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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Fixing the Nali?
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Fixing the Nali?
So...
I'm using the Nali pretty much these days.
How about a few fixes?
- Fixing player size.
- Fixing player health.
- Fixing player speed(s).
- Fixing the 'no weapon in hand' thing.
- Fixing the Feign Dead invisibility. (For online play.)
Will this be hard to do? (.u file)
I'm using the Nali pretty much these days.
How about a few fixes?
- Fixing player size.
- Fixing player health.
- Fixing player speed(s).
- Fixing the 'no weapon in hand' thing.
- Fixing the Feign Dead invisibility. (For online play.)
Will this be hard to do? (.u file)
Last edited by Krokus on Sun Mar 01, 2009 4:06 pm, edited 1 time in total.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Fixing the Nali?
First three are very easy to do, two last are harder but still possible.
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Fixing the Nali?
Is already fixed on 227e version, as for the rest its not really a problem to change. However it depends how and where you're going to use it.- Fixing the 'no weapon in hand' thing.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- PRIMEVAL
- OldUnreal Member
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- Joined: Mon Apr 24, 2006 10:45 pm
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Fixing the Nali?
And the health and speed for the Skaarj as well: fast and strong.
Only problem is that the Skaarj and Nali are too freaking big. That's the only reason I play as a Male 2 instead of a Skaarj.
Only problem is that the Skaarj and Nali are too freaking big. That's the only reason I play as a Male 2 instead of a Skaarj.
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
Well the last thing is not important. (Let it die!
)
The weapon in hand can wait...
Any help on the first three things?
A .u script. (So it can boot with the server.)
The weapon in hand can wait...
Any help on the first three things?
A .u script. (So it can boot with the server.)
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Fixing the Nali?
I think such a thing should only be optional. The Nali is what it is, its in its nature to be that way. Plus Nali swims faster 
Long time ago we had a spinoff from the Celtic Warriors clan where we did play with the Nali players and went under these names:
NaliYáá (Me Diehard)
NaliGéé (Bringit)
NaliBòò (Plato)
NaliMòò (Smackdown)
Obviously we lost all (for fun) matches ::) But we had fun doing so never the less
And it actually looks pretty cool having a Nali clan cause not all people knew how to pull it off. And the way we looked and the Nali names impressed alotta people, all wanting to sign up 
If all creatures come with the same capabilities, the game looses its variation.............
.
.
.
Long time ago we had a spinoff from the Celtic Warriors clan where we did play with the Nali players and went under these names:
NaliYáá (Me Diehard)
NaliGéé (Bringit)
NaliBòò (Plato)
NaliMòò (Smackdown)
Obviously we lost all (for fun) matches ::) But we had fun doing so never the less
If all creatures come with the same capabilities, the game looses its variation.............
.
.
.
DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
I still like it to be fixed. 
Just something I like.
Any option it can be used on maps that only allow humans?
In the script.
Just something I like.
Any option it can be used on maps that only allow humans?
In the script.
Last edited by Krokus on Sun Mar 01, 2009 11:18 pm, edited 1 time in total.
- KillerSkaarj
- OldUnreal Member
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- Joined: Fri Jan 25, 2008 2:04 am
Re: Fixing the Nali?
But what good is variation when they can't fit through certain doorways?
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Fixing the Nali?
Can't- Fixing player size.
- Fixing player health.
- Fixing player speed(s).
- Fixing the 'no weapon in hand' thing.
- Fixing the Feign Dead invisibility.
Can't {well kind of, it would just mean the health would look lower than it actually is for pre 227 clients}
Can't
Already done
I thought we fixed that, or at least we tried.
the first three would cause inconsistencies in client simulation on 227 in pre 227 server, and pre 227 in 227 server, as both variables don't replicate because they would be changed in defaults. Use a mutator{sketchy} or subclass them in a mod, which is painfully easy.
Make sure to adjust drawscale for the changed collision as well so it doesn't look funny.
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
Nothing to do with 227 I just need a .u file that does the first three things and allowing them on human-only maps. (And the thing you just said.)
The Unreality mod has a fixed Nali right?
Fixed size health speed and weapon in hand.
And some other stuff.
The Unreality mod has a fixed Nali right?
Fixed size health speed and weapon in hand.
And some other stuff.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Fixing the Nali?
Yes, what's wrong with you people, Krokus wants an UnrealScript package, not a 227 feature
So of course it's optional DieHard, and of course it's possible Casey.
If you want more information:
1) Make a class that expands NaliPlayer. In the DefaultProperties block, change CollisionRadius to 17, and CollisionHeight to 39. Then change BaseEyeHeight and EyeHeight to 23. Then change DrawScale to something like 0.8 or so, test, and if it looks too big or too small, change and test again (bigger number - bigger Nali)
2) Change Health to 100.
3) Change GroundSpeed to 400 and JumpZ to 325.
Then don't forget to give it an unique MenuName and it should work just as you want.
If you want more information:
1) Make a class that expands NaliPlayer. In the DefaultProperties block, change CollisionRadius to 17, and CollisionHeight to 39. Then change BaseEyeHeight and EyeHeight to 23. Then change DrawScale to something like 0.8 or so, test, and if it looks too big or too small, change and test again (bigger number - bigger Nali)
2) Change Health to 100.
3) Change GroundSpeed to 400 and JumpZ to 325.
Then don't forget to give it an unique MenuName and it should work just as you want.
