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Re: OpenGL HDR

Posted: Sat Mar 14, 2009 6:17 pm
by -Zlodey-
Works with Tactical Ops 315 v2, though some textures may require tweaking; see screenshot: francetelecom.freehost.pl/files/to351.jpg - so maybe it's something with ur TO installation. I used a mod version downloaded from fileshack, and installed on a perfectly working UT 436.
Well, 315 is too outdated.
Im tested on stand-alone, 3.5.0. Its retail, and not require UT for play. No one plays now in 315, its sux anyway.
Im tested on two PC, problem the same, game is working correct, even with original utglr renderer, but not working with this renderer.

BTW, screenshot is nice!

Re: OpenGL HDR

Posted: Tue Mar 31, 2009 1:30 pm
by Bone O Malkav
Just tried it in UGold and UT GOTY,works BEAUTIFULLY in UGold.UT it runs fine on but it TRYS to add some of those shaders in the hud for some odd reason.Other then that...

GREAT JORB HAMSTRAY! :P

Re: OpenGL HDR

Posted: Wed Apr 01, 2009 10:45 am
by GreatEmerald
---------------------------
Unreal: Unreal.exe - Entry Point Not Found
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The procedure entry point ?ParseCommand@@YAHPAPBGPBG@Z could not be located in the dynamic link library Core.dll.
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OK
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Guess not for 227?

Re: OpenGL HDR

Posted: Wed Apr 01, 2009 8:19 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
I get that error when run Unreal with PowerVR SGL support thingy.

Re: OpenGL HDR

Posted: Thu Apr 02, 2009 4:05 pm
by Bone O Malkav
I wonder if this could be ported over to Deus Ex? (sorry for going off topic but since this is the ONLY fourm site that this renderer can be found i has no other choice.) cause really with HDR in OpenGL being possible in Unreal Engine 1 it can make the EBN Series on Deus Ex kind-a out dated.

Re: OpenGL HDR

Posted: Thu Apr 02, 2009 4:28 pm
by Raven
Of course it can - it's UEngine 1 after all. I wrote some stuff (preprocessor and music player) for UT and I didn't have a problem in converting it to U1 227 and Rune (guess I'll convert everything also to DeusEx in near future).

Re: OpenGL HDR

Posted: Mon Apr 06, 2009 4:10 pm
by qduaty
Should work with some versions of Deus Ex as well; there is no significant difference in OpenGL rendering between these games. Although, a binary incompatible patch for DX is known to exist that does not work with Chris Dohnal OpenGL builds (see Wine website), so it may be needed to downgrade Deus Ex if you have the newest version.

Re: OpenGL HDR

Posted: Thu Apr 30, 2009 6:59 am
by -Zlodey-
How`s work on this renderer is going?