For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

ExportCache commandlet

Unreal Unreal and more Unreal
Post Reply
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

ExportCache commandlet

Post by GreatEmerald »

I think this was asked already somewhere, but can't find where... Anyway, is there already a commandlet similar to ExportCache of UT2004? It should get information from your package, and then generate the [Public] .int file sections automatically (in UT2004, .ints are no longer used for that - it was separated to .ucl)? There is no space for a mutator name and description in Unreal, yes, but for the start it could be replaced with generic information, such as name - class name (spaces between capital letters?), description - "MutatorName mutator from the PackageName package."
Pravin

Re: ExportCache commandlet

Post by Pravin »

Use the DumpInt command while in UEd via the log. DumpInt Package=whatever.u
User avatar
.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: ExportCache commandlet

Post by .:..: »

Alternatively in 227f: UCC.exe Editor.DumpInt
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: ExportCache commandlet

Post by GreatEmerald »

Alternatively in 227f: UCC.exe Editor.DumpInt
Is Editor. required? In UT2004, you can ucc dumpint package. But it doesn't dump the [Public] header there. If it does in 227, awesome! :D
Post Reply

Return to “Unreal General Forum”