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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal on Xbox Live?
- ]Rubberwood
- OldUnreal Member
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Re: Unreal on Xbox Live?
Couldn't they make the storyline and game play to where when you play it alone, you were meant to be alone? And when you coop, it was meant to be coop?
- Hellkeeper
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Re: Unreal on Xbox Live?
For the "you're supposed to be alone" storyline, GSC did it quite perfectly in STALKER. But Unreal as always been less "serious". (fast fps, less realistic etc... opposed to the slow, thrilling and terrifying stalker), so this might not be taken as positively for an Unreal game.
Dunno. For U2, Worch said it was because of the many scripts happening : a second player would have caused a trucload of problems with interrupted scripts etc... It might depend on the next version of the engine. Currently, it's not possible to make a heavily scripted non-linear single player game with it without massive reworking of the AI, scripts and triggers (like they did in Deus Ex and it's sequel).
Dunno. For U2, Worch said it was because of the many scripts happening : a second player would have caused a trucload of problems with interrupted scripts etc... It might depend on the next version of the engine. Currently, it's not possible to make a heavily scripted non-linear single player game with it without massive reworking of the AI, scripts and triggers (like they did in Deus Ex and it's sequel).
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- ]Rubberwood
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Re: Unreal on Xbox Live?
I mean it should be like that in U3
- []KAOS[]Casey
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Re: Unreal on Xbox Live?
unreal for me was more about the exploration and learning about the planet
- Hellkeeper
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Re: Unreal on Xbox Live?
Incidentally, that's what you do in stalker : exploring and learning about the zone (and slaugthering occasional mutant of course).unreal for me was more about the exploration and learning about the planet
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- GreatEmerald
- OldUnreal Member
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Re: Unreal on Xbox Live?
Seeing the new Epic policy, I'm quite sure it will.Unreal 3 better have coop support if it comes out
Umm, no... I think you're totally wrong here. U3 would attract more people, and it would even popularise U1 and U2 a bit. The fact that U2 didn't have co-op doesn't mean anything: it was meant to have co-op, but due to lack of time it wasn't finished (as I've mentioned, if we looked into native functions and such we would probably see that everything's already there, but not turned on).I think it would be better for everyone if no U3 was ever released. It would have the same effect as Doom3 or Q4 on long time players of the old games : people would have such high expectations it could never match it.
Moreover, it is clear today that coop is not a common feature anymore. U2 didn't had some, Doom3 and Q4 either, Stalker and Mirror's adge didn't... The only big games to feature it currently i L4D wich revolves entirely around it. Otherwise, it seems to vanish more and more.
And anyway, people would have contradictory expectation about what they would like to see in U3 so it would divide the community even more. Since UT3 pretty much killed the Unreal community, which was still very lively around 2007 and is much more calm, I think it could only worsen the situation.
Expectations also don't always matter. Everyone expects a lot for UTs too, but we get surprised every time. Does that make the game unpopular? No, it doesn't. UT99 was popular, UT2004 is popular, UT3 will be popular! So whatever they make Unreal 3 like, it will be popular. And if Epic won't release it too early (and seeing their new policy, I guess they really learnt this lesson), it will be a helluva game.
UT3 didn't kill the community. It's still there, just in the shadows. Each news post about upcoming updates on BU are discussed as nothing else! The fact that players don't show up in internet games doesn't make the community dead.
I agree. The most important parts of Unreals were exploring and story. Both Unreals gave us the opportunity, and Unreal II gave us even more - an ability, although briefly, but still explore a lot of different planets. I don't think that would change. And Unreals were never fast-paced FPS - those were UTs. Sure, they might be faster than other FPS, but that doesn't take away the option of doing everything slowly.unreal for me was more about the exploration and learning about the planet
- Hellkeeper
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Re: Unreal on Xbox Live?
Seriously ? Then what does ?The fact that players don't show up in internet games doesn't make the community dead.
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- GreatEmerald
- OldUnreal Member
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Re: Unreal on Xbox Live?
Overall games (offline too) and community board activity.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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Re: Unreal on Xbox Live?
Both is correct. For example, take Smirf or somebody who does great things for the game. But, I never saw him playing online.
