For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal Patch 220 Stuff...
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Unreal Patch 220 Stuff...
I was reading through some old release notes from Unreal 220, and stumbled across this section...
Coop games
* Listen server player weapons travel from level to level.
* Fixed weird movement problem in open areas on fast machines during coop play.
* Translocator works properly in coop play, and everyone gets one.
That does say translocator, right? :-?
Coop games
* Listen server player weapons travel from level to level.
* Fixed weird movement problem in open areas on fast machines during coop play.
* Translocator works properly in coop play, and everyone gets one.
That does say translocator, right? :-?
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Unreal Patch 220 Stuff...
yeah it does, but there never was one, they must've removed it last minute or something
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Unreal Patch 220 Stuff...
maybe they meant Translator? 
I have the original 220 patch...never saw anything like a translocator in it....i can double check though
I have the original 220 patch...never saw anything like a translocator in it....i can double check though
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: Unreal Patch 220 Stuff...
Edit: remove this post.
Last edited by Age on Sat Apr 18, 2009 5:28 pm, edited 1 time in total.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Unreal Patch 220 Stuff...
Maybe they were planning on releasing the patch with Translocator and they removed it and forgot to remove that line from the release notes document, or maybe what Shiv says.
☆
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal Patch 220 Stuff...
I checked through the 220 patch, and found nothing in pickup or weapon that looks like a translocator.
Also, if it was a typo, it must have been a helluva typo.
Also, if it was a typo, it must have been a helluva typo.
- Bane
- OldUnreal Member
- Posts: 493
- Joined: Sun Mar 03, 2002 6:32 pm
Re: Unreal Patch 220 Stuff...
Peacerocket does not appear anywhere in game, but is still included.
Warlord teleport in animation isn't used.
Scope on the sniper rifle was removed, but is still visible on the 3d mesh.
Paths for a warlord still exist on Nyleve. The warlord was removed but they left the paths in.
Quadshot has a partial, and clearly not working, class
twirl animation for the automag
I'm sure there's a ton more, but this is off the top of my head. I seriously doubt they removed anything at the last minute, since they left so much other stuff in. There's also no mention of them adding a new device, just giving it to everyone in coop play. I don't recall a translocator in any version of unreal 1. I do recall a translator.
I'm sure it's a typo.
Warlord teleport in animation isn't used.
Scope on the sniper rifle was removed, but is still visible on the 3d mesh.
Paths for a warlord still exist on Nyleve. The warlord was removed but they left the paths in.
Quadshot has a partial, and clearly not working, class
twirl animation for the automag
I'm sure there's a ton more, but this is off the top of my head. I seriously doubt they removed anything at the last minute, since they left so much other stuff in. There's also no mention of them adding a new device, just giving it to everyone in coop play. I don't recall a translocator in any version of unreal 1. I do recall a translator.
I'm sure it's a typo.
Author of Hide and Seek mod, and the NALIBALL mod
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal Patch 220 Stuff...
It's amazing all the things Epic left outPeacerocket does not appear anywhere in game, but is still included.
Warlord teleport in animation isn't used.
Scope on the sniper rifle was removed, but is still visible on the 3d mesh.
Paths for a warlord still exist on Nyleve. The warlord was removed but they left the paths in.
Quadshot has a partial, and clearly not working, class
twirl animation for the automag
I'm sure there's a ton more, but this is off the top of my head. I seriously doubt they removed anything at the last minute, since they left so much other stuff in. There's also no mention of them adding a new device, just giving it to everyone in coop play. I don't recall a translocator in any version of unreal 1. I do recall a translator.
I'm sure it's a typo.
There is a translocator in the '98 Beta, but it doesn't work properly.
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Unreal Patch 220 Stuff...
I liked that translocator because it had an animation of the hand dropping the teleport module and flipping your opponents off. It was funny, weird, and random.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal Patch 220 Stuff...
Maybe the Translocator really worked in coop play and everyone got one, the only problem was that it never existed in the first place
Though a Translocator in Unreal would seriously make it easier for the players.
http://liandri.beyondunreal.com/Cut_con ... _Unreal_II
Oh really? Then you'll be surprised what Legend left out:It's amazing all the things Epic left out
http://liandri.beyondunreal.com/Cut_con ... _Unreal_II
Last edited by GreatEmerald on Sun Apr 19, 2009 8:59 am, edited 1 time in total.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal Patch 220 Stuff...
Maybe the Translocator really worked in coop play and everyone got one, the only problem was that it never existed in the first placeThough a Translocator in Unreal would seriously make it easier for the players.
Oh really? Then you'll be surprised what Legend left out:It's amazing all the things Epic left out
http://liandri.beyondunreal.com/Cut_con ... _Unreal_II
That's amazing.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Unreal Patch 220 Stuff...
