wed Mar 11, 2009 6:04 pm
Re: Return to Na Pali for 225
the nali cant die, i already checked many times. i think it doesnt colide actors. besides, the nali who opens the door disappears once the door is unlocked. if ur quick u'll notice thisIt's fine, as long as nobody shoots the Nali (because then the map is locked).
about:blank
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Return to Na Pali for 225
Downloading the exe now, before it always redirected me to the 7z file, hope I will be able to try it now...
EDIT: It works, yay...
Btw, the installer installs it all into one directory, not into maps, etc.
Btw I noticed you didn't change the semi solids to solids at nagomi and nagomisun (and perhaps even the statue at velora), those ones I showed at the shots, you changed it at foundry though but not at nagomi, where it seems more important, in foundry it made more sense in beta, but still....
It does not matter anyway, but it would look nicer and it would make more sense to see where the block has fallen from etc.
EDIT: It works, yay...
Btw, the installer installs it all into one directory, not into maps, etc.
Btw I noticed you didn't change the semi solids to solids at nagomi and nagomisun (and perhaps even the statue at velora), those ones I showed at the shots, you changed it at foundry though but not at nagomi, where it seems more important, in foundry it made more sense in beta, but still....
It does not matter anyway, but it would look nicer and it would make more sense to see where the block has fallen from etc.
Last edited by Leo T_C_K on Thu Jun 11, 2009 4:37 pm, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Return to Na Pali for 225
roland, if someone shoots the nali or kills it in the church the map is stuck. should trigger a makenalifriendly sometime outside of the church.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Return to Na Pali for 225
Um...it works fine for me if I kill him :-/roland, if someone shoots the nali or kills it in the church the map is stuck. should trigger a makenalifriendly sometime outside of the church.
- (T:S:B)Legionnaire
- OldUnreal Member
- Posts: 182
- Joined: Wed Mar 11, 2009 6:04 pm
Re: Return to Na Pali for 225
i just tested online and offline, just now, the map doesnt go stuck for me. if i kill the nalis in glathriel2 i can still finish the level the way it should be finished
about:blank
- (T:S:B)Legionnaire
- OldUnreal Member
- Posts: 182
- Joined: Wed Mar 11, 2009 6:04 pm
Re: Return to Na Pali for 225
can u tell me which operating system ur running? (Xp/Vista/etc)Btw, the installer installs it all into one directory, not into maps, etc.
and about nagomi, yes i just forgot
if there are more things to be fixed i might release a version 1.1. but so far i dont see a need for that
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- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Return to Na Pali for 225
I am running windows vista here on laptop...
Ok then...
Ok then...
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
- Oldsparky
- OldUnreal Member
- Posts: 176
- Joined: Sun Mar 21, 2004 11:47 am
Re: Return to Na Pali for 225
I have uploaded these to the Newbies Coop servers. On MPDuskFalls, unreal gold users get an error (a file mismatch on scout.uax)? This is from my Unrealgold log. These are 225 servers with JZcoop.
Client Log
Log: Loading: Package Scout
Warning: Failed to load 'Scout': Package 'Scout' version mismatch
NetComeGo: Close TcpipConnection1 06/14/09 07:12:56
Exit: WinSock shut down
Init: Shut down moving brush tracker for Level Entry.MyLevel
Log: Save=13.322648
Server log
?Class=UnrealShare.FemaleOne?Skin=UnrealShare.Skins.gina?Team=255?Mutator=CMapFixM.CMapFixMutator?Game=JCoopZ1.JCoopZGame?Difficulty=3#enterlssg6
Log: Loading: Package mpduskfalls
Log: Loading: Package Mine
Log: Loading: Package GenIn
Log: Loading: Package PlayrShp
Log: Loading: Package AmbModern
Log: Loading: Package DoorsMod
Log: Loading: Package SkyBox
Log: Loading: Package ShaneDay
Log: Loading: Package Activates
Log: Loading: Package MPBox
Log: Loading: Package MPUPak
Log: Loading: Package marine
Log: Loading: Package UPakFonts
Log: Loading: Package HubEffects
Log: Loading: Package Twilight
Log: Loading: Package Liquids
Log: Loading: Package MPScripts
Log: Loading: Package ShaneSky
Log: Loading: Package MPScoutShip
Log: Loading: Package Scout
Log: Loading: Package Ancient
Log: Loading: Package Starship
Log: Loading: Package DecayedS
Log: Loading: Package ISVFX
Log: Loading: Package BluffFX
Log: Loading: Package SpaceFX
Log: Loading: Package NaliFX
Log: Loading: Package Nali
Yes I have uploaded the scout.uax from package also.
