I am working on coding a MSL that will natively run on any platform.
Since I am running Linux the first version will be Linux followed by a
windows exe eventually. It should work with any Unreal based game
even the newer ones.
My goal is make it 100% stable and independant of Unreal so it can
run idealy on Linux. or anything else.
I just want to get a bit if feedback if I should continue the project?
It was a personal project that well became well un-interesting now.
If there is enough yeas I guess i'll finish it and it would be nice to
know someone actually appreciates it.
Edit:
Sourceforge Link: http://openmsl.sourceforge.net
Summary:
Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine
based games. Hopefully we will create a more stable and secure MSL instead of the bug ridden MSL
built into the Unreal Engine. Security, Stability, and Usability are the three main objectives of this
project. The code being hopefully portable to almost all widely used Operating Systems including Linux,
BSD, Solaris, Mac OS X, and Windows.
The Alpha version has been released, there is very limited functionality and insane level
of debuging info printed to screen. It does not check the gametype or responses so do not expect
it to validate or tell between game types.
We plan on adding the following features:
- Ban Control by IP or IP Range
- Remote Admin by Secure Socks Encryption (ARC4)
- limit the usage of external librarys / independant
- Support of all Game Types
- DoS/DDoS Resistance
- Linux Daemon functionality
- Win32 Services functionality







