

Edit by Hyper: Moved to General because of Unreal support.






Shader supported, complex materials, normal and parrallax mapping...I don't get it. What does this do? Is there something I'm missing?





I wish the textures were not turned into plastic (lol). But yeah, I can deal with the "rainbow lighting" for the most part... its really not THAT bad. After all, that type of lighting IS what makes the textures more detailed (with shadow overlays of course).I'm playing with it at now. Some findings.
1. It looks awesome in some parts.
2. It looks horrible in other parts. (Rainbow colours everywhere, overbrightness and overdarkness, textures look like made out of rubbery stuff)
3. Masked textures are f*cked up beyond any recognition.
4. As expected it is quite performance intensive. Unplayable with 1920x1200 and FSAA at 8800GTX
5. S3TC highres textures work flawlessly.
6. Visibility is generally reduced, disadvantage for DM.
7. For low performance cards, try to download presets here.
Edit: Example of ugly texture effect.
I posted a small guide at my news page:Could anyone from you post a small tutorial how to implement it into Unreal including all needed downloads ?
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requesting movement to general
this works in 227e/f{Should work in all versions of 227} out of the box so to say, copy paste the d3d9.dll and the enbseries.ini to the system folder, and to use it first you need use d3d9 renderer, then do "set input f12" in game to clear the endfullscreen bind to f12, then hold shift and press f12 to activate it. the enbseries.ini can be modified.
This isn't officially supported by us, but it does work, use at your own risk etc. Also you can disable SM3.0 support in the ini to use 2.0 shaders{ I think? it got me a speed boost since this card has like 5 pixel shaders..} The ini has a ton of stuff too
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
your not supposed to overwrite the d3d9.dll file (hypers instructions are off on his site)227e and 227f: "Can't find procedureadress ?StaticConfigName@UObject@@SAPBGXZ in DLL-file Core.dll", am I missing something obvious here?