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Answer this question

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BigFat7of9Tits
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Answer this question

Post by BigFat7of9Tits »

Ok here's something for you guys. A very simple question: who recognizes this sound? http://members.chello.nl/e.poortvliet1/sound.mp3

If so, from where?

Tomorrow I have something more to say about it :)
Eat brains!!
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Tronovision
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Re: Answer this question

Post by Tronovision »

Ahh... is it the wind22 sound from the AmbOutside sound package?
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DieHard SCWS
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Re: Answer this question

Post by DieHard SCWS »

The interesting thing, there is a Star Trek DS9 episode where you can hear exact that same wind, forgot which episode it was though.

Tomorrow I have something more to say about it  :)

Lol, i hope that wasnt your suprise though, seeing your name you watch Star Trek as well, and how coincidental, i am Dutch too :)
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Hyper
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Re: Answer this question

Post by Hyper »

This is one of the sounds of the Unreal Caste Flyby :-)
The man who stopped a tsunami

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BigFat7of9Tits
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Re: Answer this question

Post by BigFat7of9Tits »

Ofcourse all you guys were correct :). This distinctive sound is a Unreal sound. The rip wasn't from Startrek but I'm pretty surprised that the sound is used for a Startrek episode too! (Nice to see another dutchy here btw ;) )

The rip I took was from a TV-show called Oz, in particular: S05-E08 'Impotance'. It's a show about some prison and it's inhabitants. For those who are interested, here's a little movie capture of that episode I took in which the sound is featured: http://members.chello.nl/e.poortvliet1/ozcut.avi

I remembered in earlier episodes I watched that I also heard other ambient dingly-ding Unreal noises but I thought that was just my mind playing up cause of to many deathmatch hours I recently had. Now I know for sure that it wasn't just my imagination :)

Not regarding to Oz or Unreal but I also noticed in movie shots where a cat is in, the same cat voice sample is used in several different movies :). I guess there's a lot of ripping or 'borrowing' among audio editors. Or maybe they just use a to pay for audio database for them sound effects.

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DieHard SCWS
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Re: Answer this question

Post by DieHard SCWS »

Yep its there alright :)


Looked the episode up from DS9 and its ''The siege of AR-558" In that episode the crew finds themselves on a planet that is under siege by the Jem Haddar while they are protecting a communication array. Its also the episode where Nog looses his leg. Interesting thing, the number of the episode is also 558.

Episode number 558
Season 7
Episode 8 (DVD: 2nd DVD last episode(8))

Tried to find a scene on YouTube, but couldnt find any with the specific wind. In the episode its almost all the time on the background, but only direct outside the compound. Best audible is between 33.00 min and 34.00 min.


As for the sounds, theres numerous companies that have sound effects on stock, and i asume companies that have use for them simply buy from that stock.



But its an interesting find :) , and obviously it points out what kinda freaks we all are  :D
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Last edited by DieHard SCWS on Sat Apr 26, 2008 12:47 am, edited 1 time in total.
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Shivaxi
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Re: Answer this question

Post by Shivaxi »

heh...theres a bird call sound that is used in a techno/drum and bass song that i have by "Task Horizon" called "Feel For U"

Try getting that song...its so funny how he uses the bird sound :P
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BigFat7of9Tits
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Re: Answer this question

Post by BigFat7of9Tits »

and obviously it points out what kinda freaks we all are :D
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Whehe. That's for sure! :D
Too bad the particular Startrek episode couldn't be found on Youtube etc. I'll keep it in mind though.
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BrakeDanceJ
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Re: Answer this question

Post by BrakeDanceJ »

I know I've heard Unreal's sounds used before; I just don't remember where.

Crazy thing happened to me on the way home from work the other night though. I was driving with my sunroof open, and the wind made the exact noise in the clip you linked. Maybe this actually was a different recording that was similar. You can always ask Alexander Brandon though; he's still around.
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GreatEmerald
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Re: Answer this question

Post by GreatEmerald »

Yea, actually the crickets, owls and buzzs are used in Age of Empires 1 & 2. Think Unreal uses a general sound bank, like DOOM used to.
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BigFat7of9Tits
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Re: Answer this question

Post by BigFat7of9Tits »

Lol and again :) Latest Heroes episode at +- 25.06min.(the 'Heroes.S03E23.HDTV.XviD-LOL.avi' file)
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Gizzy
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Re: Answer this question

Post by Gizzy »

Yea, actually the crickets, owls and buzzs are used in Age of Empires 1 & 2. Think Unreal uses a general sound bank, like DOOM used to.
I just played AoE 2 now, and realised that. I never noticed it before!

(I refuse to spell "Realise" with a Z damnit!)
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Answer this question

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Bumped?

Well whatever, lots of games use the same sounds from other games/movies and these are proof that Unreal does too. :)

Also, there are some sounds in Unreal that remind me of Quake 2. :)

OMG Gizzy was faster than me again. :P Blame my evercrashing router.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Thu Apr 16, 2009 6:59 pm, edited 1 time in total.
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Leo T_C_K
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Re: Answer this question

Post by Leo T_C_K »

Well....I noticed this also, there are more sounds than just this wind and it was not used only at these examples, it seems to be one of common sounds...
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GreatEmerald
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Re: Answer this question

Post by GreatEmerald »

I've never heard the wind in Unreal.unr anywhere outside Unreal though. It's not that realistic, but it's a fun sound :)
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DieHard SCWS
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Re: Answer this question

Post by DieHard SCWS »

I've never heard the wind in Unreal.unr anywhere outside Unreal though. It's not that realistic, but it's a fun sound   :)

Actually it is, i have heard wind like that several times in my life, and i dont have a mic to tape it, but the chimney in my toilet makes almost exactly that sound all the time. So as far as i am concerned, its real alright. Not to mention i asume that the original file simply was taped in the wild.
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GreatEmerald
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Re: Answer this question

Post by GreatEmerald »

Aah, chimney... I never actually seen (and therefore heard :D ) a real fireplace or chimney close up in my life, I think. So it makes sense.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Answer this question

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I don't have a fireplace, but I have an unused chimney (or even two) and I have a pipe in the bathroom that connects it to the outside and there is always noise coming from there when it's windy outside. Although it doesn't sound like the wind in Unreal.unr, it sounds almost exactly like an other wind from Unreal, although I don't remember which one atm but I'm 104,5% sure it's also from Unreal.
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