Also, smaller sometimes equals better: is a large noobish community better than a small one where everybody knows each other and there are no[t much] noobs?
And I don't mean newbs, I mean noobs, like this:
Also, smaller sometimes equals better: is a large noobish community better than a small one where everybody knows each other and there are no[t much] noobs?
And I don't mean newbs, I mean noobs, like this:
fu©klet_007 wrote:
^aaaasdf opiugf rrrrrrrrraiasdif dsfiihi1k ymmmmm asdnnnn dasdf opiugf trasdlllllllllff askdfkasdfk raiasdif dsfiihilk ym asdn raiasdif dsfiihilk ym asdn dasdf
☆
- ]Rubberwood
- OldUnreal Member
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Re: Unreal on Xbox Live?
I pretty much said that in some other post out there.
Also, smaller sometimes equals better: is a large noobish community better than a small one where everybody knows each other and there are no[t much] noobs?
But hey, no arguement here about that.
Last edited by ]Rubberwood on Thu Feb 19, 2009 6:58 am, edited 1 time in total.
- ]Rubberwood
- OldUnreal Member
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Re: Unreal on Xbox Live?
I don't play much online, but it doesnt mean I don't play Unreal.Seriously ? Then what does ?The fact that players don't show up in internet games doesn't make the community dead.
And i'm active in the community.
Sorry for the double post.
Last edited by ]Rubberwood on Thu Feb 19, 2009 7:02 am, edited 1 time in total.
- Hellkeeper
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Re: Unreal on Xbox Live?
If you think this way, QuakeWorld's community is still a vast and powerfull one.
But actually, Quakeworld is dead : servers are empty (>10 connections a week last time I checked).
Even if you love the game, when it reaches the point at which it is just not played anymore by anyone, there's not much to do.
Well actually there is given the ressucitation of some games (like u2xmp after a few threads on Beyond unreal
)
But actually, Quakeworld is dead : servers are empty (>10 connections a week last time I checked).
Even if you love the game, when it reaches the point at which it is just not played anymore by anyone, there's not much to do.
Well actually there is given the ressucitation of some games (like u2xmp after a few threads on Beyond unreal
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- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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Re: Unreal on Xbox Live?
I think I can say just this:
[img]http://thedarkside.net63.net/UnrealFTW12375.jpg[/img]
[img]http://thedarkside.net63.net/UnrealFTW12375.jpg[/img]
☆
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal on Xbox Live?
Congratulations, you have just described Unreal II XMP current communitya small one where everybody knows each other and there are no[t much] noobs
What's QuakeWorld?If you think this way, QuakeWorld's community is still a vast and powerfull one.
I don't think I speak ProceduralTexturish.I think I can say just this:
- Hellkeeper
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Re: Unreal on Xbox Live?
See how dead it is ? People don't even remember, though it was the Multiplayer part of Quake (the first).What's QuakeWorld?If you think this way, QuakeWorld's community is still a vast and powerfull one.
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- GreatEmerald
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- Hellkeeper
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Re: Unreal on Xbox Live?
Hum ? Don't understand the question :s
EDIT : oh, you mean where can they be found ?
Well [url=http://frenchfragfactory.net/forums/viewforum.php?id=6]FrenchFrag factory still has some active members[/url], [url=http://jdolan.dyndns.org/quake2world/]Quake2World[/url] has been announced by some mod makers to keep it up to date and I found that [url=http://www.quakeworld.com/]Quakrworld.com[/url] has been bought recently (was abandonned years ago). Very active and important people from the Q3 community [url=http://lunaran.com/page.php?id=197]still make maps for it[/url], including [url=http://www.worch.com/2008/10/15/bbelief-2008-the-stage-is-set/]Matthias worch[/url] who worked on Unreal 2 (atlantis level anyone
) and of course a basic google search will tell you more 
Unofrtunately, You'd be lucky to find someone on a browser today
EDIT : oh, you mean where can they be found ?
