UCC server stability vs -server
Posted: Thu Apr 16, 2009 4:21 am
So when debugging unreal 227, I discovered something.
It seems ucc server is far more stable than -server. This was demonstrated by a {stupid} exploit I found out. UCC Server handled the crash gracefully, where unreal.exe -server just hanged. The unreal client also did the same thing, so it's likely the windows interface that has the bug. Also, since ucc server crashed instantly, the reboot script worked without a hitch, where I had to code an incredibly stupid windows app to monitor wether or not the app froze and to kill it to restart.
I initially tested this to see if i could output the UCC Server log from the terminal straight into a log using UCC Server >> Log.log, since my server was randomly hanging. But since converting over to UCC Server, the server has never once frozen, crashed or needed to be rebooted other than to be updated. It's been running for at least 20 days so far without a single problem, where with -server it'd freeze by day 3 for an unknown reason.
But I wonder.. how many people actually use ucc server, and would people benefit from knowing it's more stable..?
It seems ucc server is far more stable than -server. This was demonstrated by a {stupid} exploit I found out. UCC Server handled the crash gracefully, where unreal.exe -server just hanged. The unreal client also did the same thing, so it's likely the windows interface that has the bug. Also, since ucc server crashed instantly, the reboot script worked without a hitch, where I had to code an incredibly stupid windows app to monitor wether or not the app froze and to kill it to restart.
I initially tested this to see if i could output the UCC Server log from the terminal straight into a log using UCC Server >> Log.log, since my server was randomly hanging. But since converting over to UCC Server, the server has never once frozen, crashed or needed to be rebooted other than to be updated. It's been running for at least 20 days so far without a single problem, where with -server it'd freeze by day 3 for an unknown reason.
But I wonder.. how many people actually use ucc server, and would people benefit from knowing it's more stable..?