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   As servers get multiplayer?

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Toni
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Joined: Tue Mar 03, 2009 5:47 pm

   As servers get multiplayer?

Post by Toni »


Hello
Install the game days ago UNREAL wind and this forum page where you can download maps and patches.
The thing is after I installed the game unstalar patch 227E.
How do I play multiplayer?
I get no servers
Then if I want to start a game I get no individual player menu
Could recommend the best packs of various maps of the game "single player"?
Last edited by Toni on Fri Mar 13, 2009 3:51 am, edited 1 time in total.
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Shivaxi
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Re:    As servers get multiplayer?

Post by Shivaxi »

227e has a slight bug where the multiplayer list kinda takes a while to load....just have o bit a patience and wait about a minute...it should come up by then
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re:     As servers get multiplayer?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

227e has a slight bug where the multiplayer list kinda takes a while to load....just have o bit a patience and wait about a minute...it should come up by then
That's because there are multiple master servers...I think.
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Toni
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Re:    As servers get multiplayer?

Post by Toni »

Traducción: español » inglés

Hello
I did a test and it seems to go well
I changed my menu, use the UT console now and it seems it takes me a little, but some server load.
But to play the game yet I get no individual thing and I just do not care jugar.Pero good for me to play online
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[]KAOS[]Casey
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Re:     As servers get multiplayer?

Post by []KAOS[]Casey »

try this, i'm not sure if its the same problem but it should help

open unreal.ini

find [ubrowserall]

replace the entire section with

Code: Select all

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hypercoop.tk,MasterServerTCPPort=28900,GameName=unreal
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal
Last edited by []KAOS[]Casey on Tue May 06, 2014 12:15 pm, edited 1 time in total.
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Toni
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Posts: 11
Joined: Tue Mar 03, 2009 5:47 pm

Re:     As servers get multiplayer?

Post by Toni »

try this, i'm not sure if its the same problem but it should help

open unreal.ini

find [ubrowserall]

replace the entire section with

Code: Select all

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hypercoop.tk,MasterServerTCPPort=28900,GameName=unreal
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal

Hello
I just try changing what you say and I work
Thank you very much.
Why not let me play for individual games?
She says they can not find URL or file index.unr
I have to modify in any way unreal.ini?
Last edited by Toni on Tue May 06, 2014 12:14 pm, edited 1 time in total.
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GreatEmerald
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Re:    As servers get multiplayer?

Post by GreatEmerald »

That's a translation error. If you changed your Unreal language to English, you wouldn't get that error, but I suppose you don't want to :) Should be fixed in the final release.
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Toni
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Posts: 11
Joined: Tue Mar 03, 2009 5:47 pm

Re:     As servers get multiplayer?

Post by Toni »

try this, i'm not sure if its the same problem but it should help

open unreal.ini

find [ubrowserall]

replace the entire section with

Code: Select all

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hypercoop.tk,MasterServerTCPPort=28900,GameName=unreal
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal

Hello
I put this also in unreal.ini?
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hlkclan.net MasterServerPort=27900
Last edited by Toni on Tue May 06, 2014 12:14 pm, edited 1 time in total.
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.:..:
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Joined: Tue Aug 16, 2005 4:35 am

Re:    As servers get multiplayer?

Post by .:..: »

Unreal.ini:
[Engine.Engine]
Language=int

To change language to English and fix the problem.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re:    As servers get multiplayer?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

AFAIK that's a pretty often problem when using translations, yet I don't get why does it happen. The file 'index.unr' exists, period. Why doesn't the game recognize it then? :o
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Smirftsch
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Re:     As servers get multiplayer?

Post by Smirftsch »

AFAIK that's a pretty often problem when using translations, yet I don't get why does it happen. The file 'index.unr' exists, period. Why doesn't the game recognize it then? :o
I didn't check why this happens, but its definitely correct- its a translation problem.
It should be fixed now for: German and French version. Still waiting for translations for Italian and Spanish version....
Sometimes you have to lose a fight to win the war.
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