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Aztec

Posted: Tue Apr 14, 2009 7:51 pm
by Leo T_C_K
I don't know if this is right place to post this, anyway I released this before, because some oldunreal members don't look into BU I decided to post it here:
http://forums.beyondunreal.com/showthread.php?t=185048

EDIT: Seems like it belongs to projects thread or does it?

Re: Aztec

Posted: Tue Apr 14, 2009 8:50 pm
by Gizzy
I got a major GPF regarding the chameleon at the first lift. I got killed by a pupae, and then as I tried to load, Unreal locked up and then GPF.


Re: Aztec

Posted: Tue Apr 14, 2009 10:46 pm
by Leo T_C_K
That's because the model compatibility, wait for 227f (It should have been already released) or use old version to run this...or you should try the UT version of chameleoi file if it will work...

Re: Aztec

Posted: Fri May 01, 2009 2:04 am
by Leo T_C_K
http://www.esnips.com/doc/c019fe2f-fa76 ... tec-Velora
http://www.xs4all.nl/~maribu/dump/leo_t ... Velora.rar

I tried to merge some aspects of the RTNP version, note this one is a more of a test and proper level is the one uploaded before....also I added some ryspak stuff, that is spinners and firesliths....
Download:
http://paci.profitux.cz/Redeem-your-Space/Pakade.rar

Fix for UT:
http://paci.profitux.cz/Redeem-your-Spa ... kUTFix.rar

Also it has real Burned type zoneinfos and effects, made more accurately to lavazones...
EDIT: Also I forgot to add another wooden holdings in front of that area with bridge and the pillars, but meh.

Code: Select all

The merge of Aztec and Velora temple (the rtnp version) together...some changes here and there and I didn't add the wooden pillars and holders before the titan door area, in rtnp there is not the titan door but there are holders before and after, I copied however one of the holder later in the map....