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EDM6? Smartball where are ya bud
Posted: Mon Jun 01, 2009 4:33 pm
by Masterman
Yo Smartball, I've seen you've had it on your server for close to a year now. Anything you can tell us about a public release and what new features it might contain?
Thanks man... 8-)
Re: EDM6? Smartball where are ya bud
Posted: Mon Jun 01, 2009 4:40 pm
by Masterman
I have no intention of releasing any sort of public EDM6 until 227's UWindow system reaches a relatively stable state.
Dug back a little, I see whats going on now...227e seems to be pretty stable for me running a test server with EMD5.
Re: EDM6? Smartball where are ya bud
Posted: Mon Jun 01, 2009 6:11 pm
by Shivaxi
I have no intention of releasing any sort of public EDM6 until 227's UWindow system reaches a relatively stable state.
Dug back a little, I see whats going on now...227e seems to be pretty stable for me running a test server with EMD5.
You DO realize 227F is already released right? Update people!! I've been seeing way to many 227e servers around...people are WAY to lazy
Re: EDM6? Smartball where are ya bud
Posted: Mon Jun 01, 2009 6:14 pm
by []KAOS[]Casey
he said that in regard to we won't mess with it anymore, which is unlikely we will except for maybe that save menu and other small tweaks
Re: EDM6? Smartball where are ya bud
Posted: Mon Jun 01, 2009 10:18 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
How is UWindow unstable, and why?
EDIT: Omg that sounded like Romeo and Juliet.

Re: EDM6? Smartball where are ya bud
Posted: Mon Jun 01, 2009 10:21 pm
by Smartball
All that I'm really interested in is knowing that 227's UWindow system is not going to have any more dramatic changes in the future (or in the near future at least). If that's the case, then I'll start doing detailed compatibility testing between 227 and EDM6 and get it up for public download. My primary goals with EDM6 are to make it fully 227 compliant and to have a portion of it be open source, although I doubt anyone would make mods with the open source portion anyway. There are some other changes in it, i.e. completely removing the package checking portion of it and integrating some of the things that used to be mutators directly into EDM itself (i.e. mutator voting). Anyway, if UWindow is pretty much finalized then I'll get cracking on this, since I doubt changing any other part of 227 would significantly damage EDM. UWindow was the only area with major problems.
Re: EDM6? Smartball where are ya bud
Posted: Mon Jun 01, 2009 10:21 pm
by Smartball
How is UWindow unstable, and why?
EDIT: Omg that sounded like Romeo and Juliet.

My use of the word stable wasn't really correct. What I meant was a finalized state, not a stable state.
Re: EDM6? Smartball where are ya bud
Posted: Mon Jun 01, 2009 10:31 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
My use of the word stable wasn't really correct. What I meant was a finalized state, not a stable state.
Ok, thx, I get it now.
Btw, does EDM stand for Enhanced DeathMatch?
Re: EDM6? Smartball where are ya bud
Posted: Mon Jun 01, 2009 10:46 pm
by Shivaxi
My use of the word stable wasn't really correct. What I meant was a finalized state, not a stable state.
Ok, thx, I get it now.
Btw, does EDM stand for Enhanced DeathMatch?
Congratulations! Ur A WinerFAIL!
Re: EDM6? Smartball where are ya bud
Posted: Wed Jun 03, 2009 1:47 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Hell do I know lol.
Re: EDM6? Smartball where are ya bud
Posted: Wed Jun 03, 2009 3:22 pm
by .:..:
All that I'm really interested in is knowing that 227's UWindow system is not going to have any more dramatic changes in the future (or in the near future at least).
Not to worry, I have no more plans modify the base UWindow classes anymore.
Re: EDM6? Smartball where are ya bud
Posted: Wed Jun 03, 2009 6:21 pm
by Smartball
Alright, I just changed my server to run EDM6 on Ubuntu 8.10 with 227f. This will be a good way to test EDM6 on a 227 server and with 227 clients. I'd appreciate if people would stop by for a few minutes just to see if they can spot any glitches (with 227 clients or otherwise. My goal is to have it fully compatible from 224 - 227). If any glitches are found, please PM me or email me:
smartball@smartball-unreal.com
I'll leave it like this until I'm comfortable enough with it to put it up for download. I will obviously be testing it myself as well.
Re: EDM6? Smartball where are ya bud
Posted: Wed Jun 03, 2009 9:21 pm
by hlk_Bah
I'd test it, 'cept I can't find it lol!
Re: EDM6? Smartball where are ya bud
Posted: Thu Jun 04, 2009 5:07 am
by Smartball
I'd test it, 'cept I can't find it lol!
I'm not sure if you mean you can't find my server or can't find EDM6. I don't have it up for download anywhere yet. I'm just asking that people try playing on my server. Currently I keep changing the server files too often to even let people test them, it would just be annoying for everyone involved. If you're interested in trying to run a server with it though I can email you a copy once I feel it's working decently.
Re: EDM6? Smartball where are ya bud
Posted: Thu Jun 04, 2009 12:00 pm
by hlk_Bah
My bad, I didn't clarify. I couldn't find your server. I knew EDM 6 wasn't released yet. However, I did find your server when I looked later. I tested it using 227F. Seemed fine to me. I tried to test it with 225F and 226, but your server wasn't set to accept older clients. In the past, the download time wasn't really bad considering it's a home cable server. This time however it was very slow. Just thought I'd throw that in there.
Oh, BTW, don't know if you remembered/planned to do this or not, but perhaps you could add the command to remove the game password to the "Admin Command" list

