227 idea (Wrong forum?)
Posted: Mon Mar 02, 2009 5:37 pm
I searched through the thread that listed the new features of 227, and I've also looked through the Botmatch menu ingame, and noticed that something that would potentially be extremely helpful is horribly missing.
NOTE: If this feature is already in 227, then l0x (lock) pl0x.
Well, today I wanted to test my weapon mutator in Deathmatch. Unfortunately, simply typing "open dmdeck16?mutator=smini.sminimut2m" did not make the game a deathmatch game. I had to type *deep breath* "Open dmdeck16?game=UnrealShare.Deathmatchgame?mutator=smini.sminimutsm". Like, wow. I know I could just set a bind, but would newer players know how to do that?
My idea is that whilst starting a new botmatch/server, have an option in "Configure game" to add any mutator to the game by simply having a line labeled "Mutator" where you could hit enter and type the full name of the mutator (Think of how you set your playername, but with a mutator). Or you could have an option labeled "Mutators," and when you select it, it shows a list of spaces (i.e. Mutator1, Mutator2, Mutator3, etc.) where you can type the names of mutators you want. Sound familiar? It should, it's similar to the way DZMapM (or was it JcoopZ? I can't remember) works, except you won't need to open up the Advanced options, wait for the game to minimize, then go clicking through plus signs to finally get there, then typing in the mutators.
If this is already a feature in 227f, or it's already a feature in 227e and I'm just stupid, then tell me and l0x the thread. If not, then you guys should consider doing something like this. It must be embarrassing having an engine stronger than UT but without a simple easy-to-add-mutators interface.
NOTE: If this feature is already in 227, then l0x (lock) pl0x.
Well, today I wanted to test my weapon mutator in Deathmatch. Unfortunately, simply typing "open dmdeck16?mutator=smini.sminimut2m" did not make the game a deathmatch game. I had to type *deep breath* "Open dmdeck16?game=UnrealShare.Deathmatchgame?mutator=smini.sminimutsm". Like, wow. I know I could just set a bind, but would newer players know how to do that?
My idea is that whilst starting a new botmatch/server, have an option in "Configure game" to add any mutator to the game by simply having a line labeled "Mutator" where you could hit enter and type the full name of the mutator (Think of how you set your playername, but with a mutator). Or you could have an option labeled "Mutators," and when you select it, it shows a list of spaces (i.e. Mutator1, Mutator2, Mutator3, etc.) where you can type the names of mutators you want. Sound familiar? It should, it's similar to the way DZMapM (or was it JcoopZ? I can't remember) works, except you won't need to open up the Advanced options, wait for the game to minimize, then go clicking through plus signs to finally get there, then typing in the mutators.
If this is already a feature in 227f, or it's already a feature in 227e and I'm just stupid, then tell me and l0x the thread. If not, then you guys should consider doing something like this. It must be embarrassing having an engine stronger than UT but without a simple easy-to-add-mutators interface.