That method is completelly unnecessary.ok what i did.. in a nutshell:ok i got the stuff uploaded..
http://www.rolandunreal.ismywebsite.com/unreal/
that ought to work.. just download RTNPMaps.7z and RTNPSystem.zip
if u dont have unreal gold:
Textures: http://www.unrealtexture.com/Unreal/Web ... alGold.htm
some music files are found in ONP (the UT coop series), Marine.uax is in the umsspacemarine mods, i think asgard released one..
also if u dont have unreal gold, just torrent it from somewhere.. be inventive.
1. open unreal gold map editor
2. open a RTNP map
3. exported it to a .t3d file
4. opened unreal 225 map editor
5. imported the .t3d file
6. rebuilt the map
7. saved it
the fact that i used the maps from gold shouldnt matter, should it? the level summary thing will just get filtered out.. besides, maps work fine on 225, check em out yourself..
Besides 224 upak is compatible with 226 fully when used in ombination with Unrealgold Upak.dll.
It is almost compatible with 225 too except for predators, they can crash.
Original rtnp was made in version 224 and it also contains different versions of Intro1 and other stuff (the rtnp started with intro1 and then went to upack.unr originally)...not the main playable maps though. Not to mention the original upakconsole font is better and it shows the rtnp intro text in a correct style and the unique one, also loading etc text is different.
But there is incompatibility with that one function as i stated before with old 224 upakconsole if used in 226f.
226 Upak has btw missing explosion sprites...has new carifleammo skin and misalligned one..has new model for GLAmmo with old skin, but misalligned again....actually Turboman fixed that GLAmmo with his Firestorm...the differenece between 224 Glammo model and 226 one is that the grenade inside 226 one is modelled and not just "flat" texture. But the 226 one is misalligned so...
ANd I hope you converted the models alright so they are not screwed up or not have messed up lighting, that is very easy to mess up.
EDIT: Ok I checked the system files, it is not messed up but is is indeed 226 gold stuff. I recommend you importing the upak explosion sprites etc from 224 and fixing the alligning on these models. You can even use the stuff and code from ryspak, it is fixed and stable stuff and marines work like they should....
Anyway 224 upak is not directly connected with umenu and such stuff like 226 upak is...also if some serevr use 224 upak 226 upak clients can join as it is backwards compatible with that.







