For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
OMP OpenGL Patch missing some detail settings
- Masterman
- OldUnreal Member
- Posts: 38
- Joined: Sun Jan 06, 2008 3:25 pm
OMP OpenGL Patch missing some detail settings
Running Gold, patched with OMP-GOLDV0.2. The OMP .pdf is missing some settings and features explanations. Here are my options for video tweaking:
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
TruFormMinVertices=0 - Missing from OMP.pdf
TruFormTessellation=3 - Missing from OMP.pdf
UseTruForm=False - Missing from OMP.pdf
ZRangeHack=False
AAFilterHint=2
NumAASamples=0
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
FrameRateLimit=120
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=False - Missing from OMP.pdf
BufferClippedActorTris=True
SinglePassDetail=True
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=0
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=0
UseTNT=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=False
UsePrecache=True
AlwaysMipmap=False
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
Here is the log info:
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce Go 7900 GS/PCI/SSE2/3DNOW!
Init: GL_VERSION : 2.0.1
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Depth bits: 24
Log: 4 Texture Mapping Units found
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Any ideas?
Thanks guys..
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
TruFormMinVertices=0 - Missing from OMP.pdf
TruFormTessellation=3 - Missing from OMP.pdf
UseTruForm=False - Missing from OMP.pdf
ZRangeHack=False
AAFilterHint=2
NumAASamples=0
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
FrameRateLimit=120
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=False - Missing from OMP.pdf
BufferClippedActorTris=True
SinglePassDetail=True
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=0
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=0
UseTNT=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=False
UsePrecache=True
AlwaysMipmap=False
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
Here is the log info:
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce Go 7900 GS/PCI/SSE2/3DNOW!
Init: GL_VERSION : 2.0.1
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Depth bits: 24
Log: 4 Texture Mapping Units found
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Any ideas?
Thanks guys..
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: OMP OpenGL Patch missing some detail settings
truform is an ati thing, google it, other thing = idk
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: OMP OpenGL Patch missing some detail settings
And after configuring, don't forget to put your INI to the Wiki!
http://www.oldunreal.com/wiki/index.php ... _templates
http://www.oldunreal.com/wiki/index.php ... _templates
- Masterman
- OldUnreal Member
- Posts: 38
- Joined: Sun Jan 06, 2008 3:25 pm
Re: OMP OpenGL Patch missing some detail settings
And after configuring, don't forget to put your INI to the Wiki!
http://www.oldunreal.com/wiki/index.php ... _templates
Done 8-)
http://www.oldunreal.com/wiki/index.php ... oldid=1893
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: OMP OpenGL Patch missing some detail settings
Uhh, you're doing it all wrong... The Form page should not be edited at all (could someone write-protect it anyway?). What you need is to copy the form and paste it into another page, for example, http://www.oldunreal.com/wiki/index.php ... ce_Go_7900 . And use the Preview button to see how the page looks like...
- Masterman
- OldUnreal Member
- Posts: 38
- Joined: Sun Jan 06, 2008 3:25 pm
Re: OMP OpenGL Patch missing some detail settings
Oops. Sorry about that, I just followed what the Wiki tutorial asked me to do. Instructions should have been made more clear.
Anyways, created the new page: http://www.oldunreal.com/wiki/index.php ... ce_Go_7900
But now I cannot edit the page I screwed up on earlier..lol
Anyways, created the new page: http://www.oldunreal.com/wiki/index.php ... ce_Go_7900
But now I cannot edit the page I screwed up on earlier..lol
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: OMP OpenGL Patch missing some detail settings
Don't worry, I cleaned up those pages for you 
Here's your cleaned up page:
http://www.oldunreal.com/wiki/index.php ... ce_Go_7900
Here's your cleaned up page:
http://www.oldunreal.com/wiki/index.php ... ce_Go_7900
- Masterman
- OldUnreal Member
- Posts: 38
- Joined: Sun Jan 06, 2008 3:25 pm
Re: OMP OpenGL Patch missing some detail settings
Thanks man. Now that I know how to use Wiki, i'll contribute more in the future. 8-)

