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Ongoing Project: Quake 2 Unreal

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©ÑØØß_Kræw™
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Posts: 44
Joined: Fri May 09, 2008 3:22 am

Ongoing Project: Quake 2 Unreal

Post by ©ÑØØß_Kræw™ »

Since most of you won't stop pestering me on MSN, I'll give you something to do. You'll help me with a little project of mine. It's called Quake 2 Unreal.

Most of you never heard of this project by Leader Dante. You knew it when it was started independently without my knowlege by the ER clan. So much the better. The problem was that I quit after the production of two maps.

Now I've started it again. I've come to a compromise with someone from the ER clan to make this project open to public contributions. I won't expect this project to be a 100% recreation, because the team is too small. The only possibility is at most the deathmatch maps with all the weapons, and the playerclass. Single Player would have to be put on hold at this time.

If you are concerned about copyright issues, be advised that there exists open source materials that use the Quake engine. The Quake project itself is uncertain because there exists no known case where a TC was the topic of a court of law, but there could be a possible open source compromise.

To work on this project, you will need tools called Bsp2T3d, Pakscape, and Mdl2Unr. There is only one rule, do NOT use variables, classes, or other code native to any specific version to Unreal. The uc source will not compile, and we will not accept it.

Keep in mind that there is no central head to this project. Anyone can contribute.  You may contribute any file to be examined and evaluated to a known modder. The file must be a processed .u, .uc, .utx, .umx, .unr, or .uax file. Do not submit Quake files. They will not be accepted. Instead, please give us a link to the file you believe is a candidate to be subjected to evaluation.

That's pretty much sums up the project description. Before submitting files, you must ask someone if they are still working on the Quake 2 Unreal project at that time. Please take into consideration that other people also have lives outside of video games.

Also, open source Quake files are welcomed, but are subject to quality control. Please ask before submitting and give details.

-Dante
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Shivaxi
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Joined: Wed Mar 08, 2006 4:43 pm

Re: Ongoing Project: Quake 2 Unreal

Post by Shivaxi »

whoa whoa...the clan has nothing to do with the Q2U project. That was started before I even made the clan in the first place. It just so happened that 3 of us were in when it was formed. There were other people besides me, Adaghar, and Matrix.

Also, the Q2U project that we started was going to be the SP only. If I can persuade Adaghar to start it up again (now that the texture thing is fixed) then we'll continue with it.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Ongoing Project: Quake 2 Unreal

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I thought this project is totally dead by now...
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Matrix224
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Joined: Wed Feb 20, 2008 7:41 pm

Re: Ongoing Project: Quake 2 Unreal

Post by Matrix224 »

I could help

If I gave a darn

What?

>.>  
Jâçkrâßßit

Re: Ongoing Project: Quake 2 Unreal

Post by Jâçkrâßßit »

I could help

If I gave a darn

What?

>.>  
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Leo T_C_K
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Posts: 3854
Joined: Sat Aug 27, 2005 6:24 pm

Re: Ongoing Project: Quake 2 Unreal

Post by Leo T_C_K »

I already was converting one level, but from quake missionpack 2, the blood sacrifice (note it is heavily unfinished and crap):

http://www.esnips.com/doc/9aa5a9b6-38e8 ... inablecrap


And the little update:
http://www.esnips.com/doc/dcb64686-79bc ... ceprealpha
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Matrix224
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Re: Ongoing Project: Quake 2 Unreal

Post by Matrix224 »

I could help

If I gave a darn

What?

>.>  
.> damn you
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Rob-Bot
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Joined: Wed Jan 30, 2008 12:29 am

Re: Ongoing Project: Quake 2 Unreal

Post by Rob-Bot »

matrix don't you have all the quake models already in unreal with animations/textures?
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Matrix224
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Re: Ongoing Project: Quake 2 Unreal

Post by Matrix224 »

I could tell you. But then I'd have to kill you.
Last edited by Matrix224 on Sat Jun 27, 2009 2:45 pm, edited 1 time in total.
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Gizzy
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Re: Ongoing Project: Quake 2 Unreal

Post by Gizzy »

So that's a yes :P
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GreatEmerald
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Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Ongoing Project: Quake 2 Unreal

Post by GreatEmerald »

Lol :D

Snake: "Matrix, do you have quake models in Unreal?"
Matrix: "I can say, but then I'll have to kill you."
Snake: "Go ahead!"
Matrix: "No, I don't have them." *kills*
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Matrix224
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Joined: Wed Feb 20, 2008 7:41 pm

Re: Ongoing Project: Quake 2 Unreal

Post by Matrix224 »

Well I do have them somewhere. But now that I've spoken...*cocks shotgun* ...to the killing part!
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Joined: Wed Sep 03, 2008 8:19 am

Re: Ongoing Project: Quake 2 Unreal

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

/raises firewall
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