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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Fixing the Nali?
- Bane
- OldUnreal Member
- Posts: 493
- Joined: Sun Mar 03, 2002 6:32 pm
Re: Fixing the Nali?
it should, but IIRC that'd require the clients to have it as well, and I mean not just in their cache. A better solution should be to make a mutator that replaces the normal naliplayer with the new version. Can't remember if you can actually change a playerclass without making a whole new gameinfo though.
Author of Hide and Seek mod, and the NALIBALL mod
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
Put it in serverpackages and boot server with the class line?
That would work for all players right?
That would work for all players right?
- Bane
- OldUnreal Member
- Posts: 493
- Joined: Sun Mar 03, 2002 6:32 pm
Re: Fixing the Nali?
no, ?class= should only affect the local player. For a dedicated server, there is no local player so there'd be no effect.
Someone would either have to download the .u, change their class to the fixed version of the naliplayer and join the server, or join the server, download/load the cache file, then rejoin the server with ?class=. Trying to change the playerclass any sooner than that would result in a crash due to a missing player class, even if they have the file downloaded in their cache. And after closing unreal they won't be able to start it again because unreal won't be able to find the playerclass, leading to an instant crash.
Compare to a properly working serverside playerclass changer; people join with naliplayer, which will never be a missing class, and upon joining the server become a fixednaliplayer.
Someone would either have to download the .u, change their class to the fixed version of the naliplayer and join the server, or join the server, download/load the cache file, then rejoin the server with ?class=. Trying to change the playerclass any sooner than that would result in a crash due to a missing player class, even if they have the file downloaded in their cache. And after closing unreal they won't be able to start it again because unreal won't be able to find the playerclass, leading to an instant crash.
Compare to a properly working serverside playerclass changer; people join with naliplayer, which will never be a missing class, and upon joining the server become a fixednaliplayer.
Author of Hide and Seek mod, and the NALIBALL mod
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
So...
I need a mutator to do it.
How to make it a mutator?
I need a mutator to do it.
How to make it a mutator?
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Fixing the Nali?
Eh? Shouldn't it just appear in your Player Options as NaliFix?
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Fixing the Nali?
need a .int file.. :pEh? Shouldn't it just appear in your Player Options as NaliFix?
also, you can use a game rule in 227.. which are much like mutators
Code: Select all
function class ModifyPlayerSpawnClass( string Options, Class AClass )
{
if( NextRules!=None )
Return NextRules.ModifyPlayerSpawnClass(Options,AClass);
Return AClass;
}- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
It needs to be able to run on a 225 server.
So a .int it is.
Any help on that too?
So a .int it is.
Any help on that too?
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Fixing the Nali?
If you want a naliplayer fix for 225 you have to rip the Nali model from UT BonusPack 1, re-import it to Unreal, then completely make a playerclass for that.
I could do it someday, but I'm working on NPCMod.
I could do it someday, but I'm working on NPCMod.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
Hmm..
Sounds hard.
Any other way? (Simple way?)
Sounds hard.
Any other way? (Simple way?)
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Fixing the Nali?
Yes, all you need now is an INT file. I don't see why everyone think it's a huge problem...
Create a file naliplayerfix.int in your System folder. In it, add this code:
Create a file naliplayerfix.int in your System folder. In it, add this code:
Code: Select all
[Public]
Object=(Name=naliplayerfix.naliplayerfix,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Nali Fix")- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
Thanks! 
It works perfect!
http://w3rm.webs.com/naliplayerfix.rar
It works perfect!
http://w3rm.webs.com/naliplayerfix.rar
Last edited by Krokus on Wed Mar 04, 2009 2:30 pm, edited 1 time in total.