Hell yeah...Maybe the Translocator really worked in coop play and everyone got one, the only problem was that it never existed in the first placeThough a Translocator in Unreal would seriously make it easier for the players.
Oh really? Then you'll be surprised what Legend left out:It's amazing all the things Epic left out
http://liandri.beyondunreal.com/Cut_con ... _Unreal_II
That's amazing.
☆
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Unreal Patch 220 Stuff...
Every time I read about the Shians and the N, I feel like we got ripped off. I wish they would've delayed the game to include all of those things.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal Patch 220 Stuff...
I like the sound of those Skaarj wristblades. I hope that some mods incorporate some of the lost weapons...
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal Patch 220 Stuff...
Well obviously the decisions of Atari, plus engine changes (the jump between alpha and final versions of engines is really big btw etc) caused that. The Shians underwater city maps were finished according to GE when he talked with one of the developers, but was cut from final version or something.Every time I read about the Shians and the N, I feel like we got ripped off. I wish they would've delayed the game to include all of those things.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal Patch 220 Stuff...
Not quite, they weren't finished, but they were playable, as opposed to N and Strider maps, that weren't even started and existed only as a concept. Shian map had Atlantis float on the top of the ocean, and you had to dive there. Seems the graphics were cool, too.
And yea, it is Atari's fault... They both made Legend release an unfinished product and then overall vanquished Legend...
And yea, it is Atari's fault... They both made Legend release an unfinished product and then overall vanquished Legend...
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Unreal Patch 220 Stuff...
Hmm..
That's a shame.
Why was the Flak Cannon left out?
Arghhh!
That's a shame.
Why was the Flak Cannon left out?
Arghhh!
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Unreal Patch 220 Stuff...
Krokus presents a valid question. Why WASN'T the Flak Cannon, or any other Unreal weapon besides the Dispersion Pistol brought back? I mean, yeah, the weapons show characteristics of the weapons (Assault Rifle = Stinger + Flak, Shock Lance = ASMD, Grace = Automag, Spider Gun = BioRifle, just to name a few), but it's still not the same as the actual weapons. Since then, the traditional weapons never appeared in another Epic-made, non-community Single Player game, because obviously they haven't made a single player Unreal Game since the first.
- Spike
- OldUnreal Member
- Posts: 434
- Joined: Tue Dec 30, 2008 1:29 am
Re: Unreal Patch 220 Stuff...
Is it not obvious? Epic is retarded and doesn't quite see that their DM games such as UT are failing, and a coop game like Unreal 1 would do more. They just wont ever see, and as for that they failed with Unreal 2, thus they assumed Unreal 3 would be the same..no brains. heh.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Unreal Patch 220 Stuff...
Spike, Epic wasn't in anyway involved with the development of Unreal 2 except for the Engine. Legend developed the game themselves, so it's no wonder it wasn't very faithful to the first game. If Epic were to just deviate from the UT series, no matter how successful it is, and create another single-player Unreal, I'll bet you $20 that it'll be awesome.
- Spike
- OldUnreal Member
- Posts: 434
- Joined: Tue Dec 30, 2008 1:29 am
Re: Unreal Patch 220 Stuff...
Either way their judgment in games lately is lacking, so they moved on to Gears of War...which they will probably screw up anyway.
And a note, deviate from UT? UT3 clearly failed hardcore...
And a note, deviate from UT? UT3 clearly failed hardcore...
Last edited by Spike on Wed Apr 22, 2009 9:25 pm, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Unreal Patch 220 Stuff...
I can't, nor want to agree with you because I haven't played that much of UT3, and I think it rocks from playing my friend's 360 version.
- Spike
- OldUnreal Member
- Posts: 434
- Joined: Tue Dec 30, 2008 1:29 am
Re: Unreal Patch 220 Stuff...
I don't at all recall who it was, but someone told me when UT3 came out, a month after it hit the number of players online for it was less that Old Unreal. That's sad if it is in fact true, but i didn't follow up on it. I do however know that UT3 has gotten less publicity than the other UT's and even still they don't even touch Unreal which is still going after so many years. Its only common sense to say that Unreal 1 has made it this far, why not make another Unreal in the same form as Unreal 1 was? common sense.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Unreal Patch 220 Stuff...
They're too busy adding new stuff to UT3 and fixing bugs, and we still need to wait 1-2 years for the next Unreal game (UT was released in 2000, UT2kx was released 2003/4, and UT3 was released 2007. Next Unreal is probably due 2011) before they move on to another game. They can't simply release a game and then instantly start development on a new game. They need to build up their funds again from the last development. And the fact that Midway is dying as a company doesn't help much either.
- Spike
- OldUnreal Member
- Posts: 434
- Joined: Tue Dec 30, 2008 1:29 am
Re: Unreal Patch 220 Stuff...
True...but what of Gears of War...I still believe they are ditching Unreal, I mean has anyone even heard of any new plans? heh.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)