Well [url=http://frenchfragfactory.net/forums/viewforum.php?id=6]FrenchFrag factory still has some active members[/url], [url=http://jdolan.dyndns.org/quake2world/]Quake2World[/url] has been announced by some mod makers to keep it up to date and I found that [url=http://www.quakeworld.com/]Quakrworld.com[/url] has been bought recently (was abandonned years ago). Very active and important people from the Q3 community [url=http://lunaran.com/page.php?id=197]still make maps for it[/url], including [url=http://www.worch.com/2008/10/15/bbelief-2008-the-stage-is-set/]Matthias worch[/url] who worked on Unreal 2 (atlantis level anyone
Unofrtunately, You'd be lucky to find someone on a browser today
Last edited by Hellkeeper on Thu Feb 19, 2009 9:52 pm, edited 1 time in total.
You must construct additional pylons.
- ]Rubberwood
- OldUnreal Member
- Posts: 402
- Joined: Thu Jun 19, 2008 11:38 pm
Re: Unreal on Xbox Live?
Wait... All of Quake or Quake 1?
Don't know much about Quake. I've played it and I found out the hard way to not use that lightning gun thing underwater.
Don't know much about Quake. I've played it and I found out the hard way to not use that lightning gun thing underwater.
- Hellkeeper
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Re: Unreal on Xbox Live?
Only quake1.Wait... All of Quake or Quake 1?
Don't know much about Quake. I've played it and I found out the hard way to not use that lightning gun thing underwater.
And yeah, a basic training in electro-engineering would have saved you :p
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- PRIMEVAL
- OldUnreal Member
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Re: Unreal on Xbox Live?
Quake 1 is one of my favorite games. Love using the Lightning Gun underwater when there are some enemies to gib XD Even more fun if you have the Pentagram of Protection, you can watch them get gibbed.

- ]Rubberwood
- OldUnreal Member
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Re: Unreal on Xbox Live?
That happened about 7 years ago when I used the lightning gun under water.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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Re: Unreal on Xbox Live?
I mostly remember playing Quake 3 Arena, and I remember that horrible lag on dial-up. Xd
☆
- GreatEmerald
- OldUnreal Member
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Re: Unreal on Xbox Live?
Yea, I meant that. However, the first link reports that the last post in the forum was on 07-01-2008. Quite far from now, eh? I don't see their community being active...Hum ? Don't understand the question :s
EDIT : oh, you mean where can they be found ?
Well [url=http://frenchfragfactory.net/forums/viewforum.php?id=6]FrenchFrag factory still has some active members[/url], [url=http://jdolan.dyndns.org/quake2world/]Quake2World[/url] has been announced by some mod makers to keep it up to date and I found that [url=http://www.quakeworld.com/]Quakrworld.com[/url] has been bought recently (was abandonned years ago). Very active and important people from the Q3 community [url=http://lunaran.com/page.php?id=197]still make maps for it[/url], including [url=http://www.worch.com/2008/10/15/bbelief-2008-the-stage-is-set/]Matthias worch[/url] who worked on Unreal 2 (atlantis level anyone) and of course a basic google search will tell you more
Unofrtunately, You'd be lucky to find someone on a browser today
Talking about underwater weapons, it reminds me of Red Faction... Being under water was quite a disaster there, because almost 80% of your equipment would stop working, and you were left with only the most simple pistols...
- Hellkeeper
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Re: Unreal on Xbox Live?
Well the game is 13 y/o now, so it's pretty much in slowmo 
[url=http://forumplanet.gamespy.com/planetquake]planetquake[/url]'s forums are more lively, and yes, messages are from 2008 too, and still, as I said [url=http://kell.quaddicted.com/]People are mapping for it (signs of koth is not so old).
On the other side, there are almost no community dedicated site for u2xmp and it's still played
[url=http://forumplanet.gamespy.com/planetquake]planetquake[/url]'s forums are more lively, and yes, messages are from 2008 too, and still, as I said [url=http://kell.quaddicted.com/]People are mapping for it (signs of koth is not so old).
On the other side, there are almost no community dedicated site for u2xmp and it's still played
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- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal on Xbox Live?
Say what?
http://forums.beyondunreal.com/forumdisplay.php?f=16
Notice how last post is "today"
http://forums.beyondunreal.com/forumdisplay.php?f=16
Notice how last post is "today"


