I'm wondering if it's possible to create mutators for Unreal.
I would like to have a mutator that recharges your health by 5 points every second. Is it possible to make something like this?
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Noob question - How to create mutators for Unreal?
- -Shadow-
- OldUnreal Member
- Posts: 92
- Joined: Wed May 27, 2009 12:25 am
- Bane
- OldUnreal Member
- Posts: 493
- Joined: Sun Mar 03, 2002 6:32 pm
Re: Noob question - How to create mutators for Unreal?
Yes, that's possible and very simple (although isn't 5 every second a bit fast?). To do it yourself, you need to learn UScript and how to create mods for unreal. There should be getting started guides on the tutorial section.
Author of Hide and Seek mod, and the NALIBALL mod
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Noob question - How to create mutators for Unreal?
Soloplay?
Bind the bandages to a key.
Bind the bandages to a key.
Last edited by Krokus on Sat Jun 06, 2009 7:59 pm, edited 1 time in total.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Noob question - How to create mutators for Unreal?
Why do people always confuse a mutator with a mod?
Mod = a package (or more packages) with possible new weapons/items/any actors, maybe even a console or so
Mutator = a part of a mod (or a standalone package, but then it doesn't do much) that is used for replacement defined actors in maps and changing the default weapon (may be one of those, may be both)
Mod = a package (or more packages) with possible new weapons/items/any actors, maybe even a console or so
Mutator = a part of a mod (or a standalone package, but then it doesn't do much) that is used for replacement defined actors in maps and changing the default weapon (may be one of those, may be both)
☆
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Noob question - How to create mutators for Unreal?
No. Mod = Mutator, Gametype or total conversion.Why do people always confuse a mutator with a mod?
Mod = a package (or more packages) with possible new weapons/items/any actors, maybe even a console or so
Mutator = a part of a mod (or a standalone package, but then it doesn't do much) that is used for replacement defined actors in maps and changing the default weapon (may be one of those, may be both)
Mutator = not Gametype or Total Conversion.


