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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
unreal maps in newer unreal series games
- Viper
- OldUnreal Member
- Posts: 22
- Joined: Sat Mar 02, 2002 4:41 pm
unreal maps in newer unreal series games
just wondering if its possible for u1 maps to be imported to the newer unreal engines???
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: unreal maps in newer unreal series games
Possible: yes. Easy: no.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: unreal maps in newer unreal series games
open UnrealED-->right click a peice of geometry and click "select all"-->copy-->open UnealED for whatever Unreal game (not sure about UT3 though)-->Paste-->rebuild
That's just for the geometry though, adding everything else (lights, actors, movers) you have to do all over again
That's just for the geometry though, adding everything else (lights, actors, movers) you have to do all over again
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: unreal maps in newer unreal series games
Shiva, that will 70% of the time not work, unfortunately. On rebuild it will give you loads of "NULL Brush reference" errors, there will be no textures at all, loads of BSP errors and such...
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: unreal maps in newer unreal series games
U1 map to UT2k4:
open unreal ed 1 or 2,
make or load a map,
right click,
select all,
right click,
transform all, (saves rotations)
export map as t3d, (file -> export)
copy needed files to ut2k4, (.utx, .uax files, but not .u and .umx files)
open ut2k4 editor, (unreal ed 3)
import the map in ut2k4, (file -> import)
rebuild,
save.
Notes: You need to remake movers.
You can edit class names and such things when you open t3d file in notepad (for example replace all Unrealshare.Brute to U1Pawns.RBrute).
open unreal ed 1 or 2,
make or load a map,
right click,
select all,
right click,
transform all, (saves rotations)
export map as t3d, (file -> export)
copy needed files to ut2k4, (.utx, .uax files, but not .u and .umx files)
open ut2k4 editor, (unreal ed 3)
import the map in ut2k4, (file -> import)
rebuild,
save.
Notes: You need to remake movers.
You can edit class names and such things when you open t3d file in notepad (for example replace all Unrealshare.Brute to U1Pawns.RBrute).
Last edited by Age on Tue Feb 17, 2009 2:16 pm, edited 1 time in total.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: unreal maps in newer unreal series games
Just moving UTX files won't give you any good I think. You need to export and reimport them.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: unreal maps in newer unreal series games
Are the UTX files actually the same format in UE1 and UE2?
☆
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: unreal maps in newer unreal series games
darksider : Almost, but it's VERY buggy if you just translate one to the other. I've tried it several times and it's not very cool : packages not opening or crashing. usually I end up with a GPF on opening or after applying it to some geometry.
Copying brushes from one Unrealed to another is also one of the sins I tried. It's awful. .t3d export is better but still gives a lot of BSP errors. Moreover, the scale is not the same. I recommend using mapscale to scale geometry by 1.25, exporting to t3d, importing into you new editor and using it as a guideline (and nothing more) for new geometry. Otherwise, be ready for some serious troubles.
Copying brushes from one Unrealed to another is also one of the sins I tried. It's awful. .t3d export is better but still gives a lot of BSP errors. Moreover, the scale is not the same. I recommend using mapscale to scale geometry by 1.25, exporting to t3d, importing into you new editor and using it as a guideline (and nothing more) for new geometry. Otherwise, be ready for some serious troubles.
Last edited by Hellkeeper on Tue Feb 17, 2009 10:11 pm, edited 1 time in total.
You must construct additional pylons.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: unreal maps in newer unreal series games
Yep, I have some UMX files that crash the editor. Maybe that's the case.
☆
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: unreal maps in newer unreal series games
UMX isn't supported in newer versions of unreal sadly :/
- Hellkeeper
- Global Moderator
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Re: unreal maps in newer unreal series games
And the Music Browser is broken too. I knew someon who tried to fix it by altering some dlls but he never get this project anywhere close to an end and finally left.
You must construct additional pylons.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: unreal maps in newer unreal series games
I don't see why it's "sadly"
OGG are much better, no conversion issues whatsoever.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: unreal maps in newer unreal series games
ogg support in unreal engine games is pretty rudimentary thanks to openal, it's nowhere near as dynamic as umx, that's all.. also the fact that you can only simulate a umx by recording it and making it loop correctly, I also dont even know if you could do musicorder correctly..
- Hellkeeper
- Global Moderator
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- Location: France
- Contact:
Re: unreal maps in newer unreal series games
Dynamic music change when you're fighting... That was kinda cool with umxI don't see why it's "sadly"OGG are much better, no conversion issues whatsoever.
You must construct additional pylons.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: unreal maps in newer unreal series games
Look at UT3. They still use OGGs (although cooked into their packages), and get the exact same effect.Dynamic music change when you're fighting... That was kinda cool with umx
Last edited by GreatEmerald on Fri Feb 20, 2009 4:28 pm, edited 1 time in total.
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: unreal maps in newer unreal series games
The downside part comes when you go into online game and play in maps that use custom OGG musics and you wont hear a thing (but this applies only for Unreal Engine 2 games).I don't see why it's "sadly"OGG are much better, no conversion issues whatsoever.
Last edited by .:..: on Fri Feb 20, 2009 9:01 pm, edited 1 time in total.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: unreal maps in newer unreal series games
In general, modules are much more better because you can steal instruments from there. 
☆
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: unreal maps in newer unreal series games
Wormbo already made a mutator that syncs OGG music to clients, but doesn't enforce that. You can't do that for UMX (yet)!The downside part comes when you go into online game and play in maps that use custom OGG musics and you wont hear a thing (but this applies only for Unreal Engine 2 games).
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: unreal maps in newer unreal series games
[url]http://www.oldunreal.com/wiki/index.php?title=227_release_notes#.5B19.07.08.5D_227e_release[/url]Wormbo already made a mutator that syncs OGG music to clients, but doesn't enforce that. You can't do that for UMX (yet)!The downside part comes when you go into online game and play in maps that use custom OGG musics and you wont hear a thing (but this applies only for Unreal Engine 2 games).
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD



