For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

227e: How to use foot steps and foot prints?

Unreal Unreal and more Unreal
Post Reply
User avatar
-Shadow-
OldUnreal Member
Posts: 92
Joined: Wed May 27, 2009 12:25 am

227e: How to use foot steps and foot prints?

Post by -Shadow- »

I'm just wondering how I am supposed to use the footstep features in Unreal with the 227e patch. I know that I have to change the texture properties, but I don't know how to do that. If you know, could you please give me directions in full detail? I'm a noob when it comes to technical stuff in Unreal.
Nanodesu!
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: 227e: How to use foot steps and foot prints?

Post by Smirftsch »

don't have the time at the moment to explain in full detail, but have a look into the properties of a texture in UnrealED - there you can tell what the sounds the texture makes and if the player leaves footprints on it.
Sometimes you have to lose a fight to win the war.
Jâçkrâßßit

Re: 227e: How to use foot steps and foot prints?

Post by Jâçkrâßßit »

just as a side note: 227e is now obsolete.  Please upgrade to 227f ASAP.  Apparently there has been less bug reports for 227f (meaning its the most stable version of the bunch in my eyes). I would think the best thing for the oldunreal community to do at this point would be to revamp the Old Unreal wiki (making it more organized and more easily accessible for new potential Unreal modders).
Last edited by Jâçkrâßßit on Wed May 27, 2009 6:26 am, edited 1 time in total.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: 227e: How to use foot steps and foot prints?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

*hint* You can't join 227f server with 227e, pls upgrade. *hint*
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: 227e: How to use foot steps and foot prints?

Post by Hellkeeper »

I'm just wondering how I am supposed to use the footstep features in Unreal with the 227e patch. I know that I have to change the texture properties, but I don't know how to do that. If you know, could you please give me directions in full detail? I'm a noob when it comes to technical stuff in Unreal.
Open textures propreties in the texture browser, and in "texture", set Footprint to True to have footprints. To use foot step sounds, specify up to 4 sounds in "Footstep sounds". Not very complicated.

One thing though : if you don't set 4 sounds and leave some empty slots, your sounds will be mixed up with the generic sounds. Enter your sounds several times to hear only them.
You must construct additional pylons.
User avatar
Age
OldUnreal Member
Posts: 848
Joined: Sat Dec 29, 2007 5:25 pm

Re: 227e: How to use foot steps and foot prints?

Post by Age »

Go to textures browser,
Export some texture --> import it -- set it's package to MyLevel --> name it --> press OK,
Right click that texture --> click "properties",
Theres "Texture" tab, click it,
There is Footprint and FootstepSound, use them,
Use the texture in your map,
Rebuild your map,
Save your map.

You can find footstepsounds at:
Go to Sounds browser --> open footsteps.uax

You can find footprints at:
Go to Textures browser --> Select UnrealShare tab --> Press "all" button --> Scroll and find them.
Last edited by Age on Thu May 28, 2009 5:32 am, edited 1 time in total.
User avatar
-Shadow-
OldUnreal Member
Posts: 92
Joined: Wed May 27, 2009 12:25 am

Re: 227e: How to use foot steps and foot prints?

Post by -Shadow- »

ok, I'm able to add sounds and footprints now. I even patched it up to 227f. The new patch is really great because I'm actually able to use OpenGl because it somehow didn't work before. At first I didn't like it because it had the freezing bug on D3D8 and 9. I was only able to use D3D then. But now I'm able to use OpenGL, and it works great! But I'm just wondering:
Does the editor now support S3TC Textures?
Also, is it possible to edit multiple texture properties? It's a long process to edit each and every floor texture individually.
Nanodesu!
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: 227e: How to use foot steps and foot prints?

Post by GreatEmerald »

Does the editor now support S3TC Textures?
Also, is it possible to edit multiple texture properties? It's a long process to edit each and every floor texture individually.
For me, they always supported S3TC. No problems, ever.
Yes, there is. Select multiple textures at once: right-click on one, Select Surfaces -> Matching... If you want the same textures in the whole level, select Matching Texture, if the same brush - Matching Brush. You can also manually select multiple by holding CTRL and clicking on them.
User avatar
-Shadow-
OldUnreal Member
Posts: 92
Joined: Wed May 27, 2009 12:25 am

Re: 227e: How to use foot steps and foot prints?

Post by -Shadow- »

for some reason, mine doesn't show S3TC. All it shows is a black screen, and if I look at the properties of it, only a fraction of the top area has some color in the box.
Also, I tried holding Ctrl and selecting them - it wouldn't work. And if I right-click on it, then it give me these 4 options: Properties, Delete, Rename, Export to PCX. I am also using the 227f editor.
Is there something that I didn't do right?
Last edited by -Shadow- on Thu May 28, 2009 1:46 pm, edited 1 time in total.
Nanodesu!
User avatar
Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: 227e: How to use foot steps and foot prints?

Post by Gizzy »

Right-Click the top area on any viewport, and select OpenGL.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: 227e: How to use foot steps and foot prints?

Post by GreatEmerald »

Oh, you mean textures, not surfaces. No, there's no way to batch change properties there, at least not that I know of.
User avatar
-Shadow-
OldUnreal Member
Posts: 92
Joined: Wed May 27, 2009 12:25 am

Re: 227e: How to use foot steps and foot prints?

Post by -Shadow- »

ok, I'll go ahead and edit each texture individually then.

Gizzy, I didn't know that I could use opengl with the editor!
thank you everyone for your help.
Nanodesu!
Post Reply

Return to “Unreal General Forum”