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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
UT2K4 to Unreal 1
- Skrilax_CZ
- OldUnreal Member
- Posts: 13
- Joined: Sun May 10, 2009 8:09 pm
Re: UT2K4 to Unreal 1
Looks very well. Maybe the chargers are kinda big.
I think the UDamage looks pretty good and for the health charger you can use wave texture.
I think the UDamage looks pretty good and for the health charger you can use wave texture.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: UT2K4 to Unreal 1
That's not the UDamage from UT2004 - it's the one from Unreal Championship! If you added a green holo texture on the cross, you would get the UC health pickup as well.
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
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Re: UT2K4 to Unreal 1
Of course it's the ut2004 udamage.That's not the UDamage from UT2004 - it's the one from Unreal Championship! If you added a green holo texture on the cross, you would get the UC health pickup as well.

You must construct additional pylons.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: UT2K4 to Unreal 1
Now I just need to make it look just like the one in the picture above.. No idea how to do that 
- NaliSlayer
- OldUnreal Member
- Posts: 79
- Joined: Sat Feb 21, 2009 6:39 pm
Re: UT2K4 to Unreal 1
those pickup bases look pretty big,i think you should make them smaller,anyway are you going to release it?,maybe we can make maps from ut2004 (rankin,albatros,face3 and maybe double domination) i make maps with the editor too (engine 1,2,2.5,3,4) i can make maps whit every editor,o and why are there jumpboots? cause there are no jumpboots in ut2004,and maybe someone can script the combo's (speed,berserk,invisibility,booster)
Last edited by NaliSlayer on Mon May 11, 2009 2:55 pm, edited 1 time in total.
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
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Re: UT2K4 to Unreal 1
Simply : there's two "layers" on the udamage : One is inside and purple (the one you have ported to UE1), and a second one around the first with a white semi (translucent) texture.Now I just need to make it look just like the one in the picture above.. No idea how to do that
You must construct additional pylons.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: UT2K4 to Unreal 1
No it's not! Here's a screenshot of the UC UDamage (very bad quality, it's at top left):Of course it's the ut2004 udamage.
http://image.com.com/gamespot/images/20 ... een002.jpg
If you want a HD imge, go to UT2004Ed and open Pickups-RC.usx
See the difference?
And here's the UC health:
http://image.com.com/gamespot/images/20 ... een006.jpg
- Hellkeeper
- Global Moderator
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- Joined: Wed May 21, 2008 8:24 pm
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Re: UT2K4 to Unreal 1
I really think the only difference is the white texture on the outer shell instead of the purple one. 
You must construct additional pylons.
- NaliSlayer
- OldUnreal Member
- Posts: 79
- Joined: Sat Feb 21, 2009 6:39 pm
Re: UT2K4 to Unreal 1
hellkeeper is right,but it still looks like the udamage from ut2004,but gizzy what udamage script did you took? (like me from ut) or did you script it yourself?,but i wanne see a screenshot from all the weapons.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: UT2K4 to Unreal 1
I asked myself this question today: how to put FireTextures or WaterTextures or whatever except ordinary Textures on weapons and shizzle I import. Also, how do I hook my weapon up with a texture that already exists in UnrealI or UnrealShare? I tried almost everything I know. 
☆
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: UT2K4 to Unreal 1
There are a lot less bars in the UT2004 version; it does have a white overlay; colours are ranging from very dark purple to almost white.
But actually I liked the way DE emphasised that all pickups are holographic - it really fits the tournament setting and makes fights a lot more clear (that is, contestants don't really attend the tournament or die there; those are merely effects, and all they do is collect holographic powerups/weapons/ammo and simulate shooting; that way there are no casualties and fair play is guaranteed. When you die, you just get teleported somewhere, maybe you even stay in the same place, only the view in your VR helm changes... That would also explain the HUD.).
But actually I liked the way DE emphasised that all pickups are holographic - it really fits the tournament setting and makes fights a lot more clear (that is, contestants don't really attend the tournament or die there; those are merely effects, and all they do is collect holographic powerups/weapons/ammo and simulate shooting; that way there are no casualties and fair play is guaranteed. When you die, you just get teleported somewhere, maybe you even stay in the same place, only the view in your VR helm changes... That would also explain the HUD.).
- Hellkeeper
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Re: UT2K4 to Unreal 1
Yes or maybe... Seriously, who cares 
I prefer the pickups from UT2004. Much more visible during the fight. The armor pickups are especially better in 2004. Their brighter colour is really not just cosmetic.
I prefer the pickups from UT2004. Much more visible during the fight. The armor pickups are especially better in 2004. Their brighter colour is really not just cosmetic.
You must construct additional pylons.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: UT2K4 to Unreal 1
Yes, it's true when talking about visibility, but not when talking about design. I especially dislike shield pickups in UT2KX. They are realistic, as opposed to UC's holograms - and what the hell are you supposed to do with a shield in a gunfight?!
- Hellkeeper
- Global Moderator
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Re: UT2K4 to Unreal 1
It's not a real shield. It's a polymorphic solid reacting to human heat. When you come close enough, the zulvatron in it reacts and form a protective layer on your skin in about 0.01 seconds or less, depending on the atmospheric pressure.Yes, it's true when talking about visibility, but not when talking about design. I especially dislike shield pickups in UT2KX. They are realistic, as opposed to UC's holograms - and what the hell are you supposed to do with a shield in a gunfight?!
You must construct additional pylons.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: UT2K4 to Unreal 1
Let's just call it a shield for now. 
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: UT2K4 to Unreal 1
Well, I have decided to stop development of the UT2K4 weapons for Unreal. I feel as though this project is way out of my skill scope, and I don't really know enough about UnrealScript and UnrealED to finish this mod properly. Even today, I am still learning new things about this amazing editor and all of the tools, but even if I did finish this mod, I wouldn't be very happy about it, knowing of all of the things I could have added, but lacked the skill to do so.
I'm working on something else though, check my site for updates.
I'm working on something else though, check my site for updates.
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: UT2K4 to Unreal 1
Aww. Well, we could always wait for .:..: to finish his mod.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: UT2K4 to Unreal 1
That's what I'm counting on 