Pulling uax from client install allows you to join.
Client Log
Log: Loading: Package Scout
Warning: Failed to load 'Scout': Package 'Scout' version mismatch
NetComeGo: Close TcpipConnection1 06/14/09 07:12:56
Exit: WinSock shut down
Init: Shut down moving brush tracker for Level Entry.MyLevel
Log: Save=13.322648
Server log
Log: Loading: Package mpduskfalls
Log: Loading: Package Mine
Log: Loading: Package GenIn
Log: Loading: Package PlayrShp
Log: Loading: Package AmbModern
Log: Loading: Package DoorsMod
Log: Loading: Package SkyBox
Log: Loading: Package ShaneDay
Log: Loading: Package Activates
Log: Loading: Package MPBox
Log: Loading: Package MPUPak
Log: Loading: Package marine
Log: Loading: Package UPakFonts
Log: Loading: Package HubEffects
Log: Loading: Package Twilight
Log: Loading: Package Liquids
Log: Loading: Package MPScripts
Log: Loading: Package ShaneSky
Log: Loading: Package MPScoutShip
Log: Loading: Package Scout
Log: Loading: Package Ancient
Log: Loading: Package Starship
Log: Loading: Package DecayedS
Log: Loading: Package ISVFX
Log: Loading: Package BluffFX
Log: Loading: Package SpaceFX
Log: Loading: Package NaliFX
Log: Loading: Package Nali
Yes I have uploaded the scout.uax from package also.
Pulling uax from client install allows you to join.
Last edited by Oldsparky on Sun Jun 14, 2009 11:34 am, edited 1 time in total.
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Return to Na Pali for 225
Sparky, try use the original return to na pali scout.uax then..
- Oldsparky
- OldUnreal Member
- Posts: 176
- Joined: Sun Mar 21, 2004 11:47 am
Re: Return to Na Pali for 225
Initially I did not upload the one in the package, used the already installed one, the one that works with other maps, then I uploaded the one from the package, results were the same. This has to be something like a level summary problem with gold. Simply renaming the uax and making changes in the appropriate maps most likely would be the best way to resolve it. I thought the files for this map package should all have had mp prefixs, but this appears as the only one with a problem right now. I know there is another sacred.umx version as well as Jackal had a mismatch but this is not a standard unreal epic file. We dunt use it in coop but in DM servers I think.
We had a similar problem with scout.unr which we renamed to LostScout and resolved that problem. This was the maps authors original title anyway.
I am sure we can resolve this problem for the newbies servers, but I wanted to give the package author a chance to change the package first. We will modify the end url of the last map for sequencer purposes anyway, as we do with many maps.
File mismatches are a constant problem in servers anyway, thats why we suggest the use of our supercache.
Comments by the players on this map pack so far are good. Looks like a winner to us.
We had a similar problem with scout.unr which we renamed to LostScout and resolved that problem. This was the maps authors original title anyway.
I am sure we can resolve this problem for the newbies servers, but I wanted to give the package author a chance to change the package first. We will modify the end url of the last map for sequencer purposes anyway, as we do with many maps.
File mismatches are a constant problem in servers anyway, thats why we suggest the use of our supercache.
Comments by the players on this map pack so far are good. Looks like a winner to us.
Last edited by Oldsparky on Sun Jun 14, 2009 2:21 pm, edited 1 time in total.



