I'll post images of the error messages in a sec Actually, lemme post the log:
Using Direct3D8:
Code: Select all
Log: Opened viewport
Log: Bound to D3D8Drv.dll
Log: Initializing D3D8Drv...
Log: Enter SetRes()
Critical: appError called:
Critical: GetDeviceCaps failed
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UD3D8RenderDevice::ShutdownAfterError
Critical: UD3D8RenderDevice::SetRes
Critical: UD3D8RenderDevice::Init
Critical: UWindowsViewport::TryRenderDevice
Critical: UWindowsViewport::OpenWindow
Critical: UGameEngine::Init
Critical: InitEngine
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/14/09 16:57:47
Code: Select all
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3D9Drv.dll
Log: Initializing D3D9Drv...
Log: Enter SetRes()
Critical: appError called:
Critical: GetDeviceCaps failed
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Critical: UD3D9RenderDevice::SetRes
Critical: UD3D9RenderDevice::Init
Critical: UWindowsViewport::TryRenderDevice
Critical: UWindowsViewport::OpenWindow
Critical: UGameEngine::Init
Critical: InitEngine
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/14/09 17:04:08
Code: Select all
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: Using pixel format 3
Init: GL_VENDOR : Microsoft Corporation
Init: GL_RENDERER : GDI Generic
Init: GL_VERSION : 1.1.0
Init: GL_EXTENSIONS : GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_EXT_paletted_texture
Init: Depth bits: 32
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to FMODAudioDrv.dll
Init: Game engine initialized
Log: Startup time: 12.266000 seconds
Warning: FIREWALL: Freed XP.SP2 Firewall Object
Critical: UOpenGLRenderDevice::RenderPassesExec
Critical: UOpenGLRenderDevice::DrawComplexSurface
Critical: URender::DrawFrame
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/14/09 17:05:22





