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The 224 Upak

Posted: Mon Mar 30, 2009 7:07 pm
by Leo T_C_K
I found out that when combined with upak.dll from unrealgold/rtnp 226 it actually does not crash even with predators, howvere it does crash for you when you type unreconginzed command while using upak console....
because there is incompatibility here:
if(!ConsoleCommand(Temp))
Message( None, Localize('Errors','Exec','Core'), 'Console' );

It is in typing state at funciton bool keyevent....
the 'errors' etc needs to be changed from ' to ", the only way to do that is only to create subclass of the old upak console though...

Also one more ting, I noticed that on my laptop inter1 does not play anything while being in transition, but when opening the map manually it plays. WTF

Re: The 224 Upak

Posted: Mon Mar 30, 2009 7:47 pm
by []KAOS[]Casey
if that problem with the inter1 exists when we do the next version{not F} it will be fixed, as for the previous thing.. I dont think you were really supposed to do that at all >_>

Re: The 224 Upak

Posted: Mon Mar 30, 2009 11:39 pm
by Leo T_C_K
Well I just feel like messing with stuff lately so :P

Re: The 224 Upak

Posted: Tue Mar 31, 2009 9:53 am
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
I finally figured out last week that messing with kernel is a bad idea. I'll try to mess less with everything, and I totally recommend that to everyone.