Not sure if you recall the issue I had with that hehe. If you want to email me a copy of EDM 6 when you feel comfortable enough with it, that's cool. If not I can wait for the public release.
Re: EDM6? Smartball where are ya bud
Posted: Thu Jun 04, 2009 1:49 pm
by Smartball
I tried to test it with 225F and 226, but your server wasn't set to accept older clients.
Are you sure? I connected just fine with 224 and 225.
Oh, BTW, don't know if you remembered/planned to do this or not, but perhaps you could add the command to remove the game password to the "Admin Command" list :D Not sure if you recall the issue I had with that hehe.
I completely forgot about that! Thank you for reminding me. I'll make an "admin ClearPassword" command.
Re: EDM6? Smartball where are ya bud
Posted: Thu Jun 04, 2009 2:49 pm
by hlk_Bah
Again, my bad...I forgot that you can't join 227 with 226 Final...one of these days I'll get my ducks in a row.
Re: EDM6? Smartball where are ya bud
Posted: Thu Jun 04, 2009 7:16 pm
by Masterman
What would really be nice is an additional Admin tab with all available commands for easy reference. Another cool thing would be a way to highlight them, change the values to whatever you want and then click ok, executing them. 8-)
Also, banning by computer name would be nice as well for those with dynamic TCP/IP's. Better than using nephthys to ban the entire IP range.
Re: EDM6? Smartball where are ya bud
Posted: Thu Jun 04, 2009 7:46 pm
by Smartball
What would really be nice is an additional Admin tab with all available commands for easy reference. Another cool thing would be a way to highlight them, change the values to whatever you want and then click ok, executing them. 8-)
Also, banning by computer name would be nice as well for those with dynamic TCP/IP's. Better than using nephthys to ban the entire IP range.
An expanded admin tab isn't a bad idea, but I have to decline. The reason is, simply, that there are too many options. EDM allows you to use a single console command to modify options in the gametype, game replication info, and TCP/IP settings. I can't possibly represent such varied possibilities like that in a single window. I also think that since the EDM console already makes it easy for admins to manage players and their map rotation, adding to the GUI would just end up being more bulk that barely gets utilized.
With regard to banning by computer name, the reason I never implemented such a thing is that it would require the player to actually enter the server before being kicked. The reason for this is that a player must be in the server already for their computer name to be obtained. I'd rather use an IP address because it can disallow the player from joining in the first place.
In addition to all of this, all I want to do with EDM6 is make sure that it's working properly with 227. I'd like to refrain from adding anything that is drastically new because I don't want to introduce new bugs. EDM6 is structured very differently from EDM5 but it doesn't contain a whole lot of new features (and is not intended to). So I'm sorry, but I'm not very open to new features unless it's something that I know can be done simply or would make life easier for the majority of admins that use the mod.
Re: EDM6? Smartball where are ya bud
Posted: Thu Jun 04, 2009 9:09 pm
by hlk_Bah
I agree with Smartball on this. Sometimes things can get over-simplified. And if ppl found out they could get banned by computer name, they can just change their computer name. It's really simple to do.