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Fixing the Nali?

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Bane
OldUnreal Member
Posts: 493
Joined: Sun Mar 03, 2002 6:32 pm

Re: Fixing the Nali?

Post by Bane »

it should, but IIRC that'd require the clients to have it as well, and I mean not just in their cache. A better solution should be to make a mutator that replaces the normal naliplayer with the new version. Can't remember if you can actually change a playerclass without making a whole new gameinfo though.
Author of Hide and Seek mod, and the NALIBALL mod

Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
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Krokus
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Posts: 96
Joined: Fri Mar 14, 2008 1:17 pm

Re: Fixing the Nali?

Post by Krokus »

Put it in serverpackages and boot server with the class line?
That would work for all players right?
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Bane
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Joined: Sun Mar 03, 2002 6:32 pm

Re: Fixing the Nali?

Post by Bane »

no, ?class= should only affect the local player. For a dedicated server, there is no local player so there'd be no effect.

Someone would either have to download the .u, change their class to the fixed version of the naliplayer and join the server, or join the server, download/load the cache file, then rejoin the server with ?class=. Trying to change the playerclass any sooner than that would result in a crash due to a missing player class, even if they have the file downloaded in their cache. And after closing unreal they won't be able to start it again because unreal won't be able to find the playerclass, leading to an instant crash.

Compare to a properly working serverside playerclass changer; people join with naliplayer, which will never be a missing class, and upon joining the server become a fixednaliplayer.
Author of Hide and Seek mod, and the NALIBALL mod

Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
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Krokus
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Posts: 96
Joined: Fri Mar 14, 2008 1:17 pm

Re: Fixing the Nali?

Post by Krokus »

So...
I need a mutator to do it.
How to make it a mutator?
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GreatEmerald
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Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Fixing the Nali?

Post by GreatEmerald »

Eh? Shouldn't it just appear in your Player Options as NaliFix?
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[]KAOS[]Casey
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Location: over there

Re: Fixing the Nali?

Post by []KAOS[]Casey »

Eh? Shouldn't it just appear in your Player Options as NaliFix?
need a .int file.. :p

also, you can use a game rule in 227.. which are much like mutators

Code: Select all

function class ModifyPlayerSpawnClass( string Options, Class AClass )
{
      if( NextRules!=None )
            Return NextRules.ModifyPlayerSpawnClass(Options,AClass);
      Return AClass;
}
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Krokus
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Joined: Fri Mar 14, 2008 1:17 pm

Re: Fixing the Nali?

Post by Krokus »

It needs to be able to run on a 225 server.
So a .int it is.
Any help on that too?
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スマイル・ドラゴン
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Re: Fixing the Nali?

Post by スマイル・ドラゴン »

If you want a naliplayer fix for 225 you have to rip the Nali model from UT BonusPack 1, re-import it to Unreal, then completely make a playerclass for that.

I could do it someday, but I'm working on NPCMod.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Krokus
OldUnreal Member
Posts: 96
Joined: Fri Mar 14, 2008 1:17 pm

Re: Fixing the Nali?

Post by Krokus »

Hmm..
Sounds hard.
Any other way? (Simple way?)
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GreatEmerald
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Joined: Mon May 21, 2007 2:30 pm

Re: Fixing the Nali?

Post by GreatEmerald »

Yes, all you need now is an INT file. I don't see why everyone think it's a huge problem...

Create a file naliplayerfix.int in your System folder. In it, add this code:

Code: Select all

[Public]
Object=(Name=naliplayerfix.naliplayerfix,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Nali Fix")
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Krokus
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Posts: 96
Joined: Fri Mar 14, 2008 1:17 pm

Re: Fixing the Nali?

Post by Krokus »

Thanks! :)
It works perfect!

http://w3rm.webs.com/naliplayerfix.rar
Last edited by Krokus on Wed Mar 04, 2009 2:30 pm, edited 1 time in total.
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