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crosshair

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cookiemonsterMoA
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crosshair

Post by cookiemonsterMoA »

Im running 227e. Is there anywy to change the color of the crosshair? When i use the red one its to small for me and the green one is hard to see when its against some textures. Anyway to change the color?
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Smirftsch
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Re: crosshair

Post by Smirftsch »

only with an additional mod...
Sometimes you have to lose a fight to win the war.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: crosshair

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Make a small mod with another texture if you feel like it. :P
Also, get 227f. ;o
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cookiemonsterMoA
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Re: crosshair

Post by cookiemonsterMoA »

Thx for the info, unfortunatley i do not how to make a mod,LOL
Does 227f have this feature? Im going to try it any way.
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Hyper
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Re: crosshair

Post by Hyper »

A mod won't help you unless you only play singleplayer. For reason of cheat prevention, many servers disallow client-side mods.
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cookiemonsterMoA
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Re: crosshair

Post by cookiemonsterMoA »

so i gess it cant be done , o well
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medor
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Re: crosshair

Post by medor »

UTfiles http://medor.no-ip.org/
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cookiemonsterMoA
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Re: crosshair

Post by cookiemonsterMoA »

Thx for the info but i dont think it will work because the crosshair lines needed to edit are not in the Unreal User.ini, but maybe i can try something and ill let you know. Thx again
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Gizzy
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Re: crosshair

Post by Gizzy »

I suppose you could create a custom Console, that draws a custom crosshair in the center of your screen, but as Hyper said, some servers eg: Infiltration, may kick you for using client-side mods.
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SkaarjSlayer
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Re: crosshair

Post by SkaarjSlayer »

Hmm, while the topic of crosshairs is here, I'll ask something I've been wondering for a while.

Is there some sort of command in Unreal that can make the crosshair disappear? Or perhaps a mod that has a blank texture for a crosshair. Like you know how the crosshair textures of Unreal are a crosshair with a black background.. so maybe there's something you can do so the texture is just all black so when you choose that crosshair in the game, no crosshair appears!

I'm just wondering if there is anything like that because it kind of gets annoying when I want to take a screenshot without the crosshair (which usually means having to switch the crosshair to the green dot, then editing the screenshot in paint to remove that green dot).
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Gizzy
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Re: crosshair

Post by Gizzy »

Change the HUD, so status icons appear on screen, then killall dispersionpistol

Voila.
Last edited by Gizzy on Sun May 24, 2009 3:52 pm, edited 1 time in total.
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GreatEmerald
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Re: crosshair

Post by GreatEmerald »

Feign death and walk. Or just feign death.
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HeadShot
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Re: crosshair

Post by HeadShot »

I believe that there is a crosshair type thats blank...
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Spike
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Re: crosshair

Post by Spike »

I believe that there is a crosshair type thats blank...
As i recall there is O.o
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(T:S:B)Legionnaire
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Re: crosshair

Post by (T:S:B)Legionnaire »

i usually get rid of the crosshair for when i want to take screenshots.
i just do:

killall weapon

or

killall dispersionpistol
about:blank
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Hyper
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Re: crosshair

Post by Hyper »

Hmm, while the topic of crosshairs is here, I'll ask something I've been wondering for a while.

Is there some sort of command in Unreal that can make the crosshair disappear? Or perhaps a mod that has a blank texture for a crosshair. Like you know how the crosshair textures of Unreal are a crosshair with a black background.. so maybe there's something you can do so the texture is just all black so when you choose that crosshair in the game, no crosshair appears!

I'm just wondering if there is anything like that because it kind of gets annoying when I want to take a screenshot without the crosshair (which usually means having to switch the crosshair to the green dot, then editing the screenshot in paint to remove that green dot).
Yes, and the command is ChangeCrosshair.

Just repeat the command until it removes itself.
The man who stopped a tsunami

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unreal://hypercoop.tk
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: crosshair

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

You can remove it in UBrowser. Another reason for me to use it.
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