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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
ExportCache commandlet
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
ExportCache commandlet
I think this was asked already somewhere, but can't find where... Anyway, is there already a commandlet similar to ExportCache of UT2004? It should get information from your package, and then generate the [Public] .int file sections automatically (in UT2004, .ints are no longer used for that - it was separated to .ucl)? There is no space for a mutator name and description in Unreal, yes, but for the start it could be replaced with generic information, such as name - class name (spaces between capital letters?), description - "MutatorName mutator from the PackageName package."
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Pravin
Re: ExportCache commandlet
Use the DumpInt command while in UEd via the log. DumpInt Package=whatever.u
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: ExportCache commandlet
Alternatively in 227f: UCC.exe Editor.DumpInt
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: ExportCache commandlet
Is Editor. required? In UT2004, you can ucc dumpint package. But it doesn't dump the [Public] header there. If it does in 227, awesome!Alternatively in 227f: UCC.exe Editor.DumpInt

