For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

unreal maps in newer unreal series games

Unreal Unreal and more Unreal
Post Reply
User avatar
Viper
OldUnreal Member
Posts: 22
Joined: Sat Mar 02, 2002 4:41 pm

unreal maps in newer unreal series games

Post by Viper »

just wondering if its possible for u1 maps to be imported to the newer unreal engines???
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: unreal maps in newer unreal series games

Post by GreatEmerald »

Possible: yes. Easy: no.
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: unreal maps in newer unreal series games

Post by Shivaxi »

open UnrealED-->right click a peice of geometry and click "select all"-->copy-->open UnealED for whatever Unreal game (not sure about UT3 though)-->Paste-->rebuild

That's just for the geometry though, adding everything else (lights, actors, movers) you have to do all over again :P
Image  Image
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: unreal maps in newer unreal series games

Post by GreatEmerald »

Shiva, that will 70% of the time not work, unfortunately. On rebuild it will give you loads of "NULL Brush reference" errors, there will be no textures at all, loads of BSP errors and such...
User avatar
Age
OldUnreal Member
Posts: 848
Joined: Sat Dec 29, 2007 5:25 pm

Re: unreal maps in newer unreal series games

Post by Age »

U1 map to UT2k4:

open unreal ed 1 or 2,
make or load a map,
right click,
select all,
right click,
transform all, (saves rotations)
export map as t3d, (file -> export)
copy needed files to ut2k4, (.utx, .uax files, but not .u and .umx files)
open ut2k4 editor, (unreal ed 3)
import the map in ut2k4, (file -> import)
rebuild,
save.

Notes: You need to remake movers.
You can edit class names and such things when you open t3d file in notepad (for example replace all Unrealshare.Brute to U1Pawns.RBrute).
Last edited by Age on Tue Feb 17, 2009 2:16 pm, edited 1 time in total.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: unreal maps in newer unreal series games

Post by GreatEmerald »

Just moving UTX files won't give you any good I think. You need to export and reimport them.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: unreal maps in newer unreal series games

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Are the UTX files actually the same format in UE1 and UE2?
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: unreal maps in newer unreal series games

Post by Hellkeeper »

darksider : Almost, but it's VERY  buggy if you just translate one to the other. I've tried it several times and it's not very cool : packages not opening or crashing. usually I end up with a GPF on opening or after applying it to some geometry.

Copying brushes from one Unrealed to another is also one of the sins I tried. It's awful. .t3d export is better but still gives a lot of BSP errors. Moreover, the scale is not the same. I recommend using mapscale to scale geometry by 1.25, exporting to t3d, importing into you new editor and using it as a guideline (and nothing more) for new geometry. Otherwise, be ready for some serious troubles.
Last edited by Hellkeeper on Tue Feb 17, 2009 10:11 pm, edited 1 time in total.
You must construct additional pylons.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: unreal maps in newer unreal series games

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Yep, I have some UMX files that crash the editor. Maybe that's the case.
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: unreal maps in newer unreal series games

Post by []KAOS[]Casey »

UMX isn't supported in newer versions of unreal sadly :/
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: unreal maps in newer unreal series games

Post by Hellkeeper »

And the Music Browser is broken too. I knew someon who tried to fix it by altering some dlls but he never get this project anywhere close to an end and finally left.
You must construct additional pylons.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: unreal maps in newer unreal series games

Post by GreatEmerald »

I don't see why it's "sadly" :P OGG are much better, no conversion issues whatsoever.
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: unreal maps in newer unreal series games

Post by []KAOS[]Casey »

ogg support in unreal engine games is pretty rudimentary thanks to openal, it's nowhere near as dynamic as umx, that's all.. also the fact that you can only simulate a umx by recording it and making it loop correctly, I also dont even know if you could do musicorder correctly..
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: unreal maps in newer unreal series games

Post by Hellkeeper »

I don't see why it's "sadly" :P OGG are much better, no conversion issues whatsoever.
Dynamic music change when you're fighting... That was kinda cool with umx :)
You must construct additional pylons.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: unreal maps in newer unreal series games

Post by GreatEmerald »

Dynamic music change when you're fighting... That was kinda cool with umx :)
Look at UT3. They still use OGGs (although cooked into their packages), and get the exact same effect.
Last edited by GreatEmerald on Fri Feb 20, 2009 4:28 pm, edited 1 time in total.
User avatar
.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: unreal maps in newer unreal series games

Post by .:..: »

I don't see why it's "sadly" :P OGG are much better, no conversion issues whatsoever.
The downside part comes when you go into online game and play in maps that use custom OGG musics and you wont hear a thing (but this applies only for Unreal Engine 2 games).
Last edited by .:..: on Fri Feb 20, 2009 9:01 pm, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: unreal maps in newer unreal series games

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

In general, modules are much more better because you can steal instruments from there. ;)
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: unreal maps in newer unreal series games

Post by GreatEmerald »

The downside part comes when you go into online game and play in maps that use custom OGG musics and you wont hear a thing (but this applies only for Unreal Engine 2 games).
Wormbo already made a mutator that syncs OGG music to clients, but doesn't enforce that. You can't do that for UMX (yet)!
User avatar
.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: unreal maps in newer unreal series games

Post by .:..: »

The downside part comes when you go into online game and play in maps that use custom OGG musics and you wont hear a thing (but this applies only for Unreal Engine 2 games).
Wormbo already made a mutator that syncs OGG music to clients, but doesn't enforce that. You can't do that for UMX (yet)!
[url]http://www.oldunreal.com/wiki/index.php?title=227_release_notes#.5B19.07.08.5D_227e_release[/url]
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
Post Reply

Return to “Unreal General Forum”