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
Will try. 
Thanks for your help.
EDIT 1 -
Hmm...
Can it be done in UT?
My UnrealEd is bugged.
Yes I have the fix.
But lots of things don't work at all...
EDIT 2 -
Found it.
Working on it now.
EDIT 4 -
Can't find DrawScale and EyeHeight (Can I add them into the .uc?)
I got this. -
//=============================================================================
// naliplayerfix.
//=============================================================================
class naliplayerfix expands naliplayer;
defaultproperties
{
bSinglePlayer=True
GroundSpeed=400.000000
JumpZ=325.000000
BaseEyeHeight=23.000000
Health=100
MenuName="NaliFix"
CollisionRadius=17.000000
CollisionHeight=39.000000
}
Thanks for your help.
EDIT 1 -
Hmm...
Can it be done in UT?
My UnrealEd is bugged.
Yes I have the fix.
But lots of things don't work at all...
EDIT 2 -
Found it.
Working on it now.
EDIT 4 -
Can't find DrawScale and EyeHeight (Can I add them into the .uc?)
I got this. -
//=============================================================================
// naliplayerfix.
//=============================================================================
class naliplayerfix expands naliplayer;
defaultproperties
{
bSinglePlayer=True
GroundSpeed=400.000000
JumpZ=325.000000
BaseEyeHeight=23.000000
Health=100
MenuName="NaliFix"
CollisionRadius=17.000000
CollisionHeight=39.000000
}
Last edited by Krokus on Mon Mar 02, 2009 6:59 pm, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Fixing the Nali?
c:\unreal\system\unrealed.exe -safe
no sound, fixes the hang
no sound, fixes the hang
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
Did not work.c:\unreal\system\unrealed.exe -safe
no sound, fixes the hang
Still crashes.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Fixing the Nali?
making it in UT might work but only one way to find out. i'd say use UCC but youd need all the .ucs to do that anyway
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
All .uc files?
Huh?
Huh?
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Fixing the Nali?
Krokus, get the 227 patch, if you don't have it already.
And yes, the code looks good, although why bSinglePlayer? And yes, put in EyeHeight and DrawScale, they're higher in the hierarchy so your player inherits some value from there.
And yes, the code looks good, although why bSinglePlayer? And yes, put in EyeHeight and DrawScale, they're higher in the hierarchy so your player inherits some value from there.
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
Hmm..
Some maps reject the Nali skin.
So I thought that might fix it. Hehe.
I have Unreal Gold 226B and Unreal (220 to 227) installed.
New script:
//=============================================================================
// naliplayerfix.
//=============================================================================
class naliplayerfix expands naliplayer;
defaultproperties
{
bSinglePlayer=True
GroundSpeed=400.000000
JumpZ=325.000000
BaseEyeHeight=23.000000
EyeHeight=23.000000
DrawScale=0.8
Health=100
MenuName="NaliFix"
CollisionRadius=17.000000
CollisionHeight=39.000000
}
Some maps reject the Nali skin.
So I thought that might fix it. Hehe.
I have Unreal Gold 226B and Unreal (220 to 227) installed.
New script:
//=============================================================================
// naliplayerfix.
//=============================================================================
class naliplayerfix expands naliplayer;
defaultproperties
{
bSinglePlayer=True
GroundSpeed=400.000000
JumpZ=325.000000
BaseEyeHeight=23.000000
EyeHeight=23.000000
DrawScale=0.8
Health=100
MenuName="NaliFix"
CollisionRadius=17.000000
CollisionHeight=39.000000
}
Last edited by Krokus on Mon Mar 02, 2009 9:12 pm, edited 1 time in total.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
Nice. 
So how to compile it into a .u?
So how to compile it into a .u?
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Fixing the Nali?
Save it in Unreal/(YourPackageName)/Classes/ as naliplayerfix.uc where (YourPackageName) is the desired name of the .U file. Then create a .bat file in your Unreal/System folder with this in it:
Then run your .bat file and it will be done! If no .U file appears, look at UCC.log file and it should give you the error.
Code: Select all
ucc make- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
Got it. 
Thanks.
One more question.
How to run it?
?mutator=naliplayerfix.naliplayerfix
Does not seem to work.
Tried it in DmAriza
Yes I used ?game=unrealshare.deathmatchgame
Thanks.
One more question.
How to run it?
?mutator=naliplayerfix.naliplayerfix
Does not seem to work.
Tried it in DmAriza
Yes I used ?game=unrealshare.deathmatchgame
Last edited by Krokus on Tue Mar 03, 2009 3:54 pm, edited 1 time in total.
- Bane
- OldUnreal Member
- Posts: 493
- Joined: Sun Mar 03, 2002 6:32 pm
Re: Fixing the Nali?
it's a playerclass, not a mutation.
?class=naliplayerfix.naliplayerfix should do it. That will change your DEFAULT player class though, so make sure you change it afterwards when you're done.
?class=naliplayerfix.naliplayerfix should do it. That will change your DEFAULT player class though, so make sure you change it afterwards when you're done.
Author of Hide and Seek mod, and the NALIBALL mod
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
- Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Fixing the Nali?
Thanks it works. 
Can be used on servers too right? (If host has it in serverpackages.)
Can be used on servers too right? (If host has it in serverpackages.)
Last edited by Krokus on Tue Mar 03, 2009 5:17 pm, edited 1 time in total.




