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Noob question - How to create mutators for Unreal?

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-Shadow-
OldUnreal Member
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Joined: Wed May 27, 2009 12:25 am

Noob question - How to create mutators for Unreal?

Post by -Shadow- »

I'm wondering if it's possible to create mutators for Unreal.
I would like to have a mutator that recharges your health by 5 points every second. Is it possible to make something like this?
Nanodesu!
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Bane
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Joined: Sun Mar 03, 2002 6:32 pm

Re: Noob question - How to create mutators for Unreal?

Post by Bane »

Yes, that's possible and very simple (although isn't 5 every second a bit fast?). To do it yourself, you need to learn UScript and how to create mods for unreal. There should be getting started guides on the tutorial section.
Author of Hide and Seek mod, and the NALIBALL mod

Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
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Krokus
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Re: Noob question - How to create mutators for Unreal?

Post by Krokus »

Soloplay?
Bind the bandages to a key. :D
Last edited by Krokus on Sat Jun 06, 2009 7:59 pm, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Noob question - How to create mutators for Unreal?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Why do people always confuse a mutator with a mod?

Mod = a package (or more packages) with possible new weapons/items/any actors, maybe even a console or so
Mutator = a part of a mod (or a standalone package, but then it doesn't do much) that is used for replacement defined actors in maps and changing the default weapon (may be one of those, may be both)
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GreatEmerald
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Re: Noob question - How to create mutators for Unreal?

Post by GreatEmerald »

Why do people always confuse a mutator with a mod?

Mod = a package (or more packages) with possible new weapons/items/any actors, maybe even a console or so
Mutator = a part of a mod (or a standalone package, but then it doesn't do much) that is used for replacement defined actors in maps and changing the default weapon (may be one of those, may be both)
No. Mod = Mutator, Gametype or total conversion.
Mutator = not Gametype or Total Conversion.
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