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Toggle Crouch/Walk?

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gp
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Toggle Crouch/Walk?

Post by gp »

Is it possible to assign a key to toggle crouching on or off, or walking on or off in Unreal?
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KillerSkaarj
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Re: Toggle Crouch/Walk?

Post by KillerSkaarj »

No, you have to hold whatever button you assigned walk and crouch to.
Last edited by KillerSkaarj on Tue Feb 17, 2009 9:25 pm, edited 1 time in total.
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Bane
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Re: Toggle Crouch/Walk?

Post by Bane »

try binding a key to 'toggle button bwalk' or 'toggle button bduck'. haven't tried it myself though.
Author of Hide and Seek mod, and the NALIBALL mod

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gp
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Re: Toggle Crouch/Walk?

Post by gp »

try binding a key to 'toggle button bwalk' or 'toggle button bduck'. haven't tried it myself though.
Using this as a basis for some trial and error, I got toggle crouch to work by assigning 'Toggle bDuck' to a key. The same method (nor 'toggle button bwalk' or 'toggle button bwalking') wasn't successful for walking though.
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Bane
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Re: Toggle Crouch/Walk?

Post by Bane »

Oops. Just checked the INI. Try bRun.
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Hide and Seek can be downloaded from:
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gp
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Re: Toggle Crouch/Walk?

Post by gp »

Oops. Just checked the INI. Try bRun.
Worked like a charm, thanks a lot for your help. And just in case anyone else scans this thread in the future it's:

Toggle bDuck
Toggle bRun

to bind keys for toggling crouch/stand and run/walk.
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GreatEmerald
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Re: Toggle Crouch/Walk?

Post by GreatEmerald »

Yeap, exactly. Toggle bDuck is also called Unreal II crouch style, as it is an official option there.
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Smirftsch
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Re: Toggle Crouch/Walk?

Post by Smirftsch »

i don't wanna bDuck, neither bGoose or bDove or so...
:P
Sometimes you have to lose a fight to win the war.
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Shivaxi
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Re: Toggle Crouch/Walk?

Post by Shivaxi »

i don't wanna bDuck, neither bGoose or bDove or so...
:P
:D
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Toggle Crouch/Walk?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

i don't wanna bDuck, neither bGoose or bDove or so...
:P
LOL
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Spike
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Re: Toggle Crouch/Walk?

Post by Spike »

i don't wanna bDuck, neither bGoose or bDove or so...
:P
lol'd.
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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KillerSkaarj
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Re: Toggle Crouch/Walk?

Post by KillerSkaarj »

Dang, I didn't know you could do that. The same works for BehindView as well, right? Heh, I remember making two .txt files to achieve a behindview toggle effect.

I set one to do behindview 1, then made it bind "exec .txt" to the same key. I did the same with the other file except it did behindview 0 and set "exec .txt" so that it would alternate.

On another note, I've always wanted to bDuck! I don't really like bHuman all the time. It's boring.

I think I killed the joke :X
Last edited by KillerSkaarj on Wed Feb 18, 2009 9:23 pm, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Toggle Crouch/Walk?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

For me, bDark=True=const.
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GreatEmerald
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Re: Toggle Crouch/Walk?

Post by GreatEmerald »

In newer Unreal versions, you even have an option to use ToggleBehindView.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Toggle Crouch/Walk?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Well, Toggle BehindView and ToggleBehindView are pretty much the same, aren't they? ;)
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Bone O Malkav
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Re: Toggle Crouch/Walk?

Post by Bone O Malkav »

There's actually a much better way of doing this without binding keys.Edit the User.ini file (works on EVERY unreal game or unreal licensee game)

and change these lines

Code: Select all

Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
Aliases[18]=(Command="Button bRun",Alias=Walking)
Just replace the word "Button" with "Toggle" and VOIALA! :)
Last edited by Bone O Malkav on Sat Feb 28, 2009 3:30 pm, edited 1 time in total.
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