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The 224 Upak

Unreal Unreal and more Unreal
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Leo T_C_K
OldUnreal Member
Posts: 3854
Joined: Sat Aug 27, 2005 6:24 pm

The 224 Upak

Post by Leo T_C_K »

I found out that when combined with upak.dll from unrealgold/rtnp 226 it actually does not crash even with predators, howvere it does crash for you when you type unreconginzed command while using upak console....
because there is incompatibility here:
if(!ConsoleCommand(Temp))
Message( None, Localize('Errors','Exec','Core'), 'Console' );

It is in typing state at funciton bool keyevent....
the 'errors' etc needs to be changed from ' to ", the only way to do that is only to create subclass of the old upak console though...

Also one more ting, I noticed that on my laptop inter1 does not play anything while being in transition, but when opening the map manually it plays. WTF
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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: The 224 Upak

Post by []KAOS[]Casey »

if that problem with the inter1 exists when we do the next version{not F} it will be fixed, as for the previous thing.. I dont think you were really supposed to do that at all >_>
Last edited by []KAOS[]Casey on Mon Mar 30, 2009 8:00 pm, edited 1 time in total.
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Leo T_C_K
OldUnreal Member
Posts: 3854
Joined: Sat Aug 27, 2005 6:24 pm

Re: The 224 Upak

Post by Leo T_C_K »

Well I just feel like messing with stuff lately so :P
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: The 224 Upak

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I finally figured out last week that messing with kernel is a bad idea. I'll try to mess less with everything, and I totally recommend that to everyone.
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