Page 1 of 1

Deck16 Floating Block?

Posted: Tue May 05, 2009 6:46 pm
by Gizzy
Correct me if i'm wrong, or if this had been posted before, but this block in the center of the picture isn't being held up by anything, it just floats there. This is a Egyptian-Styled Deck16 I'm making, but none of the geometry has been changed.

Image

Re: Deck16 Floating Block?

Posted: Tue May 05, 2009 7:02 pm
by Bane
It's suspended by wires you can't see in the dark. Get rid of the extra lighting you have there and the wires will return

Re: Deck16 Floating Block?

Posted: Tue May 05, 2009 7:14 pm
by Gizzy
I removed the lights, and nothing.

I also opened the original Deck16, used a searchlight, used Rmode 2 and even looked in Ued.

I can't see any wires connecting the block.

Re: Deck16 Floating Block?

Posted: Tue May 05, 2009 8:32 pm
by SkaarjSlayer
I went on UnrealEd (on my UnrealGold) and looked at the original version of Deck16 and I have to confirm that that block there is, indeed, floating.

No wires, nothing to suspend it.. it's just there. :P

Re: Deck16 Floating Block?

Posted: Tue May 05, 2009 8:43 pm
by Gizzy
Heh, weird.

I just checked the UT deck16, and it has a small pathway bridging the floating block and the one right at the back, with small pillars holding the "Floating" one up.

Re: Deck16 Floating Block?

Posted: Tue May 05, 2009 8:59 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
There are no wires indeed.

Image

But this is Unreal, not Real, right?

Re: Deck16 Floating Block?

Posted: Tue May 05, 2009 9:23 pm
by Bane
...You're taking me too literally.
Get rid of the extra lighting you have there and the wires will return
That should've been a clue that there aren't any wires.

There is nothing holding that block up. However in the original map, you cannot see that nothing is holding the block up. It's too dark up there, so there very well could be wires, normal level geometry, or even a frickin gnome holding that block up. If you can see a piece of geometry floating in mid air it looks weird. If you can't see a piece of geometry floating in mid air it doesn't look weird.

Re: Deck16 Floating Block?

Posted: Wed May 06, 2009 8:51 am
by Gizzy
So what you mean is that the player wasn't supposed to see it floating? The darkness was just a disguise (As players are not supposed to be up there anyway :P )

Re: Deck16 Floating Block?

Posted: Wed May 06, 2009 9:23 am
by Hellkeeper
So what you mean is that the player wasn't supposed to see it floating? The darkness was just a disguise (As players are not supposed to be up there anyway :P )
That's the exact purpose of a level designer : make the player believe things. :)

Re: Deck16 Floating Block?

Posted: Wed May 06, 2009 11:28 am
by DaveAnd
Well i know three easy ways to get up on that block in unreal1 - as do most people....right? :)

bridging block was added in UT because Redemer was added up there i'd guess.


Re: Deck16 Floating Block?

Posted: Wed May 06, 2009 1:08 pm
by Bane
So what you mean is that the player wasn't supposed to see it floating? The darkness was just a disguise (As players are not supposed to be up there anyway :P )
Yep. Why add more level geometry when you don't need to?

Re: Deck16 Floating Block?

Posted: Wed May 06, 2009 1:46 pm
by (T:S:B)Legionnaire
well if it took us all that long to find out, then it worked didn't it xD

Re: Deck16 Floating Block?

Posted: Wed May 06, 2009 8:24 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
That's interesting... I didn't notice that it's actually floating even when I was making a remake of it. xD

Re: Deck16 Floating Block?

Posted: Thu May 07, 2009 2:53 am
by SkaarjSlayer
Hurray for Unreal! Almost 11 years later and it STILL finds ways to amaze us! :D

(also, 100th post woot!)

Re: Deck16 Floating Block?

Posted: Thu May 14, 2009 3:17 pm
by lowenz
Hurray for Unreal! Almost 11 years later and it STILL finds ways to amaze us! :D

(also, 100th post woot!)
'Cause is the KING of PC gaming world :D