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OMP OpenGL Patch missing some detail settings

Posted: Mon Jun 01, 2009 10:27 pm
by Masterman
Running Gold, patched with OMP-GOLDV0.2. The OMP .pdf is missing some settings and features explanations. Here are my options for video tweaking:

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
TruFormMinVertices=0 - Missing from OMP.pdf
TruFormTessellation=3 - Missing from OMP.pdf
UseTruForm=False - Missing from OMP.pdf
ZRangeHack=False
AAFilterHint=2
NumAASamples=0
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
FrameRateLimit=120
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=False - Missing from OMP.pdf
BufferClippedActorTris=True
SinglePassDetail=True
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=0
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=0
UseTNT=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=False
UsePrecache=True
AlwaysMipmap=False
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000



Here is the log info:

Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce Go 7900 GS/PCI/SSE2/3DNOW!
Init: GL_VERSION : 2.0.1
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Depth bits: 24
Log: 4 Texture Mapping Units found
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8



Any ideas?

Thanks guys..

Re: OMP OpenGL Patch missing some detail settings

Posted: Tue Jun 02, 2009 3:22 am
by []KAOS[]Casey
truform is an ati thing, google it, other thing = idk

Re: OMP OpenGL Patch missing some detail settings

Posted: Tue Jun 02, 2009 9:02 am
by GreatEmerald
And after configuring, don't forget to put your INI to the Wiki!
http://www.oldunreal.com/wiki/index.php ... _templates

Re: OMP OpenGL Patch missing some detail settings

Posted: Tue Jun 02, 2009 5:48 pm
by Masterman
And after configuring, don't forget to put your INI to the Wiki!
http://www.oldunreal.com/wiki/index.php ... _templates

Done 8-)

http://www.oldunreal.com/wiki/index.php ... oldid=1893

Re: OMP OpenGL Patch missing some detail settings

Posted: Tue Jun 02, 2009 6:35 pm
by GreatEmerald
Uhh, you're doing it all wrong... The Form page should not be edited at all (could someone write-protect it anyway?). What you need is to copy the form and paste it into another page, for example, http://www.oldunreal.com/wiki/index.php ... ce_Go_7900 . And use the Preview button to see how the page looks like...

Re: OMP OpenGL Patch missing some detail settings

Posted: Tue Jun 02, 2009 7:29 pm
by Masterman
Oops. Sorry about that, I just followed what the Wiki tutorial asked me to do. Instructions should have been made more clear.

Anyways, created the new page: http://www.oldunreal.com/wiki/index.php ... ce_Go_7900

But now I cannot edit the page I screwed up on earlier..lol

Re: OMP OpenGL Patch missing some detail settings

Posted: Wed Jun 03, 2009 10:32 am
by GreatEmerald
Don't worry, I cleaned up those pages for you :)
Here's your cleaned up page:
http://www.oldunreal.com/wiki/index.php ... ce_Go_7900

Re: OMP OpenGL Patch missing some detail settings

Posted: Wed Jun 03, 2009 4:13 pm
by Masterman
Thanks man. Now that I know how to use Wiki, i'll contribute more in the future. 8-)